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Morgan Darillium's Missions

Mission Name Date Outcome Summary Actions
I Wish I Had a Beer High stakes Sep 24, 2026 Success

Baalphas, a fiend Librarian, Morgan Darillium, an Illusionist, and Olivette Bouchard, a Gunslinger, teleport to the Far Lands, a bright, depthless expanse filled with impossible objects and warped gravity, prominently including a flowing river inexplicably suspended in the air. Morgan immediately tests the realm’s reality-bending rules by wishing for hipster craft beer, which appears exactly as he vaguely imagined it. Baalphas studies the disordered environment, noticing a crude cinderblock shack nearby. With no other apparent destinations, the squad heads there. On the way, a gigantic black king chess piece appears in the distance and crashes down, sending shockwaves across the ground. Morgan commands it to rise and fall again, which it does. The shockwaves pass over the agents without doing them harm, but briefly disassemble the shack’s bricks, giving them a glimpse of a seated man with a chessboard inside.

After Morgan’s attempt at wishing away the door fails to get rid of it when another, stronger door appears in its place, Olivette visualises this one as a push door and pushes it open, allowing everyone to enter. Inside, the tiny shack becomes an impossibly long, torchlit corridor. Olivette walks forward while playing an encouraging song on her keytar, and the architecture responds to the music, the hallway swaying, floors bouncing, and additional musical accompaniment joining the song from somewhere. Doors materialise along the walls, which Olivette checks as they’re passing them, abruptly ending her performance before a door labelled “Holland Baker’s Private Hell.”

The squad debates how to prevent their target from speaking, since the Enclave has warned them that his statements made in this place will immediately become true. Before they settle on a plan, Holland Baker opens the door and greets them. Baalphas passes him a notebook with which to test whether they can communicate in writing, but when a controlled experiment turns the walls royal purple, this makes it clear that writing is no safer than speaking. The agents next attempt to occupy him with a beer and a book, to keep him quiet, but the man proves utterly incapable of shutting up for even the tiniest amount of time. He makes an offhand comment about being a fast reader, then proceeds to speed-read entire chapters with a single glance, and when Olivette advises that he take his time and immerse himself in the book, he mumbles “immerse myself” then proceeds to start drowning when a sphere of water forms around him.

Olivette quickly uses another song to dispel the water and impose silence on the room, literally preventing any of them from speaking. Mr Baker tries to say something about not wanting it to be so quiet, though none of them are good enough at lip reading to catch the exact words. Either way, that does the trick, and the silence ends. The squad decide to give up on the planning they’d been attempting and they just tell Mr Baker that his punishment has ended, so he’s now free to go. Unfortunately, he refuses to leave while his sentencing document remains valid. Morgan tries to alter the paper through song (with a musical accompaniment provided by Olivette, since Morgan doesn’t have his own guitar with him on this mission), yet a couple seconds later, Holland accidently restores its original wording. Baalphas examines it next and identifies suspicious replacement text imposing exile in this private cell for a period of thirty days.

Speaking with scholarly authority, he declares it an illegitimate document, then stamps it “VOID.” The stamp compels Mr Baker to treat the sentence as non-binding. Relieved, Holland agrees to follow the agents, although his aphantasia complicates the journey home, as he’s unable to picture the front door to his house. Still, they eventually manage to explain that he can make the cell door lead back to his home, so he reaches out to open the door… but as he’s doing that, Morgan decides to “help” by using his power to make illusions physically tangible, which has the effect of creating a solid—yet still very much fake—instance of Mr Baker’s home, including a replica of his wife, Bonnie, which seems realistic at first, but after Morgan realises that something is amiss and successfully wishes into existence another beer, to test whether they’re still in the Far Lands, the replica transforms into an inanimate mannequin.

Then the solid illusion shatters, revealing a dark void, in which a toddler with a sinister voice meets the agents and insists that Baker cannot leave. He makes some comment about Baker getting what he deserves for the great crime he committed (which was stealing a single cookie) and three gigantic cookies appear overhead and begin falling, looking like they’re about to crush Holland… until Baalphas catalogues them, visualising a giant jar into existence and sorting them away neatly. The toddler is annoyed by this effortless deflection of his attack, but then Olivette adds insult to injury by using the dark void to her advantage; since this place has no texture, it appears to have no depth, so she simply reaches out to the jar, imagining that it’s a nearby, normal-sized jar rather than a distant, giant-sized jar. Opening the jar, she takes out a cookie and eats it.

