Gertrude
Character Info
Class: Witchhunter
Level: 4
Need 0 more completed missions to reach level 5 (11 recorded).
Completed Missions: 10
Commissary Reward: 2
Perks earned: 3
Perks spent: 0
Perks remaining: 3
Illegal Build: 4 Abilities, and the cap is 3.
Not available in this edition: 1 Cross-Class Ability; Cross-Classing is an Aspirant rule (pg. 3).
Personality
Recent Missions
-
Seeking Willow
Sep 6, 2026 - failure -
Desperate Dancing
Jul 2, 2026 - failure -
Desperate Dancing
Jul 1, 2026 - failure -
Witchy Nature
Jun 14, 2026 - success -
The Angel of Flame and Shadow
Mar 5, 2026 - success
Stats
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
Baseline Might
Lift your own bodyweight.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++ Sensory
Smell poison in a drink.
++ Reflex
Backflip on a tightrope.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
Redirect a hostile magic towards yourself while delivering an empowered strike against it or its source.
- Essence Cost
- Mid
- Cooldown
- Low
Paired Action: Shout a zealous proclamation while brandishing a weapon.
-
Empowered strike Impact scales Low–High on the potency of the magic this Ability is redirecting.
- This empowered strike may target the redirected magic itself as though it were a physical object, negating it outright if the strike is of substantial Impact.
- If the magic’s source is hit by the empowered strike, they are prevented outright from using that magic again.
- Innate supernatural capacities or notably longstanding or widespread spells cannot be affected by this Ability.
Learn from your Conduit the direction and intensity of a chosen type of magic or negative emotion.
- Essence Cost
- Low
- Range
- Mid
- Cooldown
- Low
Paired Action: Specify what you are sensing for, then deeply inhale.
-
The chosen type of magic/emotion should be succinct and straightforward. (e.g. “Fire Magic”, “Religious Magic”, “Rune Magic”; “Hatred”, “Greed”, “Jealousy”.)
- Sources of the chosen magic/emotion already known to the user are exempted unless specified otherwise.
- Alternatively, closely examining clear evidence of an unknown magic while inhaling will identify that magic’s type (as above) instead of this Ability’s normal effects.
Create a dark, obscuring mist that steadily fills your surroundings, gradually predisposing all within towards fear and mistrust.
- Essence Cost
- Mid
- Range
- Mid–High
- Duration
- Mid–High
- Cooldown
- Mid
Paired Action: Make an ominous speech to a group of listeners lasting up to a Low Duration.
- Duration, Range, and maximum Impact all scale on the length of the user’s Paired Action.
- This mist will not appear to be sourced from the user, arriving instead like a sudden weather phenomenon.
- Upon expiry, this mist and its associated fear and mistrust will dissipate at the same rate it arrived.
Signature Gear
Miniature crossbow worn on the back of the hand, easily reloaded with a twist of the wrist.
- Quarrels
- Low
- Power
- Low
- Effective Range
- Low
- This crossbow is harder to detect until the moment it is aimed at a target (Mid Cooldown).
Tall hat with a broad brim.
-
Predisposes any being approached subtly and privately towards conspiring with the owner.
- The owner will instinctively become aware if such a conspirator ever double-crosses them.
-
When removed from an eye, that eye gains greater acuity and can see through up to a Low combined depth of chosen solid objects, both scaling on how long it had fully covered that eye before being removed.
- The eye incurs damage as it remains uncovered, becoming unusable after a Mid Duration.
Very heavy coat with shoulder-to-ankle coverage.
- Provides a Mid Ward against both weather and ambient magics.
- Lurking in shadowy surroundings will gradually render the owner harder to detect over a Low Duration, scaling Low–Mid on how slowly they are moving.
Small tokens.
- Quantity
- 3x
-
Not brought onto the mission normally, instead scattered across the locale and found via Happenstance Pitches, with success scaling on the creativity of the proposed discovery location.
- Whenever the owner is reunited with a marble, they receive a mission-relevant Insight of Low–High Impact, scaling on how many marbles they have already found.
- You may Pitch your character accidentally losing all three found marbles, rescattering them as above, to restore a full Essence Threshold but forget all Insights gleaned from them.
Common Items
Dagger
# Previous items - Feather duster - V1 (deprecated): Magical; When flicked, any debris on it disappears, making the duster clean again. (3 times)Aspirant items
- **Coffee Cup** - Full refill duration: Mid - Galvanizes<sup>L–H</sup> the drinker either towards alertness and extraversion or irritability and introversion (you choose which and how much). - Anyone the owner interacts with while in this state is similarly Galvanized, scaling on how effectively you portray this Altered State.
Appearance
41 years old. Keeps a calm, professional and subservient demeanor around her clients and fellow agents. Grins madly in excitement when witch hunting. Shows more emotion and passion when indulging in cleaning.
- Eyepatch, over right eye
reSkins:
- Watchcoat: Maid outfit
- Capotain: Mobcap
- Coffee Cup: Tea cup with tea
Background
One of many personal maids/ butlers of an esteemed Lord. Chosen to go to the Enclave to earn money & rewards for her master.
Flavor
Flavor document
Quotes
"To serve you is to serve everyone."
"The purification (cleansing/ extraction/ purging) has begun."
"The world has so much... filth."
"That's just the cleansing process." (In regards to screaming and fighting caused by her Cloud of Suspicion.)
Stat usage
Lvl 1, Base ARC: Push hand through shadows to encase her hand in a black glove.
Lvl 1, ++ SNS: Can see booby traps in a poorly lit room.
Lvl 3, Base ARC: In combination with Cloud of Suspicion- her voice radiates everywhere the mist is
Lvl 3, +++ WIL: Be able to hold and communicate with a sentient, evil blade
Ideas
Obsessed with purity. "Is she OCD, racist, or a freak?"
Perk names
- Nook & Cranny (Cloud of Suspicion)
- Spring Cleaning
- Recycling Day/ Trash Day/ Take Out the Trash (Malleus Maleficarum)
- Until it Shines
- Fabreeze
Level Up — Gertrude
Current level 4. Promoting to level 5 requires 0 more completed missions (11 / 10 recorded).
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.