Description
Stats: + Intelligence, + Sensory, + Reflex
“The truth is out there.”
Whether a skeptic or a believer, your job is the same – observe, analyze, and uncover the truth. A Paranormal Investigator doesn’t wield magic and they don’t face monsters head-on. Instead they rely on logic, sharp instincts, and years of fieldwork to piece together the inexplicable. Gather evidence, follow leads, and make connections that no one else has noticed.
When designing for a Paranormal Investigator, remember that they thrive when faced with the unknown. Steep them in mysteries, conspiracy, and unexplained phenomena. Encourage exploration: give them opportunities to snoop around crime scenes, question NPCs, and break into secure areas. They have strong plot control, so give them plenty of space to come up with wacky theories and make crazy connections. Paranormal Investigators are a highly social class, often relying on information gleaned from interactions with others. Therefore, it is important to provide them with ample opportunities to engage with non-player characters (NPCs).
The Paranormal Investigator draws inspiration from both real-life and fictional investigators of the unknown, blending classic procedural detective work with eerie, unexplained phenomena.
- Fox Mulder and Dana Scully (The X-Files)
- Olivia Dunham (Fringe)
- Dale Cooper (Twin Peaks)
- Carl Kolchak (Kolchak: The Night Stalker)
- Agent K (Men in Black)
- The Atlantic Paranormal Society (Ghost Hunters)
- Ghost Huntin' Distribution (Phasmophobia)
- Mystery Incorporated (Scooby-Doo)
- Athenodorus (Pliny the Younger, "Letter to Sura")