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Buccaneer beta

Description

(+1 might, +1 sensory, +1 vigor)

“I wish to have no connection with any ship that does not sail fast for I intend to go in harm's way.” - John Paul Jones

The sea is an open playground, and mariners are quite at home on the waves, on ships, or in ports. But even if forced onto land, they have enough tools on them to help sail on to victory.

When designing a mission for a buccaneer, giving them some water to work around with is always a boon, more so if there is a vessel or any vehicle they can operate. But don’t feel compelled to just limit them to the open oceans, they can also be quite handy out on rivers, lakes, etc.

Grounded in those who fought on the seas in the age of sail, bringing the adventures of crossing the barely charted oceans.


Edition: Advent v1

Public: Yes

Owner: Aleyanna (Tim)

Signature Gear

Base Gear

Bicorne

Base

Durable hat which enhances and increases accuracy of firearms. Allows to query relative threat level of a target to yourself.

Spyglass

Base

Small, handheld telescope with enhanced magnification out to High range, able to reveal details undetectable to normal sight. Highlight to allies while looking through it.

Boarding Axe

Base

Greatly improves owners climbing ability when used alongside. Lodge into a vehicle to slow it, with less effect scaling on size. Leaving it in intensifies the effect over time.

Elective Gear

Blunderbuss

Elective

Low-range shotgun loaded with grapeshot. Cone size scales with intended targets. Can be loaded manually, auto reload scales with carnage and destruction caused by other means. Bonus damage vs terrain features, focusing the shot into a tight wad.

Parrakeet

Elective

Small bird that sits perched on shoulder, but occasionally flies off. Once per mission, repeats important information heard off screen via pitch. Can be bribed to do so again with increasingly expensive food and drink to the owner, but of interest to the bird.

Signal Flags

Elective

Attach to any terrain feature instantly, telepathic Low word count message to either allies, enemies, or all (chosen when placed). Can end message transmission at will remotely. Low quantity.

Abilities

Avast

  • Summon a small team of four sailors to help maraude and pillage an area. (mid essence cost, mid cooldown, low duration)
    • Paired Action: Dramatically leap onto an enemies position.
      • Sailors will willingly charge into the fray, but will disappear after threat passes.
      • Sailors will be unruly and disobedient on arrival, instead focusing on pillaging and causing chaos in the general area.

Strike Your Colors

  • Leverage caused brutality/destruction to force a surrender. (Mid essence cost, low cooldown)
    • Paired Action: Confidently order a cease-fire, commanding talks to start.
      • Concession given or received dependent on damage received by respective party.
      • No hostilities are possible after the truce for a low duration.

Ramming Speed

  • Summon a ship that you ride on as it charges recklessly in. (Mid essence, Mid cooldown, low-high duration scaling on fluidity of surface, low range)
    • Paired Action: Loudly order a charge and lead it from the front.
      • While Ramming Speed is active, everyone on board is protected from crashes and collateral damage from the ship.
      • Anyone in low range around captain when ability activates is placed on the ship
      • Ship is sourced from user’s background, can be operated solo, travels at normal speed, and disappears when ability ends.
      • Ability ends early if retreating or your assault is curbed.