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Bogatyr Pre-release

Description

+Might, +Luck, +Vitality*

*Choose from among all three when determining your two Class-based Personality Traits (the final may come from any Stat).

“Those who bow run the risk of losing their head.”

— — Ivan, Morozko

You are a cheeky adventurer, beloved by the common folk for your bravado and wit. You are great at making friends and even better at frustrating your enemies, able to hold your own against terrifying foes, though your high-risk playstyle and poor defenses can lead to catastrophe when approached carelessly.

Conduits designing a mission for you should ensure you have plenty of neutral NPCs to win over. You fare best when you can aggravate an enemy before the fight begins, so if the Conduit wants to really challenge you they could present groups of smart enemies who can’t all be interacted with at once.

Grounded in Central European and Slavic folk heroes, arrogant and clever, whose feats have been mythologized over time by their larger-than-life personas.

Examples from history, folklore, and pop culture include:

  • Nikita the Tanner, Juraj Jánošík, Suur Tõll, and other Central and Eastern European folklore heroes
  • Little John
  • Māui
  • Braum (League of Legends)
  • Ser Duncan the Tall (A Knight of the Seven Kingdoms)
  • Obelix (Asterix the Gaul)
  • Siegward of Catarina (Dark Souls 3)

Challenge Level: Mid

Class by Tomáš Staněk


Edition: Advent v1

Public: Yes

Signature Gear

Base Gear

Spangenhelm

Base

Conical helmet with a nose guard and cheek plates.

Defense Boost
Mid
  • Pointedly doff this helmet while speaking with a non-enemy to make them feel comfortable around the owner (1x Use).
  • Pointedly don this helmet while speaking with an enemy to make them feel intimidated by the owner (1x Use).

Vyshyvanka

Base

Plain linen shirt.

  • Common folk will tend to trust the owner.
  • Magically embroidered with depictions of “great” deeds the owner accomplishes, Pitched (and embellished) as they occur.
    • You may Pitch that a local recognizes your character for one of these deeds (1x Use per deed).

Bludgeon

Base

Heavy wooden club.

Durability Boost
Mid
Swiftness Boost
Low
Thrown Accuracy Boost
Mid
  • Strikes send targets flying with Low–High Impact, scaling on the target’s frustration, humiliation, or similar.

Elective Gear

Earspoon

Elective

Two-handed, lugged spear.

Durability Boost
High
  • This spear may be wielded one-handed alongside food or drink, gaining Boosted nimbleness to compensate.
  • After defeating enemies with this spear, you may conjure a fitting prepared food item, determined via Pitch, with quantity and quality scaling on their threat level.
    • Slaying a gameworthy animal (or similar) may replace its corpse with a prepared dish thereof.
  • This spear gains up to High Boosted deadliness, scaling on how contentedly full its owner is.

Endless Tankard

Elective
Full Refill Duration
Mid
  • Gradually refilled while the owner is in combat.
  • Rapidly inebriates any drinker, though they will sober up after only a Mid Duration.
    • If the owner becomes drunk in this way, they gain a Low–High Boost to their toughness, scaling on believable portrayal of this Altered State.

Bindle

Elective

Cloth bundle tied to the end of a stick, carried over the shoulder.

  • Contains small tools and snacks, accessed via Pitches.
    • Once per mission, such a Pitch may produce a tool or food item of dramatically disproportionate size (an anvil, a wedding cake, etc.), which the owner treats as much lighter for a Low Duration.

Abilities

Friend in Need

Receive a mundane object from an NPC, later Pitching a magical property it holds.

Essence Cost
Mid
Duration
Mid
Cooldown
Mid

Paired Action: Befriend a downtrodden local, then Pitch a simple item they give you.

  • Magical property is only Pitched when your character first attempts to use the object (for its intended purpose or otherwise). Duration does not start until this point.
    • This property has Mid–High Impact, scaling on how seemingly useless the object is.
    • Your character should initially have no idea of the object’s potential, though they will instinctively learn of the magical property as soon as it is Pitched.

Samosek

Briefly animate a weapon or tool you own or have been given to perform a simple task, hovering around and operating itself as a temporary, simple-minded companion.

Essence Cost
Low
Duration
Low
Cooldown
Low

Paired Action: Throw the object towards its task while calling out some basic orders to it. You must occasionally yell encouragement to the item or Samosek will end prematurely.

  • Your initiating throw must put the object within a Low Range of its intended task.
  • Tasks beyond the intended use of the object will be performed less effectively. (e.g. A sword would fight better than a kitchen knife but would have much more trouble preparing food.)
  • May instead use on an abandoned object, though this increases Essence Cost to Mid and requires substantially more cajoling via the Paired Action.
  • Ends early if the task is completed or the object is thwarted (defeated, pinned, task too substantial, etc.).

Trading Blows

Lock an enemy into a harmless duel, during which neither you nor they can sustain a serious wound.

Essence Cost
Mid
Max Duration
Mid
Cooldown
Mid

Paired Action: Provoke the target into attacking you. You must occasionally mock or goad the target or Trading Blows will end prematurely.

  • Harm incurred by either the user or the target is dramatically reduced, rarely exceeding scratches and bruises.
    • Instead, successful blows will proportionately sap the target’s dignity, making them look physically disheveled and feel increasingly frustrated, flustered, or similar.
  • All other beings are strongly compelled to not interfere with this duel. However, successful blows against the user will proportionately reduce this compulsion for enemies, eventually negating it outright.