Lithomancer Pre-release
Description
+Resilience, +Sensory, +Arcane*
*Choose from among all three when determining your two Class-based Personality Traits (the final may come from any Stat).
“Rock is a stubborn element. If you're going to move it, you've got to be like a rock yourself.”
— — Toph Beifong, Avatar: The Last Airbender
You are a hardy earth mage whose power is drawn from the ground beneath your feet. You are a versatile combatant, able to both control the battlefield and brawl with equal ease, though you absolutely require contact with the ground in order to do so.
Conduits designing a mission for you should try to give you plenty of natural earth to work with, though manmade derivatives like asphalt and concrete will work in a pinch. You have excellent utility outside of combat, great for exploring and interacting with your surroundings, so if the Conduit wants to really challenge you they could create a hazardous environment that’s harder for you to manipulate.
Grounded in the elementalist niche of stone and earth manipulation, a favorite of video games and modern fantasy media
Examples from pop culture include:
- Tremor, Aganos, Kragg, and other fighting game earth-wielders
- Terra (DC Comics)
- Koth of the Hammer (Magic: The Gathering)
- Taliyah (League of Legends)
- Groudon (Pokémon)
- Kwame (Captain Planet)
Challenge Level: Low
Class by David Torres
Signature Gear
Base Gear
Huaraches
BaseThin-soled sandals made of simple cord.
- Provides a High Ward against natural, ground-based hazards (sharp stones, lava, quicksand, etc.).
- Boosts the owner’s agility on rugged terrain (Mid Impact).
- With a running start, the owner may slide across natural earth in a fully controlled manner akin to ice skating.
Earthshapers
BaseHeavy gauntlets of shaped stone.
- Boosts the owner’s punching power (Mid Impact).
- Plunge these gauntlets into natural earth to magically coat them with it, hardening into a simple Pitched shape (Low Cooldown).
Circling Stones
BaseBelt of baseball-size stones, which may be set to magically orbit the user at will.
- Quantity
- Low
- Lightness Boost
- Low
- Orbiting stones may be magically launched as projectiles or intercept incoming attacks, expending any stone(s) used.
Elective Gear
Safety Goggles
ElectiveBulky protective eyewear.
- Defense Boost
- High
- Boosts the owner’s visual clarity in low-visibility environments (dark, fog, sandstorm, etc.).
- Tap the goggles to see through a nearby terrain feature for several seconds, Pitching a structural weakness that it has (Mid Cooldown).
Rock Maul
ElectiveTwo-handed mallet with a stone head.
- Durability Boost
- High
- Lightness Boost
- Mid
- Deals disproportionate damage to terrain features (High Impact).
- With a big windup, slam the ground to create a cone-shaped shockwave along the ground, dealing Low damage and knocking back all in its path (Low Range, Low Cooldown).
Prima Materia
ElectivePocket-sized lump of mysterious earthen matter.
-
The owner may magically sculpt this matter into any Pitched shape, changing its composition as they do so.
- Must remain composed of solid, earthen material (rock, metal, mineral, etc.).
- This takes up to a Low Duration, scaling on the Impact of the change.
Abilities
Tremor Sense
Strike the ground to receive an answer from your Conduit to a basic, spatial question about anything making contact with the ground after a brief delay.
- Essence Cost
- Low
- Range
- Low–High
- Max Delay
- Low
- Cooldown
- Low
Paired Action: Impact the ground, then wait to feel the vibrations echo back.
- Range and delay both scale with the force applied through the Paired Action. (e.g. A tap of the foot would have a Low Range and a delay of mere seconds; slamming a heavy tool would have a High Range and a Low delay.)
- Questions may have up to High Impact, scaling on how prominent the target is (due to its size, weight, movement, etc.). (e.g. A single, stationary human would only afford Low Impact; a parked vehicle would afford Mid Impact; a terrain feature like a house would afford High Impact.)
Geomorph
Pitch a small landform to abruptly rip from a chosen point in the earth.
- Essence Cost
- Low
- Range
- Low
- Cooldown
- Low
Paired Action: Manipulate natural earth in a manner befitting the Pitched landform.
- Impact, including the explosiveness of the landform’s appearance where desired, scale Low–High with the intensity and/or complexity of the user’s Paired Action.
- Targeted earth returns to normal over a Low-Mid Duration scaling on the landform’s inherent stability.
Stoneskin
Turn yourself to solid rock, becoming extremely heavy and nigh-invulnerable to most harm but also completely blind.
- Essence Cost
- Mid
- Max Duration
- Mid
- Cooldown
- Mid
Paired Action: Tense your body. You must continue to do so or Stoneskin will end prematurely.
- The user’s agility is reduced, but they are otherwise unencumbered.
- Certain threats may bypass Stoneskin’s protection as intuitive. (e.g. Jackhammer, psychic blast, drowning, etc.)