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Lithomancer Pre-release

Description

+Resilience, +Sensory, +Arcane*

*Choose from among all three when determining your two Class-based Personality Traits (the final may come from any Stat).

“Rock is a stubborn element. If you're going to move it, you've got to be like a rock yourself.”

— — Toph Beifong, Avatar: The Last Airbender

You are a hardy earth mage whose power is drawn from the ground beneath your feet. You are a versatile combatant, able to both control the battlefield and brawl with equal ease, though you absolutely require contact with the ground in order to do so.

Conduits designing a mission for you should try to give you plenty of natural earth to work with, though manmade derivatives like asphalt and concrete will work in a pinch. You have excellent utility outside of combat, great for exploring and interacting with your surroundings, so if the Conduit wants to really challenge you they could create a hazardous environment that’s harder for you to manipulate.

Grounded in the elementalist niche of stone and earth manipulation, a favorite of video games and modern fantasy media

Examples from pop culture include:

  • Tremor, Aganos, Kragg, and other fighting game earth-wielders
  • Terra (DC Comics)
  • Koth of the Hammer (Magic: The Gathering)
  • Taliyah (League of Legends)
  • Groudon (Pokémon)
  • Kwame (Captain Planet)

Challenge Level: Low

Class by David Torres


Edition: Advent v1

Public: Yes

Owner: detour

Signature Gear

Base Gear

Huaraches

Base

Thin-soled sandals made of simple cord.

  • Provides a High Ward against natural, ground-based hazards (sharp stones, lava, quicksand, etc.).
  • Boosts the owner’s agility on rugged terrain (Mid Impact).
  • With a running start, the owner may slide across natural earth in a fully controlled manner akin to ice skating.

Earthshapers

Base

Heavy gauntlets of shaped stone.

  • Boosts the owner’s punching power (Mid Impact).
  • Plunge these gauntlets into natural earth to magically coat them with it, hardening into a simple Pitched shape (Low Cooldown).

Circling Stones

Base

Belt of baseball-size stones, which may be set to magically orbit the user at will.

Quantity
Low
Lightness Boost
Low
  • Orbiting stones may be magically launched as projectiles or intercept incoming attacks, expending any stone(s) used.

Elective Gear

Safety Goggles

Elective

Bulky protective eyewear.

Defense Boost
High
  • Boosts the owner’s visual clarity in low-visibility environments (dark, fog, sandstorm, etc.).
  • Tap the goggles to see through a nearby terrain feature for several seconds, Pitching a structural weakness that it has (Mid Cooldown).

Rock Maul

Elective

Two-handed mallet with a stone head.

Durability Boost
High
Lightness Boost
Mid
  • Deals disproportionate damage to terrain features (High Impact).
  • With a big windup, slam the ground to create a cone-shaped shockwave along the ground, dealing Low damage and knocking back all in its path (Low Range, Low Cooldown).

Prima Materia

Elective

Pocket-sized lump of mysterious earthen matter.

  • The owner may magically sculpt this matter into any Pitched shape, changing its composition as they do so.
    • Must remain composed of solid, earthen material (rock, metal, mineral, etc.).
    • This takes up to a Low Duration, scaling on the Impact of the change.

Abilities

Tremor Sense

Strike the ground to receive an answer from your Conduit to a basic, spatial question about anything making contact with the ground after a brief delay.

Essence Cost
Low
Range
Low–High
Max Delay
Low
Cooldown
Low

Paired Action: Impact the ground, then wait to feel the vibrations echo back.

  • Range and delay both scale with the force applied through the Paired Action. (e.g. A tap of the foot would have a Low Range and a delay of mere seconds; slamming a heavy tool would have a High Range and a Low delay.)
  • Questions may have up to High Impact, scaling on how prominent the target is (due to its size, weight, movement, etc.). (e.g. A single, stationary human would only afford Low Impact; a parked vehicle would afford Mid Impact; a terrain feature like a house would afford High Impact.)

Geomorph

Pitch a small landform to abruptly rip from a chosen point in the earth.

Essence Cost
Low
Range
Low
Cooldown
Low

Paired Action: Manipulate natural earth in a manner befitting the Pitched landform.

  • Impact, including the explosiveness of the landform’s appearance where desired, scale Low–High with the intensity and/or complexity of the user’s Paired Action.
  • Targeted earth returns to normal over a Low-Mid Duration scaling on the landform’s inherent stability.

Stoneskin

Turn yourself to solid rock, becoming extremely heavy and nigh-invulnerable to most harm but also completely blind.

Essence Cost
Mid
Max Duration
Mid
Cooldown
Mid

Paired Action: Tense your body. You must continue to do so or Stoneskin will end prematurely.

  • The user’s agility is reduced, but they are otherwise unencumbered.
  • Certain threats may bypass Stoneskin’s protection as intuitive. (e.g. Jackhammer, psychic blast, drowning, etc.)