This mockery of its power makes the toddler throw a tantrum, dropping them all into a bottomless hole, falling down into the endless darkness and terrifying Mr Baker… but given that they were already in a dark void, and there was no visible floor beforehand, not much has actually changed visually, it’s just that there’s now a feeling of weightlessness and rushing wind. Viewed objectively, this might actually be even less intimidating than the falling cookies. Olivette just pictures herself standing on the same dark surface from before, and instantly is back to normal. The others still appear to be falling, but they remain level with her as she stands still. Realising the trick to it, Baalphas and Morgan quickly follow suit, with even Holland soon catching on.

Unfortunately, Mr Baker lands with some of the momentum from his fall maintained, so gets banged up a little, and needs a bit of healing from Baalphas. The toddler next conjures a couple of aeroplanes to try and threaten the squad, but tiring of these antics, Olivette sings a song which berates the kid for acting like he owns the place, with its chorus repeating the phrase “know your place!” and in the process, this transports them all into a memory of sorts, depicting the toddler’s bedroom, back when he was just a normal kid. A dark mass reaches out from a closet and attaches itself to the child’s arm, quickly corrupting him until Olivette’s magically-empowered song halts it in place. Morgan takes advantage of this opening to convince the child that the dark mass is just his imagination and offers him a cookie.

Their combined efforts rewrite the moment in time, separating the boy from a floating, tentacled brain that seems to be a visual representation of that dark mass. However, splitting the two is far from enough to defeat the eldritch horror, so it seems that the agents are about to have a long and grueling, imaginary battle on their hands… right up until Baalphas spots an opportunity. Rather than attacking, he hands the tentacle monster a travel pamphlet about the hells he calls home and makes it a job offer, pointing out that it seems like a being which would feel right at home in a place devoted to tormenting sinners.

After thinking it over for a bit, the disembodied brain agrees, imagines a portal to the hells, which appears, then floats through. With it no longer causing problems, the agents are able to coach Mr Baker through the process of opening another door, this time without any illusionary assistance from Morgan, and he makes it home to his actual wife this time. After a test by Baalphas verifies that reality no longer bends beyond this door, with their badges pinging, the agents congratulate one another on a successful mission, then each pingout in turn. Morgan is the last to leave, but before doing so, he takes advantage of the Far Lands one last time, summoning a Cold One™ branded beer and downing it prior to his departure.


Khaganapped Sep 18, 2026 Success

The Agents, Eina the Spectral Thane, Tel the Postman the Wanderer, and Bellatrix the Brainiac ported into the border fortress of Al Basalem. Meeting up with their mercenary escort led by Soraya Barzikani, Zahak's twin sister, they made the ten mile journey on horseback to Sarayadin arriving relatively quickly (Bellatrix was NOT happy riding her horse, especially since the Ancaryon horses set aside for the agents are among the fastest throughout the Khaganate. After a rather surprising encounter with a Storm Giant outside the gates, Morgan the Illusionist ported to their location as they entered the ruins of the former floating city. As they made their way to the large temple in the heart of the city, Eina heard an echo of a past battle fought within the streets of the city. The magical energy around Sarayadin seemed to have an additional effect on her due to her status as a spirit. As the agents entered the temple with Soraya and some of her people, they began searching for the missing students. Following footsteps spotted by Tel, the agents arrived in what appeared to be a ruined library. Searching the remnants of the bookshelves, Morgan came across a magic tome that more or less turned out to be a copy of a teacher's version of a textbook.

While flipping through the pages, the agents found themselves seeing an echo of the students travelling through the rooms of this library and followed them down the paths marked by their footprints. In one of the rooms, they all saw a vision from the past after spotting a damaged portrait of the patron deity of this city. It showed the battle that caused the city to fall, with the draconic looking deity taken out in a single blast by an avian- like creature. Coming across what looked like a journal in the next room, the agents saw it had a list of the students' names amongst its pages. The magical energy of the temple showed a vision of what happened: the students were ambushed within the temple. The guards escorting them were wiped out by a well-armed group of what appeared to be slavers. They witnessed the student who sent out the telepathic message, Mori, blast several of them with what appeared to be either magic or telekinetic power while calling for the last uncaptured student to run. As the vision faded away, the agents read a familiar name in the journal: Aurora Barzikani. Soraya confirmed that Aurora was their youngest sibling. Suddenly, a hidden pathway was revealed as a group of mercenaries came pouring out led by a man who demanded to know where Mori was.

