Supermannaruto "Suto" Merriman
Character Info
Class: Thunderbird
Level: 10
Completed Missions: 35
Commissary Reward: 3
Perks earned: 9
Perks spent: 0
Perks remaining: 9
Personality
Recent Missions
-
Murderbowl XXXVI: Victory at What Cost
Sep 27, 2025 - success
Stats
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
+ Might
Crush an apple one-handed.
++ Resilience
Endure full-body immolation for over a minute.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
+ Sensory
Detect a subtle change in wind speed/direction.
+++ Reflex
Quickly cram yourself into a square box a third your height.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
Ability Perks
Stormbrewing
✅Perk: Shutout- Weather effects can form around, and follow, Suto. (Clouds, wind, heat, etc.)
✅Perk: Bottom of The Ninth, Scores Tied, Bases Loaded, Up To Bat- Suto can choose to activate Stormbrewing with his heartbeat.
✅Perk: Rainout- Greatly reduces Stamina and Essence Exhaustion symptoms while active and in a storm.
Thunderclap
✅Perk: Hit and Run- Energy from Thunderclap can be transferred and stored into an object Suto is holding and is released on impact, concentrated on the point of contact.
✅Perk: Stolen Base- Reverse Thunderclap- absorb targeted sound energy.
Out of the Blue
✅Perk: Rush to first base- If Suto is in motion, OOTB can target a point directly ahead, where range and strength scale with speed. (Sprinting, riding on something fast, etc.)
✅Perk: Steal second base - After hitting the first target, OOTB can ricochet to another target.
✅Perk: Bases loaded- Those around the target point of OOTB after it crashes sees a number of static & realistic afterimages of Suto in their vision for a Low Duration.
Signature Gear
Plain linen shirt, rendering the user more approachable and trustworthy to common folk. Magically embroidered with tales of great deeds performed on-mission, Pitched as they occur, conveyed subconsciously to observers with far greater perceived impressiveness.
- Common folk will tend to trust the owner.
-
Magically embroidered with depictions of “great” deeds the owner accomplishes, Pitched (and embellished) as they occur.
- You may Pitch that a local recognizes your character for one of these deeds (1x Use per deed).
Conical helmet with nose guard and cheek plates, notably durable. While wearing the helmet, allies & neutrals will see the user as more heroic; while NOT wearing the helmet, enemies will see the user as posing less of a threat (both assuming congruent behavior).
- Defense Boost
- Mid
- Pointedly doff this helmet while speaking with a non-enemy to make them feel comfortable around the owner (1x Use).
- Pointedly don this helmet while speaking with an enemy to make them feel intimidated by the owner (1x Use).
Laced sporting shoes providing excellent grip. Substantially improves user’s jump height, running acceleration and deceleration, and general foot dexterity. Absorbs far more impact force than normal when landing falls with good form.
- Traction Boost
- Mid
- Boosts the owner’s jump height, running acceleration and deceleration, and general foot dexterity.
- Reduces falling impact when landing feet-first with good form.
A single radiant gem (max 1 per mission); imbibe over a Low-Mid Duration (readily interrupted) to receive Mid power healing and restore one full Essence Threshold. Intensely coveted by any who see it, especially during imbibing.
- Quantity
- 1x
-
Any being may calmly hold out this crystal uninterrupted for a Low Duration to imbibe it, healing them and restoring a full Essence Threshold. The crystal is expended in the process.
- The crystal will glow brilliantly as it is being imbibed. Anyone who sees this (besides the source character) is instantly inclined towards deeply coveting the crystal.
Branded athletic apparel offering ok environmental protection. Greatly reduces Green & Yellow Stamina Exhaustion (pg23), though Red remains normal. Enhances user’s prestige in the eyes of athletes and sports fans (no matter their sport of choice).
- Provides a Low Ward against weather such as sun, wind, or rain.
- Athletes and sporting fans will tend to trust the owner.
- All but negates Yellow Stamina Exhaustion (though Green & Red remain normal).
Appearance
28 year old, mixed-Caucasian ("mutt"). Short brown hair, blue eyes, pinkish skin. Baby-faced. 6'1", lean frame, strong muscles. Uniform is a custom baseball uniform: white short-sleeved jersey with alternating orange and red thin strips going down vertically, black short sleeves, enclave badge pinned on right side, THUNDERBIRD across the back with 4 underneath, black pants, and a white cap with picture of his family stitched underneath.
Background
• Batter for minor league baseball team, "Flying Ninjas"
• Obsessed with superheroes, sees them as role models throughout life
• Has a wife and 2 little girls- 3yrs, 8yrs- and dotes over them a lot
○ Wife: Jane
○ 3yr old: Saylor-Moon
○ 8yr old: Diana
• When recruited for the enclave, didn't even question it
Level Up — Supermannaruto "Suto" Merriman
Current level 10. Maximum level reached.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.