Changelog: Advent v1 to v2

Last updated Feb 5, 2026 5:17 AM

Note

This Changelog only covers mechanical changes to the text of ENCLAVE: Advent from V1 (published 2023) to V2 (published 2026). Non-mechanical changes such as clarifications, tips, examples, information presentation, and similar are not included, though still very important to the game.

Game Mechanics

  • Stats
    • Expertise added.
      • Skill scales Expertise rather than “finesse”.
    • Manifestation power ceiling lowered.
      • Sacrifices added as an option.
    • Inferences added.
      • Insights are a general tool for Conduits rather than being tethered to specific Stats.
    • Deduction replaces Intelligence Insights.
      • Intelligence also scales Expertise.
    • Luck Pitching renamed to Happenstance.
      • Power ceiling lowered.
    • Intuition replaces Spirit Insights.
      • Spirit scales empathy.
    • Rallying renamed to Heartening.
      • Can only affect one target at a time, weaker when used on oneself.
    • Will scales Essence instead of Spirit.
      • Essence Costs given heuristics.
      • Defiance can affect others, though less effectively than oneself.
    • Stat Scaling rebalanced.
  • Progression
    • Leveling up requires fewer missions.
    • Ability Perks can only be 25 words long.
      • Maximum Perks per Ability increased to five.
      • Compounding Perks added.
    • Consumables removed.
    • Conduit Credits added.
  • Equipment
    • Class Gear renamed to Signature Items.
      • Hard cap of 12 Signature Items per character per mission.
      • Improvements to specific qualities on Abilities and Signatures are now consistently referred to as Boosts.
      • Wards added, replacing many of the more nebulous forms of protection.
      • Damaged Signatures’ effects are weakened.
      • Reskins can only be five words long.
        • Simplified and clarified, leaving more up to interpretation.
      • Signature Exclusivity added.
    • Finite Uses in quantities of six or more are now tracked with Power Ratings.
    • Common Items’ descriptions can only be five words long.
      • Can no longer carry any magical effects.
      • Accessories officialized as a mechanic.
  • Other Mechanics
    • Appearance & Backstory explicitly added to mid-mission through Pitches.
    • Replenishment removed.
    • Limiters officialized as a mechanic.
    • Quirks officialized as a mechanic.
      • Used to contextualize and facilitate Non-Human Characters.

Classes

  • Gunslinger
    • Cowboy Hat replaces Duster.
    • Bandolier gains specialized round effect.
    • Revolver ammunition increased.
      • Increased hand speed effect replaced by instant reload effect.
    • Sharps Rifle vision zoom-in effect replaced by Boosted first shot effect.
    • Coach Gun dash can only move in the opposite direction of the fired shot and has a Low Cooldown instead of a Low Cost.
    • Saddled Horse renamed to Saddler.
      • Gains summon/dismiss effect.
    • Trickshot gains optional damage negation effect.
    • Standoff is much better at stopping aggression, even from multiple enemies, but is slightly worse against very powerful single targets.
      • Protective force field replaced by a brief accuracy penalty to affected enemies.
  • Illusionist
    • Wizarding Hat magic protection replaced by a Ward.
      • Insight effect replaced by Expertise effect.
    • Billowing Cape magic protection substantially improved.
      • Hover effect also substantially improved.
    • Tome increases Duration rather than reducing Essence Cost.
    • Handmirror Cooldown reduced.
    • Phantasms no longer end if they move too far away from the user.
      • May emit sounds.
      • Duration prolonged if a friendly magical effect is cast on the Phantasm.
    • Veneer Essence Cost reduced.
    • Viewpoint maximum Duration increased.
      • No longer reduces Cost and Cooldown if ended early.
  • Librarian
    • Reading Glasses gain nonthreatening effect.
      • Lose distraction resistance.
    • Scholarly Raiment credibility effect is more specific but can impart an Expertise.
      • Loses mental protection.
    • Bookbag can yield basic office supplies as well as books.
      • Put on a Cooldown if books are damaged or lost.
    • Quill Pen can write at a Range.
      • Words readable regardless of language.
    • Scanner can only reveal one thing at a time and has a Cooldown.
    • Fun Fact maximum Cooldown substantially increased.
    • Knowledge is Power magic power limited to a single use.
      • Magic power can be forgone to increase Duration.
    • Catalog Essence Cost increased.
      • Limited to two questions.
  • Thane
    • Class Stats changed from +Spirit to +Vitality.
    • Mantle authority effect replaced by recruitment effect that also increases its weight.
      • Magic protection removed.
    • Heavy Panoply renamed to Full Plate.
      • Gains summon/dismiss effect.
    • Kiteshield replaces Halfpike & Kiteshield.
      • Gains defense Boost.
    • Banner renamed to Battle Standard.
      • Soldiers limited to five; effect ends early if flag is captured or lowered.
    • Barded Warhorse renamed to Barded Destrier.
      • Gains Boosts to strength and toughness, further improved when charging.
    • To Arms Cooldown reduced.
      • Armaments are now explicitly grounded in the user’s Backstory.
    • Shieldwall Essence Cost and maximum Duration both increased.
      • No longer intangible to user and allies; instead, they may part shields with a gesture.
    • Gairethinx now explicitly saps enemy morale and bolsters ally morale.
      • Maximum Duration increased.
  • Thunderbird
    • Feathered Cloak no longer fragile.
      • Environmental protection replaced by a Ward and improved.
    • Thunder Hammer almost indestructible.
      • No longer cumbersome.
      • Charge effect Essence Cost removed and Cooldown reduced.
        • No longer reduces weight.
    • Lightning Bolts replace Talaria as Default Gear.
      • -1 quantity.
    • Heroic Cuirass
      • Gains defense Boost and a Ward against magic while in combat.
      • Turning Point replaced by awe-inspiring effect.
    • Talaria replace Lightning Bolts as Elective Gear.
    • Ceremonial Drum increases area of effect rather than power.
  • Wanderer
    • Class Stats changed from +Vitality to +Reflex.
    • Exotic Parure added, replacing Waypoints as Default Gear.
    • Walking Stick nonthreatening effect improved.
    • Map renamed to Adventure Map.
      • No longer specifies user’s location but gains place of interest effect.
    • Nostrum side effect potency now contingent upon healing received (rather than vice-versa).
    • Waypoints replace Fiddle as Elective Gear.
      • -1 quantity.
      • Message effect replaced by retroactive object effect.
    • Fiddle removed.
    • Path Less Traveled added, replacing Fork in the Road.
    • By the Wayside magical power limited to a single use.
      • Essence Cost & Cooldown reduced.

Other Rules

  • Real world & IP references are now explicitly disallowed.
  • Agents are now explicitly briefed on their squadmates’ capacities.
  • Assembly is skippable.
  • Power Ratings are now much more consistently used.
  • Commissary Rewards are now consistently referred to as Merx.
  • Self-Made Content (SMC) officialized as a mechanic.
  • Mission structure (Statement, Q&A, Assembly, etc.) is more flexible based on Conduit and group needs and preferences.
    • Lingering officialized as a mechanic.
  • Etiquette clarified and reinforced.