Recognizing the leader as her cousin Levan Anchabadze, Soraya managed to calm both sides down and avoid unnecessary combat. Realizing they're both searching for the same people, the two groups agreed to share information and join forces while they continued their search. Tel's scanning of the book found a location where the students may have been taken, a location far away across the sea from Malastan. (and on a completely different subcontinent to boot) Turning the pages of the book also resulted in a folded piece of paper falling out of the middle, being used as a bookmark. Opening it, Soraya and Levan both recognized it bearing the seal of Levan's father, the Khan of Abkhazia. As they were agreeing to leave and take the information on the missing students to a safe location, Tel and Morgan both heard before the others the sounds of large footsteps approaching them, while a large group of small reptilian creatures fled past them in complete terror. While Bellatrix suggested it may not be so big, it could just partially be an echo, the source of the footsteps revealed itself. A vraal, a massive dinosaur-dragon looking creature (think Indominus Rex from Jurassic World, but bigger and even worse attitude) came around the corner and began approaching the party. Morgan managed to make it flee with a combination of Glitter Bombs, Morgan's Songbook, his Portable Amp, and using his Persona Mask to disguise himself as the avian creature from the previous vision. The flash from the Glitter Bombs triggered the vraal's extreme sensitivity to bright lights and caused it to fall back. The combined groups decided to leave the subterranean portions of the temple after finding footprint evidence that there was more than one of those things down there.

Upon their reemergence into Sarayadin, they found a massive battle raging between their escorts and an army from the slavers' homeland. With the Emir of Malastan and his army coming to their aid, the agents were eventually convinced to make their escape from the city and back across the Gandharan border with their information before Abkhazian forces surrounded the place. As they made their escape through the desert, they eventually found themselves being pursued by the vraal from the temple, it having escaped and bringing its six friends along to hunt them down. Morgan managed to blind the vraals by using Phantasm to summon a miniature sun, causing one of them to run right off the edge of the nearby cliff, and temporarily taking a few others out of the fight. Bellatrix used her Gantry arms to punch one of the vraals to distract it from a fallen ally, unfortunately, all that did was piss off the beast. Despite heavy losses from their escorts, the agents managed to make it to a safe spot to teleport away, but they were still being pursued by the remaining six vraals.

With a sudden appearance of Khan Xasayar Barzikani, he covered their escape into the teleportation spot, which deposited them into the middle of Zahak's throne room in his capital. As the agents began sharing the information they discovered with him, Khan Okhropir Anchabadze of Abkhazia stormed into the throne room with his entourage demanding to speak with his nephew. While trading insults with the agents, (and dismissing Eina altogether due to her being a spirit) he was confronted with the information along with the evidence of his involvement with the slavers. As he arrogantly denied his involvement and the allegations, he was eventually ordered out of the palace by Zahak, who also electrocuted one of his own cousins after one too many insults against Zahak's friends and family. When Okhropir threatened war against his nephew, the Thunder Lord of Gandhara gladly declared war on Abkhazia and blasted the Abkhazians out of his palace with a massive Thunderclap after Eina's spectral horse trampled the arrogant Khan. Morgan confirmed before the Thunderclap that Okhropir knew about the missing students, but he arrogantly refused to reveal anything.

The agents finally had their conversation with Zahak, and he summoned his old combat master, Paimon to answer some questions as well. Everyone was a little surprised due to Paimon being the same avian creature that took out a dragon god in one attack in the earlier vision. The agents discovered that the location listed in the journal from earlier was within the Sultanate of Afrikia to the south. Paimon reactivated the Enclave badges so the agents could ping out (they were probably pinging for quite some time, but that moment was the first time the agents could feel it.) Zahak gifted the agents with emblem pins to mark them as honored guests if they return to aid in finding the missing students. While Morgan, Eina and Tel pinged out, Bellatrix elected to remain behind while preparations were made to gather a fleet to sail to Afrikia to track down the missing students.

Mission Success

Next time, the search continues in the south.

