Mechanist alpha
Description
Mechanists are living interfaces: part engineer, part unfinished machine.Their bodies host implants, prosthetics, and circuitry that allows them to commune with the machine-world. Every use of their power asks, are you mastering the machine or becoming it?
Signature Gear
Base Gear
Armature
BaseAn exoskeleton brace for a single limb. Activate to greatly enhance strength and endurance of the attached limb, more strenuous use drains battery faster. (Battery: mid)
Schematics
BaseDetailed technical diagrams that may be automatically updated with any device you interact with. Once per device, you may Pitch a plausible schematic detail: e.g. “this model usually has a release valve”.
Cybernetic Eye
Basea prosthetic eye that feeds additional data to the brain. Scan an area to tag machines and devices in your vicinity. Activate while examining a machine to receive a brief encyclopedia-style description of its function. (Low cooldown)
Elective Gear
Spinal Port
ElectiveAn analog port wired directly to your brain. Connect to any inorganic object containing data to absorb its contents over Low duration, gaining a Pitched related Expertise for Mid duration. Afterward suffer Delirium as brain feedback for Low duration (Low impact). (Mid cooldown).
Necromanipulator
ElectiveA set of bolts and a remote controller. Insert bolts into a fresh corpse to Transform it into a Shambler for Mid duration. The Shambler follows simple instructions or can be remote-controlled over Mid range.
Cavity Rack
ElectiveA small, concealed compartment within your body; items inside are undetectable to all but the most robust scans. Contains small electronic parts (wires, circuits, capacitors). Using it is likely to Galvanize witnesses toward disgust.
Abilities
Diagnostic Override
Interface with a mechanism, reading its condition, recent use, and “temperament”; then alter its instructions, task, or purpose.
Essence Cost: Low
Cooldown: Low
Paired Action: Examine a target, narrating what you’re checking: condition of parts, gauges and readouts, etc. then interrupt its rhythm with a deliberate action: release a valve, remove a part, attach a power source, etc.
Borrowed Body
Temporarily merge with a machine, vehicle, automaton, prosthetic, or large device to use it as a shared body.
Essence Cost: Mid
Duration: Mid
Cooldown: Mid
Paired Action: Physically connect yourself to your target (climb inside, wrap it around you, plug yourself in, etc.) while naming the shared body’s purpose.
Morphogenesis
Conjure an oversized limb, tool, prosthetic, or weapon attached to your body. (Mid essence, Low cooldown). Paired Action: Describe the needed attachment and its function, then forcefully eject it from a cavity within your body to deploy it.
Conjure an oversized limb, tool, prosthetic, or weapon attached to your body.
Essence Cost: Mid
Cooldown: Low
Paired Action: Describe the needed attachment and its function, then forcefully eject it from a cavity within your body to deploy it.