Intense animal trainer who commands creatures to do their bidding. Though highly reliant on their menagerie of dangerous animals, they can readily tame just about any beast they encounter. A Player-Created Class by Reece C. Downie
Frothing brawler, uniquely equipped to throw themselves into danger without fear. They have a high octane, straightforward playstyle, as much a danger to allies as they are to enemies.
Boisterous adventurer, a champion of the people. Enjoys being at the center of attention, both in combat and in social interactions. Their powers depend heavily on the perception of others, with bravado and wit being essential to their success. A Player-Created Class by Tomáš Staněk
A social-combat class grounded in the elementalist niche of fire manipulation and control.
Whether a skeptic or a believer, your job is the same – observe, analyze, and uncover the truth. A Paranormal Investigator doesn’t wield magic and they don’t face monsters head-on. Instead they rely on logic, sharp instincts, and years of fieldwork to piece together the inexplicable. Gather evidence, follow leads, and make connections that no one else has noticed.
Free-spirited urban gymnasts, to whom the concrete jungle is a playground waiting to be explored. They put their unparalleled mobility to good use with a wide variety of disruptive combat and social options plus a handful of unique teamplay tools.
Authoritative wizard whose words often hold greater weight than their spellcraft. Their magic, while powerful, is slow and dramatic, requiring heavy commitment from the user and some social groundwork to be fully effective. A Player-Created Class by Tomáš Staněk
Jaunty gunman whose cool-headed gravitas is backed up by deadly firepower. Poses an immidate threat, effortlessly controlling the pace of a fight, but are dependant on good positioning and vulnerable if taken by surprise.
Poised deciver whose subtle enchantments warp others' view of reality. Steath, manipulation, and controlling attention are their specialties, though smart, unpredictable enemies can pose a serious threat to them.
Unseen interloper, unmatched in the arts of the heist. With critical info-gathering capacities in addition to exceptional stealth, they are far from lone wolves and a huge boon to a well coordinated team.
The inventor is a brilliant, unpredictable genius who can jury-rig remarkable gadgets and contraptions from improbable resources. They combine their knowledge with a sprinkle of luck to build the right thing at the right time; or make the best of things if they don’t. Beware though, their creations are often as unstable as the Inventor themselves.
Manipulating luck and probability, the Jinx excels in interacting with their environment and others, using their abilities to cause things to fail and people to experience unlucky setbacks. Jinxes thrive in chaotic situations, wreaking havoc in their wake.
Resourceful bibliophile with endless troves of knowledge at their fingertips. They are great at fact-finding and empowering allies but tend to play quite slowly and are all but helpless in a fight, using social tools as a first line of defense.
Hardy earth mage whose greatest asset is the ground beneath their feet. Versatile in combat, able to brawl and control the battlefield with equal ease, as well as gathering crucial intel before the fighting starts. A Player-Created Class by David Torres
Wildly eccentric social class, able to quite literally flip problems into solutions. Creativity is paramount while playing one, given their many plot control tools, and they can be highly disruptive, but they are largely defenseless. A Player-Created Class by Rolf J. Erisman
The Ratcatcher is a master of commanding swarms of vermin, bending them to their will to perform a variety of tasks. Whether controlling one to scout ahead, directing the swarm to overwhelm an enemy, or using them to manipulate the environment, the Ratcatcher excels at leveraging small creatures to their advantage.
Hardened robber-knight, using brigandage to keep up a facade of clout and splendor. Money and social status are their goals, acquired through brawling, pillaging and thuggish intimidation tactics. A Player-Created Class by Julian Meier & Tomáš Staněk
Chronic do-gooder with a saintly reputation gained through acts of charity. Beyond healing the sick and feeding the hungry, their greatest strength lies in publicizing their cause to elicit further aid.
Hyperaggressive melee combat class with a combo-based playstyle, builds up to devastating special attacks. Though very vulnerable, their indomitable fighting spirit enables them to bounce back and grow stronger after each setback. A Player-Created Class by David Torres
Steadfast protector who thrives on the front lines, outfitting and marshalling their allies. Building authority and gaining trust are crucial for their success, while and uncooperative team can pose a serious problem.
Dynamic bringer of storms who weilds thunder in one hand and lightning in the other. They have exellent damage and mobility, able to dart in and out of combat, but their flashy powers hold the risk of friendly fire and require good timing.
Unassuming bearer of a baleful supernatural entity. A solemn, high-risk social class that can unleash devastating magical power but poses a severe (if manageable) risk to its allies.
Eclectic globetrotter who has seem more places and met more faces than they can remember. They have an expansive bag of tricks with many opportunities for creativity, making them highly adaptable at the expense of raw power.
Shadowy persecutor, who wields fear and secrets as proficiently as they do steel. While specialized against magic, they have a surprisingly versatile skillset, though their cold-blooded playstyle can be abrasive for some teammates.