Pull the Plug Aug 22, 2026 Failure

Pending, will update with YT

Secret Tree Marriage Aug 8, 2026 Success

Agents, Morgan the Illusionist, Baalphas the Librarian, and Rod the Gunslinger, arrived at the mansion. They were greeted by Enoch, who led them up to his evil stepmother's office. There the agents did some sleuthing and found some clues that she may have had the mother killed. They then went downstairs and eventually proceeded into the garden maze. At the heart of the maze, they found the mother still stuck in tree form, and managed to free her with magic. She was still holding the original marriage certificate.

Badges pinged.

Sundae and the Invalid date Success

(by Reece)

Lor, an Aspiring Fascinator, Morgan Darillium, an Illusionist, Wolfgang Stormgard, a Thunderbird, and Zahak, another Thunderbird, port-in to a strange candy realm upon a hilly plain lush with greenery made up entirely of candyfloss. Huge chocolate buttons are scattered across the field, and are being harvested by faceless workers resembling golems made from oversized, red-and-white peppermints. Wolfgang taste-tests the candy floss, confirming that it’s minty, then the agents debate whether to first investigate the factory in the nearby town where the chocolate buttons are being delivered, or confront the CEO whose recent recipe change is likely connected to some cases of food poisoning in town.


As the squad crosses the field, Wolfgang samples a chocolate button, finding it to be regular milk chocolate, though with a bitter, unpleasant aftertaste. After Morgan warns him against eating strange food in a fae-like realm, Wolfgang drops the button. They speak with a peppermint worker, who explains that the CEO—Lord Sundae—lives in a small hut by the forest rather than in the fancy manor he owns in town. On their way to the hut, the agents notice small chocolate animals hiding in the candyfloss grass. There are a few species of arboreal mammals, all frightened and confused, but none of the agents know what to make of their presence here, so simply continue on their way. Upon arrival, a pair of peppermint guards stop them and demand identification before allowing them an audience with their lord.
The agents don’t actually have any identification, but after some discussion, the guards give in and one of them fetches Lord Sundae anyway. He emerges wearing a mint-leaf suit, an ornate candy crown, and necklace of spooky sweets. He’s just as faceless as his employees, though his body is composed of mint imperials rather than peppermints. Wolfgang attempts to pitch a new product idea to him, but Sundae just directs the squad to speak to his company’s marketing department. The other agents then try to ask about the forest, the factory, and the recipe change. Sundae explains that the old recipe used mint-chocolate lumber from the mint choc trees in the nearby Peppermint Woods, but that he switched that out for the easier-to-harvest chocolate buttons, with extra mint extract to compensate for the difference in flavour profile. However, as the conversation goes on, the vagueness of his explanations make the agents suspect that he has never actually tasted the chocolate buttons himself.
After agreeing to speak to the marketing department and leaving him in peace, on their way to town the agents discuss whether Lord Sundae is merely an incompetent businessman or could somehow be being influenced by a curse on either his crown or necklace. At the town gate, Lor uses her fan’s compelling motion to help disorient the guard, and the group are able to enter by posing as tourists from the neighbouring land of Allsugar, the denizens of which are all gingerbread people. Inside, they find clean, white streets, mint buildings, peppermint citizens, and a castle that they learn from a passer-by is the factory they’re looking for. They debate disguising themselves, forging proof that they have permission from Lord Sundae to enter, or splitting up to each infiltrate independently, before finally agreeing to impersonate peppermint workers carrying chocolate buttons into the factory.
Morgan uses illusions to disguise Wolfgang and Zahak as peppermint people, but the group still needs chocolate buttons as props, so Lor lures a worker into chasing her, causing him to drop several buttons while she dances through alleys and eventually escapes onto a roof. Meanwhile, Wolfgang, Morgan, and Zahak try to follow along and locate the dropped buttons, but locating Lor proves challenging, so all three combine their magics to summon a tremendous storm in a ritual involving guitar playing, singing, tribal dance, and the ritual sacrifice of a chocolate button. Their efforts are successful and the conjured candyfloss clouds rumble with thunder and lighting, while unleashing a deluge of lemon & mint soda rain.
On the bright side, one of the lightning bolts forms into ball lightning and guides them all to where they need to go, leading them through winding alleys and side-streets towards Lor. On the less-bright side, another lightning bolt strikes the castle’s flagpole with enough force to partially collapse the central tower. Ignoring that for now, they follow the ball lightning and are soon reunited with Lor, whom they find standing under an overhang, having managed to keep dry. The agents then head back across town to the castle, with Wolfgang & Zahak managing to convince a shaken gate guard that the gingerbread tourists need shelter from the rain. They’re waved inside, and Wolfgang drops off the chocolate buttons in an abandoned production area, while Morgan, Lor, and Zahak search for management offices.
They come upon a large hall where factory workers are being assembled to ensure no one was hurt when the tower was struck, which they’re able to talk their way past, being granted entry to the administrative section… within the damaged tower. Wolfgang soon catches up with the rest of them, and together they climb through the unstable, caramelised ruins. At the highest level of the tower that’s still standing, the squad finds some crucial evidence: Wolfgang discovers correspondence linking Lord Sundae’s crown to under-the-table dealings with a supplier in Allsugar, while Morgan uncovers records showing that during early trials, the new chocolate made an unusually high number of testers ill, only to be was rolled out anyway. Most of the agents decide to set off at once to confront Lord Sundae, but Morgan stays behind to impersonate him and convince his employees to revert to using the healthier recipe.
