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Freerunner Pre-release

Description

++Vigor/+Reflex

“The best part of falling is getting back up again.”

— — David Belle

You are a free-spirited urban gymnast, to whom the concrete jungle is a playground waiting to be explored. You have unparalleled mobility, which can be put to excellent use pestering enemies, but low raw power, making it easy for you to spin your wheels without impacting the mission.

Conduits designing a mission for you should make sure that your mobility is not invalidated by their design: slow plots and flat, empty settings will give you little room to contribute. If the Conduit wants to really challenge you, they could try using severe environmental hazards to make you look before you leap.

Grounded in the modern sport of parkour and its extensive cultural impact, as well as related tropes found in video games, comics, and beyond.

Examples from pop culture & contemporary history include:

  • David Belle, Sébastien Foucan, Dom Tomato, and other legendary parkour athletes
  • Faith (Mirror’s Edge)
  • Spider-Man (Marvel)
  • The Prince (Prince of Persia)
  • Little Outsider (Stray)

Challenge Level: Low


Edition: Aspirant v1

Public: Yes

Owner: Robby

Signature Gear

Base Gear

Sneakers

Base

Laced sporting shoes.

Traction Boost
Mid
  • Boosts the owner’s jump height, running acceleration and deceleration, and general foot dexterity.
  • Reduces falling impact when landing feet-first with good form.

Sportswear

Base

Branded athletic apparel.

  • Provides a Low Ward against weather such as sun, wind, or rain.
  • Athletes and sporting fans will tend to trust the owner.
  • All but negates Yellow Stamina Exhaustion (though Green & Red remain normal).

Tonfa

Base

Pair of short baton weapons with perpendicular handles.

Parrying Boost
High
  • Uppercut-style strikes knocked targets into the air; the owner may dash at incredible speed after a target knocked airborne in this way (Low Cooldown).

Elective Gear

Grapple Gun

Elective

Heavy pistol firing a retractable cable tipped with a tether, requiring a few seconds to fully retract before being fired again.

Range
Mid
  • Quickly pulls the owner towards any terrain feature or large object the tether finds purchase on, detaching once they reach it.
    • Much less effective against beings and small objects, dealing minor damage and finding no purchase.

Energy Drink

Elective
Uses
5x
  • Negates all of the drinker’s current Stamina Exhaustion and grants them a significant speed Boost for a Mid Duration.
    • Upon expiry, the drinker crashes, experiencing increasing lethargy and irritability until they drink another.

Slap Tags

Elective

Collection of identical, stylized stickers.

Quantity
Mid
Wear Resistance
Mid
  • Putting a sticker on someone else’s property will render the owner of that property mildly annoyed with the sticker and make them want to remove it (which is easy to do) once they discover it.
  • Touch one of these stickers that has been in place for at least a Mid Duration to teleport to another of these stickers that has also been in place for at least a Mid Duration, removing both in the process.
    • This can only be used if the owner and both targeted stickers are all completely concealed from everyone.

Abilities

Dérive

Pitch a convenient terrain feature, using it to perform a Boosted acrobatic movement.

Essence Cost
Low
Cooldown
Low

Paired Action: Notice the terrain feature and incorporate it into a fitting stunt.

  • Boosted acrobatics are notably safer for the user than they would normally be. (e.g. While falling, catching and swinging from a protruding flagpole would be less likely to dislocate your arms).

Tag, You’re It

Encourage allies or goad non-allies into following you.

Essence Cost
Mid
Max Duration
Mid
Cooldown
Mid

Paired Action: Touch any number of targets then run away from them; if any target catches up or all targets stop pursuing you, this Ability will end prematurely.

  • Affected allies gain Boosted speed and agility, scaling Low–Mid on how effectively you cheer them on
  • Affected non-allies are compelled to keep following you, no matter how difficult, scaling Low–Mid on how effectively you taunt them.

Hangtime

Perform an enormously empowered jump that draws the eyes of onlookers.

Essence Cost
Mid
Cooldown
Low

Paired Action: Briefly pause, then take a conspicuous running start into the jump.

  • Attacks made against the user during this jump are notably less accurate, scaling Low–Mid on how death-defying and impressive the jump is (the eye-catching effect scaling in the same manner).
  • The user is fully spared the falling impact of this jump’s height (but not any additional drop beyond that).