Crane the Keeper
Advent v1
Character Info
Class: Zoologist
Level: 2
V1: Need 3 more missions to reach level 3
Completed Missions: 2
Commissary Reward: 2
Personality
Recent Missions
-
It's a Hard Sell After All
Apr 19, 2026 - success -
It's A Hard Sell After All
Apr 18, 2026 - success -
Ascending to Destiny
Nov 7, 2025 - success
Stats
Class Abilities
Conjure a wild animal, causing it to appear from a hidden spot.
Essence Cost: Low-Mid
Cooldown: Low-Mid
Paired Action: Enthusiastically introduce the animal as it appears, earnestly sharing some interesting trivia about it.
- Animal does NOT need to be in any way fitting or plausible for the current setting or point of appearance. However, Cost, Cooldown, and Paired Action length all scale with the size/danger of the animal and its exoticism to the current setting.
≫ The smaller and less impactful the animal, the more convenient its Pitched mood may be. - Animals must be congruent with the user’s established background.
Mount an unwilling target, causing them to enter a rampage in which they try to buck the user and charge perceived threats.
Essence Cost: Mid
Duration: Low
Cooldown: Mid
Paired Action: Leap onto the target’s back or similarly grapple them in a way that stilllets themmove.
- This rampage is an Altered State (pg31) but is somewhat controllable by this ability’s user, who may attempt to physically “steer” the target to direct their ire.
- Strengthens and toughens the target as well as making the user’s Rallying (pg27) substantially more potent against them both during and shortly after the ability ends.This all scales with the depth of the Altered State, capping out at High for beasts and Low for sapient beings and non-animal creatures.
- User is heavily protected from their target while Crikey! is active, making it very difficult for them to be bucked off. Their Paired Action is also empowered, the initial leap happening with greater speed, distance, and precision than would normally be possible.
Pitch elements of an animal’s behavior and morphology while observing it.
Essence Cost: Mid
Cooldown: Mid
Paired Action: Continuously narrate aloud the behavior an animal you are observing, noting captivating traits or behaviors about them.
- Each trait or behavior you describe while using Documentary Voice will , if accepted, both be actively exhibited by the animal you are observing and will be taken as having been true all along. Pitches that would apply to an entire species rather than just the individual will be evaluated more strictly.
- This ability will lasts so long as you continue the Paired Action or until a Pitch you make is refused.
- The user’s is concealed from the target (including their voice) while this ability is active, though not from anything or anyone else.
Signature Gear
Spongy cap offering Low physical protection and Mid environmental protection to the head. While the user is keeping quiet, still, and low to the ground, concealing foliage will gradually sprout around them. Also applies to nearby allies doing likewise.
Sturdy haft with an ensnaring loop at the end, which is extremely hard for a target to remove or break once caught by it. Normally stands at shoulder-height, but may be telescopically extended to almost triple its length (much more cumbersome when doing so).
Set of 5 small, safe-to-handle animals, stashed in indeterminant locations on your person. Pitch the critter as you reveal it while commenting on a behavior commonly associated with it; the critter will then promptly demonstrate said behavior.
Long-barreled air gun that comes with 3 darts, infused with a sedative healing concoction. Potency of both sedation and healing scale on how enraged the target is; this maxes out at High against beasts and Low against humans and other sapient species.
Background
Younger brother of Kabur the Trapper.
Comes from a world overrun with giant bugs- those that hunt and tame such beasts are called Trappers, while those who advocate for their preservation are Keepers.
Crane was originally training to be a Trapper like his older sister. But when he saw a trapped bug up close, he became fascinated with, and pitied, the creature. From then on, he wanted to study and learn about the bugs rather dominate them. His colleagues were impressed with his knack for field research and fearlessness around the terrifying beasts.
Crane and Kabur were recruited into the Enclave at the same time. The attendant claimed that Crane had gifts that he only begun to scratch the surface of as a Keeper. Hooked with curiosity, he accepted.
Level Up — Crane the Keeper
Current level 2. Promoting to level 3 requires 2 more successful missions (2 / 4). Add them below, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.