With illusions disguising him as Sundae, Morgan descends the tower again, before singing his decree to the assembled workers, which has the additional effect of magically making the new chocolate smell and taste rancid. The peppermint people believe that the product is spoiled and immediately begin disposing of it, and while they’re working on that, Morgan has an employee lead him to the town’s garrison, where he gathers a dozen guards by claiming that an impostor Lord Sundae is hiding in the field hut and has corrupted the company, while he is the real one. He leads them out as reinforcements, just in case the three agents are unable to defeat one businessman alone, as unlikely as that may seem.
Meanwhile, Wolfgang, Zahak, and Lor race out of town and dash across the field, stopping only when the guards outside Sundae’s hut order them to halt. Once again, they get the lord called out to speak to them, but this time the confrontation escalates quickly, with him refusing to surrender his crown or necklace after they accuse him of knowingly poisoning people for profit. When they attempt to subdue the CEO, though, an unknown force lashes out at them, forcing Zahak to leap out of the crater he was standing in which was definitely there all along. Lor and Wolfgang aren’t quite as fast, both sent tumbling when something massive slams into them, the impact powerful enough to fracture one of Lor’s ribs.
As if that offense isn’t sufficiently disheartening, Lord Sundae proves equally well-defended, when Zahak unleashes a devastating spell, dive-bombing the mint imperial after taking the form of a storm dragon with a body of living lightning… only for his assault to be suddenly halted, his power seemingly expended against nothing at all, for there isn’t even any sign of a barrier shielding the man. After hurling a couple lightning bolts at the lord to no avail—one of which he infuses with ice in case Sundae’s strange spell only guards against electrical attacks—Zahak is unsure what more they can do against this inexplicably insurmountable foe, until Wolfgang realises that there must be something going on here that they’re not seeing, so in a desperate effort to clear his mind, discharges a lightning bolt into his own cranium.
Deciding that they have little left to lose at this point, Zahak follows suit, with both of them sent flying and suffering third degree burns to the face as a result. However, that desperate act is sufficient to temporarily shock their brains free from the grasp of the mental magic that has been passively affecting everyone in the area, allowing the Thunderbirds to perceive the presence of a titanic, two-hundred-metre-tall hydra in their midst… which in keeping with the theme of this inchoasis, is made of fruit gummies rather than flesh and blood. As they throw off the effect, they realise that what they’ve conquered isn’t actually something so simple as a mere invisibility spell, but rather that they were being continuously forced to forget the creature’s existence entirely, even whilst looking directly at it.
Alas, Lor is both too sensible and too lacking-in-lightning-bolts to join in with the self-inflicted shock therapy, so remains unaware what she’s up against, and spends almost all of her remaining essence on a powerful magical strike, conjuring a lance-like cyclone of scarlet wind that she launches straight for Lord Sundae. Zahak & Wolfgang can see clearly what happens next, as one of the hydra’s heads darts down, swift as a striking serpent, interposing itself between Sundae and Lor’s lance. Her spell annihilates that head, but in just a matter of seconds, the stump of the neck splits in half like an amoeba replicating, then regenerates, granting the beast two new heads in place of the one it lost.
At this point, Morgan finally arrives with his contingent of town guards, whom he orders to pretend to assist the “false” Sundae, but actually surround him and at Morgan’s signal, dive at him and tear off his spooky necklace, which Morgan has told the peppermint people is the source of their foe’s dark powers. When the guards approach Lord Sundae, he attempts to have them help subdue the agents, but they act incompetent while attempting to sidle closer to him. They’re not entirely successful at first, but then Zahak unleashes his full power, transforming himself into a mighty storm giant, not quite as large as the hydra, but towering over everyone else present. This stuns the lord sufficiently that Morgan spots the opportunity and shouts to his men, having them all dive onto Sundae. In but a moment, they’ve torn his necklace to pieces, scattering skull-, ghost- and pumpkin-shaped candies across the ground.
No sooner is the necklace destroyed than a ghostly peppermint woman formed from insubstantial, shimmering mist manifests in midair and lunges at the lord, choking him to death with her seemingly solid hands whilst his own limbs phase ineffectually through her body, preventing him from shoving her away. When he finally perishes, whatever magical force held together the mint imperials that made up his form ceases to function, and he reverts to nothing more than a pile of minty sweets in a leafy suit. The agents’ badges start pinging, and the ghost thanks them for their aid, explaining that the necklace they destroyed was a ward against the undead, with which the CEO had kept himself safe from her after she came back to haunt him following her untimely demise due to a severe case of food poisoning.
Wolfgang helps Lor pingout, as she’s practically delirious from essence exhaustion, then pings himself out as well, whilst Zahak realises that the Gummy Hydra is not malicious but merely lonely, since so few people can see it—ordinarily only whomever possesses the crown, which wards its wearer against mind magic—so he comforts it and promises to arrange for some acquaintances of his to come by after the mission to recover the creature and deliver it to the Khaganate he owes fealty to, in which there are fey beings immune to mental manipulation who should be able to give it the loving home it longs for.
The hydra doesn’t show any sign of understanding his promise, but his tone is friendly, so it nuzzles against him and when Zahak pets it, the creature’s heads jostle against one another, each trying get the most head pats for itself. Zahak then pings out as well, leaving only Morgan, who takes the time to properly thank the guards he recruited, then dispels his disguise an instant before pinging out, leaving them all to stare in stunned silence at the spot he occupied, as they realise with horror that they’ve collaborated in slaying their province’s rightful lord.
Temportal Terror Jul 17, 2026 Success

