Kareth
Advent v1
Character Info
Class: Beastmaster
Level: 3
Owner: detour
V1: Need 3 more missions to reach level 4
Completed Missions: 6
Commissary Reward: 2
Personality
Recent Missions
-
Snatching Shrubbery
Aug 23, 2026 - success -
Defending Drisdilt
Apr 18, 2026 - success -
Red Dragon Herring
May 24, 2025 - failure -
Stalking The Wild Architect
Apr 4, 2025 - success -
Unraveled
Dec 28, 2024 - success
Stats
Class Abilities
Conjure a magical ring around the neck of a beast to dominate its mind, making it understand and comply with your commands.
Essence Cost: Low
Duration: Low-High
Range: Low
Cooldown: Mid
Paired Action: Call an intimidated/impressed animal to heel alongside an assertive gesture.
- The ability’s Duration, the durability of the collar, and the power of its compulsion are all determined by how intimidated and/or impressed the animal is when the ability is activated.
≫ Powerful animals may also escape early via Defiance (pg27) if your authority over them falters. - Ability ends early if the collaris destroyed. Upon completion, the target will realize that you have been controlling it and may become hostile.
Mark a spot to draw a raging beast to that location.
Essence Cost: Mid
Delay: Low-High
Cooldown: Mid
Paired Action: Touch the surface of a terrain feature while visualizing an animal or monster.
- Pitch (pg24) a creature congruent with the local environment. Delay scales based on the plausibility of that creature being present in the location.
≫ Eg. Finding a story book about a dragon could justify one being pitched, but if a fairytale is the only source, your Conduit is likely to make the Delay High. - A glowing, stylized depiction of that beast appears where touched; once the Delay has passed, one such creature arrives at the sigil and becomes enraged.
Compel nearby animals to attack a chosen target, all of them dashing a short distance towards that target at incredible speed.
Essence Cost: Low-High
Duration: Low
Cooldown: Low
Paired Action: Clearly designate your target and, optionally, which beasts you would like to affect. If you do not specify, ALL witnessing beasts within a Mid Range are affected.
- Cost scales based on the total threat level of all affected animals. (E.g. A large flock of sparrows would have a Low Cost, a pack of wolves would have a Mid Cost, while a few rhinos or a single hydra would have a High Cost)
- This can affect ANY animal, regardless of its allegiance to you. However, if the target remains undefeated at the end of the Duration, all affected animals become substantially harder for you to control for the remainder of the mission (supernaturally or otherwise).
≫ This has dramatically compounding effects if multiple failures affect the same beasts.
Ability Perks
perk: Sic ‘em, Pack Leader: when targeting their Heraldic Lion(s), the user may Pitch coordinated attacks
1 perk available
Signature Gear
Set of 4 biscuits fit for any animal; feed one to a beast while Rallying it to guarantee High effectiveness.
Heavy masked headdress offering Mid physical protection to the face. Makes the user appear physically larger the more intimidated the observer is. Additionally, animals are more inclined to perceive the wearer as dominant.
Extremely long, made of braided leather, highly dexterous and very painful. Each whip crack may issue a single-word command to an ally who hears it. (“Attack”, “Retreat”, “Halt”, etc.)
Supernaturally majestic beast, reluctantly obedient to its owner. Unruly and prone to turning on those nearby, with likelihood proportional to its size (as skinned) and greatly enhanced when injured.
Supernaturally majestic beast, reluctantly obedient to its owner. Unruly and prone to turning on those nearby, with likelihood proportional to its size (as skinned) and greatly enhanced when injured.
Common Items
Longbow & hunting arrows
Appearance
Orc-like race known as the Okrut. Ash gray skin, tusks, a heavy mane of dark red hair, pulled back into ponytail. 6” ft tall, muscular but toned. 19 years old.
Sovereign Lion: Xoloraptor. Xoloitzcuintli (mexican dog breed) crossed with a velociraptor. medium-large dog sized (70-90 lbs) with reptilian skin and raptor-like claws. Named: Zak, Juk
Background
A member of Goroth’s Okrut tribe, having learned of the glory available sought to join the Enclave. Knowing he’d have to push himself hard to match the skills of even low-level agents he honed his hunting skills to their peak. Unwilling to entrust his life to Enclave agents, he knew he must bring a loyal companion to always have his back. He tracked a mighty pack of Xoloraptors across the jungle. He had noticed that the matriarch of the pack had laid eggs. After they’d been laid, he enacted a plan. Using his hunting knowledge he managed to lure an owlbear. Incensed at the invasion on their territory and intent on keeping things safe for the eggs, the pack ran off to drive it away. Kareth snuck in quietly, using some meat he’d prepared earlier to distract the lone xolo left guard. He reached the nest and snatched the clutch of xolo eggs. He hatches the eggs and begins to train them to hunt with him as a pack.
Flavor
Rruak - attack, Vez - fetch/find, Wit to Kell
Level Up — Kareth
Current level 3. Promoting to level 4 requires 1 more successful missions (6 / 7). Add them below, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.