Kareth
Character Info
Class: Beastmaster
Level: 3
Owner: detour
Need 1 more completed missions to reach level 4 (6 recorded).
Completed Missions: 6
Commissary Reward: 0
Perks earned: 2
Perks spent: 1
Perks remaining: 1
Personality
Recent Missions
-
Snatching Shrubbery
Aug 23, 2026 - success -
Defending Drisdilt
Apr 18, 2026 - success -
Red Dragon Herring
May 24, 2025 - failure -
Stalking The Wild Architect
Apr 4, 2025 - success -
Unraveled
Dec 28, 2024 - success
Stats
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
+ Might
Crush an apple one-handed.
Baseline Resilience
Survive several minutes of severe bleeding.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
++ Sensory
Smell poison in a drink.
Baseline Reflex
Climb a rope.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
Conjure a magical ring around the neck of a beast to dominate its mind, compelling it to understand and comply with your commands.
- Essence Cost
- Low
- Range
- Low
- Duration
- Low–High
- Cooldown
- Mid
Paired Action: Call a cowed or awed animal to heel alongside an assertive gesture.
- Duration, collar durability, and compulsion all scale on how intimidated and/or impressed the beast is (by the user or otherwise) as this Ability is activated.
-
If the beast is powerful or willful enough to resist the user’s commands, this Ability ends prematurely.
- Also ends prematurely if the collar is destroyed, which enemies will instinctively know.
- Cooldown begins on use rather than on expiry, allowing multiple instances to be active at once.
Mark a spot to draw a Pitched raging beast to that location.
- Essence Cost
- Mid
- Delay
- Low–High
- Cooldown
- Mid
Paired Action: Touch the surface of a terrain feature while Pitching the chosen beast.
- A glowing, stylised depiction of that beast appears where touched.
-
Pitched beast must be appropriate to the locale. It arrives after a delay, scaling on the plausibility of that creature actually being present nearby. (e.g. A tyrannosaurus in a forest overrun with dinosaurs would have a Low delay; a sperm whale in overhunted waters would have a Mid delay; a dragon in a kingdom where they have been extinct for generations would have a High delay.)
- The beast will always arrive enraged.
Prompt one or more beasts under your control to fearlessly attack a target, dashing a Low distance at incredible speed to do so.
- Essence Cost
- Low
- Cooldown
- Low
Paired Action: Indicate your target and give a signal to strike.
- If the target remains undefeated after a Low Duration, this Ability’s Cooldown is prolonged to Mid, and affected beasts become demoralized while this Ability is on Cooldown.
- May target a single beast not under the user’s control to compel it to abruptly lash out at whoever is nearest to it (without dashing), whether an ally to it or not.
Signature Gear
Huge bow, taller than its user, with arrows the size of short spears and an enormous draw weight.
- Ammunition
- Low
- Range Boost
- Mid
- Any shot that does not pierce a target outright will send that target flying (Mid Impact).
- Hold an arrow at full draw to gradually improve its power over up to a Low Duration (Low Stamina Cost).
Exceptionally long lash.
- Accuracy Boost
- Mid
- Pain Boost
- Mid
- Loudness Boost
- High
- Each whipcrack may issue up to a 5-word command to any number of chosen allies who hear it.
Heavy, elaborate masked headdress.
- Others are more inclined to perceive the owner as dominant while they are behaving accordingly.
- The owner appears physically larger to others, scaling on how afraid a given observer is.
- Lets the owner use the Witchfinder Ability Omoriori solely to sense and locate fear (Mid Cooldown)
Chunks of bone-in meat.
- Quantity
- 3x
- Feed one to an interested animal to Hearten it with Low Boosted Impact without need of a Turning Point.
- A piece of a fresh corpse may be used instead of expending your stockpile (Mid Cooldown).
Majestic but unruly big cat.
- Toughness Boost
- High
- Unruliness scales Low–High with its size (Mid if not Reskinned).
- May unleash a mighty roar to briefly inspire awe in non-allies within earshot, scaling on proximity (Low Duration, Mid Cooldown).
Majestic but unruly big cat.
- Toughness Boost
- High
- Unruliness scales Low–High with its size (Mid if not Reskinned).
- May unleash a mighty roar to briefly inspire awe in non-allies within earshot, scaling on proximity (Low Duration, Mid Cooldown).
Ability Perks
Sic ‘Em!
- Pack Leader: when targeting their Sovereign Lion(s), the user may Pitch coordinated attacks
Appearance
Orc-like race known as the Okrut. Ash gray skin, tusks, a heavy mane of dark red hair, pulled back into ponytail. 6” ft tall, muscular but toned. 19 years old.
Sovereign Lion: Xoloraptor. Xoloitzcuintli (mexican dog breed) crossed with a velociraptor. medium-large dog sized (70-90 lbs) with reptilian skin and raptor-like claws. Named: Zak, Juk
Background
A member of Goroth’s Okrut tribe, having learned of the glory available sought to join the Enclave. Knowing he’d have to push himself hard to match the skills of even low-level agents he honed his hunting skills to their peak. Unwilling to entrust his life to Enclave agents, he knew he must bring a loyal companion to always have his back. He tracked a mighty pack of Xoloraptors across the jungle. He had noticed that the matriarch of the pack had laid eggs. After they’d been laid, he enacted a plan. Using his hunting knowledge he managed to lure an owlbear. Incensed at the invasion on their territory and intent on keeping things safe for the eggs, the pack ran off to drive it away. Kareth snuck in quietly, using some meat he’d prepared earlier to distract the lone xolo left guard. He reached the nest and snatched the clutch of xolo eggs. He hatches the eggs and begins to train them to hunt with him as a pack.
Flavor
Rruak - attack, Vez - fetch/find, Wit to Kell
Level Up — Kareth
Current level 3. Promoting to level 4 requires 1 more completed missions (6 / 7 recorded). Add named missions below or select credits, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.
- Pack Leader: when targeting their Sovereign Lion(s), the user may Pitch coordinated attacks