Nyx Zyriane
Character Info
Class: Witchfinder
Level: 1
Owner: Leif Bloodaxe
Need 2 more completed missions to reach level 2 (0 recorded).
Completed Missions: 0
Earned: 12
Spent: 12
Remaining: 0
Perks earned: 1
Perks spent: 0
Perks remaining: 1
Personality
Recent Missions
No missions yet. Add one below or from the Missions page.
Stats
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
Baseline Might
Lift your own bodyweight.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+ Sensory
Detect a subtle change in wind speed/direction.
+ Reflex
Slowly cross a tightrope.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
Create a dark, obscuring mist that steadily fills your surroundings, gradually predisposing all within towards fear and mistrust.
Redirect a hostile magic towards yourself while delivering an empowered strike against it or its source.
Learn from your Conduit the direction and intensity of a chosen type of magic or negative emotion.
Signature Gear
Tunic made of interwoven dragon scales. Significantly tougher and lighter than typical armor.
- Protects against magical attacks as though they were physical.
- Once per mission, Pitch the nature of the specific creature these scales were taken from to cause this armor to provide a Mid Ward against a related threat. (e.g. Scales from a hydra could protect against toxic fumes.)
Tall, sturdy boots.
Very heavy coat with shoulder-to-ankle coverage.
Wicked-looking short sword.
- Wounds this inflicts cause disproportionately greater pain.
-
When used to kill beings of a different species to the user, this blade gains Boosted swiftness and deadliness against other beings of that species, scaling up to High on the combined threat level of those already killed.
- Boosts scale individually per species.
- Once per mission, portray an unhinged Turning Point to apply these Boosts to a single target outside of the original species.
Consecrated one-handed mace with a spiked head.
Appearance
Nyx stands at a decent height of 6'4 tall with a lean build. Her long raven hair has purple streaks in it that is usually in a braid that falls to the small of her back. Her haunting eyes are a dark purple in color that have a mischievous glow to them more often than not. With her indigo skin she appears to be some kind of dark elf, though traces of chaotic energy around her hint at some Fey ancestry as well. The grin on her face occasionally looks similar to one a wolf has when it's staring at its next meal, with a few of her teeth appearing sharper than the others. (Surprise! She's a vampire, of sorts) She bears a distinctive scar crossing the bridge of her nose, and what looks like a pair of gauntlets on her wrists with some mysterious designs on them. Trying to guess her age is difficult, nigh impossible. The Enclave's best guess is that she's somewhere in her early to mid 20s.
Background
Nyz Zyriane is an interesting one to say the least. Born into the ancient House Zyriane, one of the oldest noble houses of dark elves in her homeland, she also hails from a long line of Shadow-Walkers on her mother's side. Due to her mixed heritage, Nyx's magical abilities tended to lean in favor of shadow and storm elemental magic. With her family's history of producing strong magic users, she ended up getting her magical education at one of the top magical schools in her Inchoasis, Morningstar Academy in Babylon, the ancient original capital of the Ganbaatar Khaganate and the seat of power of the Morningstar Clan. During her magical studies, she consistently ranked near the top of the class when it came to magical combat and manifesting elemental magic, eventually being selected to be part of a Master Class being taught by Prince Stolas, one of the most respected magical instructors in the Khaganate and a daemon prince of the Ars Goetia. The only ones in the class who surpassed her time and time again was her best friend Aurora Barzikani and Aurora's older brother Temujin. At their graduation, the three of them graduated with some of the highest honors to the surprise of absolutely no one. While she was originally going to return to House Zyriane's territories, Nyx finally admitted to Temujin that she had fallen for him, fearful that it would risk the close friendship they'd built during their time at school. To her surprise and delight, he admitted that he felt the same way about her and was afraid to say it for the same reasons. With the two of them finally together, after a brief visit back home, Nyx took up Temujin's offer for her to come back with them to Gandhara.
Upon her arrival at the Niavaran Palace to meet the rest of the clan, she was surprised to find herself immediately accepted by Temujin's family. (Seriously, that shouldn't be a surprise to anyone who has gotten on the good side of a Barzikani. If they like you, they like you for life.) As time went by, she found herself training along with Zahak's elite forces and his Keshig while participating in his other projects and interests outside of the Enclave. Fighting alongside her best friend and lover, she distinguished herself in multiple campaigns during the Khazarian Clan War currently waging in her homeland.
Eventually she joined the Enclave after being recruited by *the rest of the sentence is blank*
(Nice try, reader. You're not going to find out everything about me THAT easily. A girl's got to have some secrets after all ;))
Flavor
Nyx's status as a Shadow-Walker could be pitched to increase stealth in darkness, appearing out of nowhere for an ambush or disappearing into shadows for quick escapes (She can only use them a limited number of times due to her limiters.) ((She can and will also use them to troll her fellow agents and her friends, those she can do an infinite number of times because Chaotic Trolling)
Before anyone asks, no she won't burn in the sun. None of the vampire species in her homeland burn in the sun, their particular flavor of vampire just effects their magical expertise
Nyx feels a little boost in rejuvenation during missions taking place either at night or in dark locations. Could possibly be pitched to speed up stamina and essence recovery or cooldown even if only slightly.
Level Up — Nyx Zyriane
Current level 1. Promoting to level 2 requires 2 more completed missions (0 / 2 recorded). Add named missions below or select credits, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.