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Fiendslayer Pre-release

Description

+Might, +Sensory, +Will

“Thus are we ministers of God’s own wish: that the world will not be given over to monsters, whose very existence would defame Him.”

— — Professor Abraham Van Helsing, Dracula

You are a grizzled hunter of evil creatures, zealously tracking them down and purging them from the world. You are a dangerous enemy to have, both to monsters and mortals alike, with many deadly tools and tricks at your disposal, but your high-commitment playstyle can often leave you in substantial danger.

Conduits designing a mission for you should ensure you have an interesting enemy to pursue and battle. You are at your strongest when you truly hate your target, and you tend to struggle against multiple foes at a time, so if the Conduit wants to really challenge you they could many morally-complex potential targets to force you to pick your battles wisely.

Grounded in vampire hunters and other killers of supernatural menaces, largely drawing inspiration from classic gothic literature.

Examples from pop culture include:

  • Geralt of Rivia (The Witcher)
  • Buffy Summers (Buffy the Vampire Slayer)
  • Blade (Marvel)
  • Sam & Dean Winchester (Supernatural)
  • The Hunter (Bloodborne)
  • Vayne (League of Legends)

Challenge Level: Mid

Class by Kadrien


Edition: Advent v2

Public: Yes

Signature Gear

Base Gear

Privy Mail

Base

Form-fitted armored shirt concealed under other attire.

Lightness Boost
High
  • While this armor is concealed, it provides a Mid Ward against sneak attacks.
  • Once per mission, you may Pitch a miraculous escape from any single attack, no matter how deadly.

Bane Blade

Base

Wicked-looking short sword.

  • Wounds this inflicts cause disproportionately greater pain.
  • When used to kill beings of a different species to the user, this blade gains Boosted swiftness and deadliness against other beings of that species, scaling up to High on the combined threat level of those already killed.
    • Boosts scale individually per species.
    • Once per mission, portray an unhinged Turning Point to apply these Boosts to a single target outside of the original species.

Stakes

Base

Wooden spikes.

Quantity
3x
Piercing Boost
High
  • Almost perfectly bypasses magical defenses and all but impossible for the target to remove once embedded.
  • Physically enfeebles the target and all but negates any magical healing they would sustain or magical defenses they would be protected by (from any source).

Elective Gear

Arbalest

Elective

Large and powerful crossbow firing oversized quarrels, slowly reloaded by cranking a heavy windlass.

Ammunition
Low
Piercing Boost
Mid
  • Shots that pierce a target will pin them to any penetrable being or feature within melee range beyond them.
  • Utter a scathing remark while firing to redirect the quarrel in flight towards a known weak spot on the intended target (Mid Cooldown).

Powdered Silver

Elective

Small sachets of shimmering dust, bursting when thrown to fill a Low area for a Low Duration.

Uses
3x
  • This powder weakens all others’ magics it touches, with Impact scaling Low–High on how dark and baleful that magic is in theme.
  • Any supernatural being immersed in this powder incurs a Pitched curse, thematically-appropriate to their nature.

Bloodhound

Elective

Large, powerful tracking dog with an amazing sense of smell, impeccably trained and loyal to the bitter end.

Olfaction Boost
Mid
Strength Boost
Mid
  • Able to smell nearby hostile intent towards its owner.
  • While tracking a scent, that scent’s trail is rendered visible for the owner.
    • This hound and its owner both gain a Mid Boost to speed while following this trail.

Abilities

Chasing Shadows

Fervently pursue a target, greatly Boosting the keenness of your senses when perceiving them and receiving an answer to a Mid Impact question about them from your Conduit.

Essence Cost
Low
Duration
Mid
Cooldown
Mid

Paired Action: Portray a Turning Point of hatred towards a known enemy and proceed to hunt them down, obsessing over destroying them as an Altered State.

  • If the target is interacted with in this state, the user gains Boosted accuracy when striking them but will deteriorate mentally for the remainder of the Ability.
  • Interacting with significant evidence of your target’s crimes will afford another answer (as above).
  • If this Ability elapses without encountering the target, the user will instinctively learn the direction and proximity of that target (in comparison to themselves).

Hexagram

Inscribe a sacred symbol that magically binds the first supernatural enemy to come within melee range of it for a Low Duration.

Essence Cost
Mid
Node Duration
High

Paired Action: Trace a magical glyph onto a terrain feature.

  • The symbol glows when first placed but becomes concealed over a Low Duration (until activated).
  • Bindings will restrain the target’s body as though physically shackling them to the chosen terrain feature, with Impact scaling up to High on how evil the user compellingly believes them to be.
    • This will also stop the target from using magic while bound, scaling as above.
    • May be manually activated through a shouted condemnation to bind a non-supernatural target within melee range of it, though this limits max Impact to Low.
  • Multiple instances can be active at once.

Death Spiral

Lock yourself and a target into a desperate struggle, compelling both of you from retreating even a single step until the other dies.

Essence Cost
Mid
Cooldown
Mid

Paired Action: Sustain a wound from a foe, then verbally curse them with each strike you land against them.

  • Whenever you are harmed by your target (including through the initiating Paired Action), your further strikes against them gain Boosted deadliness, scaling Low–High on the severity of the harm incurred.
    • The same applies to your target (with Boost Impact capping at Mid).
  • The user is minorly healed for each wound they inflict on their target, with each instance scaling up to Low on the inflicted wound’s severity.