Agents, Morgan the Illusionist, Phoenix the Gunslinger, Miss Evans the Librarian, Gig the Wanderer, and Talon the Freerunner arrived near a temple and a forest.

Morgan, Miss Evans, and Talon went to the temple, which was in the midst of festivities. Morgan got caught up in said festivities, getting quite drunk in the process, while Talon and Miss Evans ventured further into the temple. Morgan found a strange device under construction but was ushered away, subsequently causing quite the scene with a performance that was a far cry from his best. Meanwhile, the two in the palace found artwork and blueprints referencing the gate, and discovered that its power was sourced from the spirits in the forest.

Meanwhile, Gig and Phoenix ventured into the forest, encountering a strange spirit with a gong. It pleaded for their assistance, claiming a foul invention was harming the denizens of the forest. Venturing further in, they found a snake woman bound by magic. Suspicious of the happenings at the palace, they found a convenient route back to the palace and reconvened with the other agents.

Cleaning up the ruckuss Morgan was causing with his show, the agents went to the device, which turned out to be some kind of magical transport gaateway that was being swarmed by a crowd of partygoers. Putting their heads together, the agents decided the best course of action was to blast the device, causing it to partially implode. Out of the device emerged a vengeful spirit that appeared as a half-deer, half-eel. Morgan flew up in the air to the stage, donning the visage of an moose (he was slightly confused) and convinced the deer to get drunk. Meanwhile, the other agents succeeded in destroying the gate fully.

Badges Pinged.

