Nahna Deceased
Aspirant v1
Character Info
Class: Vessel
Level: 1
Need 1 more completed missions to reach level 2 (1 recorded).
Completed Missions: 0
Commissary Reward: 0
Perks earned: 0
Perks spent: 0
Perks remaining: 0
Personality
Recent Missions
-
Child weddings crash and burn
Mar 19, 2026 - failure
Stats
Class Abilities
Become possessed by the deadly presence within you, gaining huge magical power and healing yourself while causing magical harm.
Max Essence Cost: High
Max Duration: High
Cooldown: Mid
Paired Action: Portray aTurning Point showing your character overwhelmed by fear, hatred, or a similar negative emotion. Must act unpredictably malicious and destructive while this ability lasts.
- Up to dramatically boosts all damaging Manifestations the user produces and similarly reduces limitations on how often Manifesting can be done.
≫ These boosts scale on the poignancy of the Paired Action; Essence Cost and Duration ALSO scale up in this way.
≫ Healing receive disproportionate to the amount of harm caused by a given magic and is NOT limited to just Manifestation. - This is an incredibly potent Altered State – the user should be all but unrecognizable in their behavior, though they may still work towards the same loose goals.
Spare a single person from the evil within you and protect them with a shadowy magical barrier while they remain close.
Essence Cost: Mid
Max Duration High
Cooldown: Mid
Paired Action: Portray a Turning Point demonstrating genuine gratitude, appreciation, or similar wholesome, positive feelings for chosen person.
- Renders target completely immune to ALL harm and negative effects sourced from you, including all your Gear, Abilities, Manifestations, etc. While they are directly interacting with you in a genuinely uplifting manner, your Defiance is substantially enhanced.
- Magical barrier will only appear when target is threatened; provides substantial protection against physical and magical threats alike.
≫ This, plus Fill the Void’s other effects, fades over a Low Duration if the target moves too far away to regularly interact with the user. - Cooldown begins on use, but only one target can be affected at a time.
Learn a personal secret about another person from an uncanny, disembodied voice; sharing this secret with others, however, will bring out the worst in them.
Essence Cost: Mid
Cooldown: Mid
Paired Action: Specify the target and topic you are interested in to your Conduit, then pause ominously as the voice enters your mind.
- This secret may ONLY be shared privately; doing so will “corrupt” the recipient, subtly exaggerating their worst personal flaws over time.
- The more brooding/introspective the target, the deeper the secrets that can be learned; if targeting another Player-Character, be sure to ask permission first.
- Any other Player whose character you are closely interacting with (or the Conduit, in the case of an NPC) may, with your permission, activate this ability on THEIR OWN character (though they cannot use it to learn secrets about you). This uses THEIR Essence pool and puts Insidious Whispers on a Low Cooldown.
≫ This will additionally “corrupt” the new user (as above) alongside any who they share the learned as normal (including you).
Signature Gear
Modest, religious dress offering decent magical protection; makes others inclined to perceive the user as pure, blessed, or even sacred.
Ornamental blade, impractical for combat. Fittingly incorporate into a drawn-out Paired Action (ritualistically draw blood, slice up herbs, etc.) to somewhat improve that Ability’s power.
Ethereal weapon, costing Essence rather than Stamina to wield. User may choose the size and shape when drawn, with larger iterations being proportionately more taxing. Bypasses physical defenses, instead girded against by courage and strength of character.
Set of consecrated candles (max 3 per mission), magically lit at will. Each steadily works to dispel/suppress lingering non-ally magics nearby while lit – the longer it is kept in a single area, the more thoroughly it cleanses it. Mid Duration.
Appearance
She's 5'7" brown curls pulled in two pigtails. Hazel eyes lined in black eyeliner with the Kim Possible only the top lip has red lipstick. Her garment is a dress pelt with a half cloak pelt on her shoulders.
Background
She is from a grate trees world. Cities are replaced with giant trees native to that region, there are normal trees but with magic they can be amplified to become great living places for many people. There are a few cities that are much larger because of the amount of clans available to use enough magic to make the trees grow. It's a modern like place there are just some things that are replaced by magic or just work better as they are in nature. Pelts and fabrics are common as a fashion statement but usually the maker is the one to wear these. Being able to climb and having good balance is a big part of the culture in these cities.
Flavor
She is part of a small clan which accidentally caught the attention of a fire Jin needing an impromptu container she offered herself as the jar not knowing that they just cut off the Jin's connection to the physical world. allowing her to have a deeper connection to the magic of the world and an affinity to flames.
https://youtu.be/g0_BlUbGBSo?si=oOrUw8Ln8Ivpdzqc
Theme song. Battle or entrance.
Level Up — Nahna
Current level 1. Promoting to level 2 requires 1 more completed missions (1 / 2 recorded). Add named missions below or select credits, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.