Jo'sel
Advent v1
Character Info
Class: Raubritter
Level: 2
Owner: detour
V1: Need 1 more missions to reach level 3
Completed Missions: 4
Commissary Reward: 2
Personality
Recent Missions
-
Mirror Mirror In The Mall
Jun 14, 2026 - success -
Rage Against the Maggots
Sep 27, 2025 - success -
Slug a Lemonade
Sep 16, 2025 - success -
Compost Core
Sep 6, 2025 - success -
Super Renaissance Kart
May 25, 2025 - success
Stats
Class Abilities
Spend wealth to largely heal an injury, though lost functionality is not regained.
Max Essence Cost: Mid
Min Wealth Cost Low
Cooldown: Low
Paired Action: Make a show of shaking off the wound while tossing away the necessary wealth, causing it to vanish.
- Works on all but mortal wounds, leaving behind prominent scars, with Essence Cost scaling on their severity.
- May conjure a fitting, Pitched prosthetic by spending additional wealth (up to High) scaling on its intended usefulness and quality, regaining or replacing some lost functionality.
Obtain a writ granting inordinate legal privileges to the user, even if the granter has no technical authority to do so.
Essence Cost: Low
Duration: Mid
Cooldown: Low
Paired Action: Coerce a target into making specific, binding concessions; the writ is then conjured in your hand.
- This writ is supernaturally credible and authoritative to nonallies, scaling on the authority of the granter (especially in the eyes of other authority figures).
≫ A noncredible writ is easily disproven if investigated, ending Opprobium early
≫ Supernatural credibility/authority is readily resisted by nonallies of strong personal character. - Flaunting the writ will automatically communicate its granted privileges to witnesses.
Gain strength while engaging in destruction, mayhem, and overtly criminal behavior, influencing nonenemies to join in.
Essence Cost: Mid
Duration Mid
Cooldown: Mid
Paired Action: Confidently behave in a flagrantlylawlessmanner in public.
- Aufruhr’s influence is readily resisted by personal proclivities; any who willingly join, however, also become more likely to follow the user’s orders
- Grants the user a Mid bonus to physical strength; allies who willingly join Aufruhr receive a Low bonus instead
Signature Gear
Gaudy jacket made of fine animal pelts, offering Mid environmental protection. User may conjure armor pieces appropriate to their locale, determined via Pitch (pg24), by expending wealth proportionate to their quality.
Heavy spiked mace, with a short chain attaching its head to its haft. Visibly telegraphing an attack during combat allows the user to extend the mace’s chain for the duration of that strike, though notably more likely to cause collateral damage as it does so.
Portable lockbox containing a Low amount of local currency, magically filling with more as the user commits crimes and causes destruction, scaling with severity.
Single-edged one-handed hewing sword. Containers this cuts may spill Pitched contents disproportionate to their observable capacity. (Low Cooldown)
Devastating single-shot firearm with High recoil, notably cumbersome to reload. Can load and fire any miscellaneous items that fit in its barrel, but may damage or break if over stuffed.
Appearance
Jo'sel is about 6 feet tall and is rather average in build and facial features. He makes up for his average appearance with gaudy clothing, such as a sweet gang member's jacket and jewelry
Background
Jo'sel was your classic cyberpunk dystopia trust fund baby. he was the heir to billions thanks to the family business: RazorTek Micro Weapons. Once he took over he made a series of investments, developing innovative melee weapons. Unfortunately his father's partners gutted the business and shorted the stock, crashing Jo'sel personal net worth while filling their own pockets. Broke, Jo'sel kept the business going with increasingly risky ventures, eventually bankrolling and gearing the Chip Choppers a prominent criminal organization
Flavor
Character quirk: gives his teammates unwanted nicknames
Level Up — Jo'sel
Current level 2. Promoting to level 3 requires 0 more successful missions (4 / 4). You can backfill missions here if needed.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.