(Penguin)^3 Jul 8, 2026 Success

(by Reece)

Morgan Darillium, an Illusionist, Antonio “Tony” Cavallo, a Charlatan, Penn Gwynn, a Thane, and Cordelia Maris Undine, an Oceanographer, arrive on a bleak, rainy, windswept island, containing just a handful of houses. The only other land in sight is a distant cluster of jagged outcroppings, beyond which lies nothing but an endless void. Atop a cliff on one side of the island stands a massive satellite dish—its surface encrusted with gleaming crystals—from the centre of which a cascade of tiny, rainbow‑coloured cubes pour down into the sea below. Lightning stikes the dish periodically, each bolt spawning another wave of cubes. A dense mass of them float in a broad patch of water between the island and the world’s edge.


The cubes’ danger isn’t immediately obvious, so the agents split up to gather intelligence, with Tony & Morgan entering the town, while Penn heads to the docks to meet with the squad’s client, and Cordelia sets off up a path to the research station atop the cliff. Tony & Morgan encounter a pair of guards wearing masks and long, black raincoats, one of whom Tony immediately diagnoses with a serious heart condition, causing the guard to begin exhibiting such symptoms. Morgan assists with a performance in which he claims to have been a patient of Dr Tony prior to becoming his assistant, and insisting that his medical treatments are the real deal. He then pretends to suffer his own heart problems which are miraculously alleviated when Tony sprinkles a pinch of spices over him.
Despite how shady this all seems, when Morgan suddenly breaks out into song, the little jingle he sings is sufficiently convincing that the ailing guard is willing to drink the spiced, glowing water that Tony offers him, before appearing to be miraculously cured of all his ails. With the guard’s enthusiastic praise—and his authorisation to go out to sea—the villagers heap praise onto Tony, with many of them competing to offer to take him out on their boats. Not wanting to show favouritism, he points to one ship at random, which turns out to belong to the only guy in town who hadn’t been offering. Tony doesn’t back down, though, and soon enough the man’s neighbours peer pressure him into volunteering his assistance.
Meanwhile, Penn Gwynn meets Martha, the fisherwoman who hired the Enclave. They talk about the situation and he explains that he considers all penguins to be his people, despite having started out his life as a human before being transformed. Martha doesn’t seem sure how to react to this, but explains that some of the birds—which she never actually calls “penguins”—have eaten cubes and fallen ill as a result, but after realising that the cubes are bad, the pod has tried to avoid them… only, the cube spill has kept growing, and the birds are now pinned against the edge of the world, with no way past the mass of cubes.
Deciding to test her theory that the cubes are bad in the most scientific of manners, Penn immediately dives into the water, retrieves a cube, sniffs it, then swallows it whole. Almost immediately, his heart starts racing, his muscles spasm, and his mind is flooded with alien memories and visions. He returns to the boat babbling about how the cubes are like birthday cake laced with ecstasy. Martha advises him not to admit to anyone that he’s eaten one, and not long after, a single-person, helicopter-like vehicle approaches the ship, piloted by one of the masked guards, who fires a warning shot with a laser cannon and orders Penn & Martha back to shore. However, Penn refuses, declaring himself an Enclave agent and protector of seabirds, then raises an icy barrier between himself and the helicopter. The guard opens fire, their lasers swiftly melting through the frozen wall, only for Penn to step forwards with an ice-sword drawn and start deflecting lasers like he belongs to some kinda mystical order of [space knights](https://starwars.fandom.com/wiki/Jedi_Knight).
When it becomes clear that one helicopter isn’t sufficient to best him, that one backs away, though this respite is short-lived, as soon more of them appear in the distance, rising from the island to approach. In response, Penn conjures an ice-launching bazooka each for himself and Martha, and the pair of them open fire on their assailants. They’re not the only ones with magical defences, but the guards’ barriers prove insufficient to hold out for long against Penn’s icy missiles, and soon one of their vehicles plummets from the sky, splashing down into the sea. Despite this, the helicopter pilots show no sign of giving up. At least, not before something monstrous emerges from beneath the waves to change their minds…
After being stopped from visiting the research station by another masked guard, Cordelia summoned her crab-like mecha and rode it up the isle’s vertical cliffs, before having the machine leap off, plunging into the sea far below, her magic expanding the waters even as she sank through them, until eventually she reached the ocean’s new floor, whereupon she began gathering some magical cubes which had sunk that far down, swiftly incorporating them into her submecha until the machine resembled a cube-coated, crystalline crab. She also briefly occupied herself with testing the cubes’ properties on a captive krill, finding them to be catalysts of metamorphosis when the unfortunate critter transformed into a shape-shifting, colour-changing centipede. Then she surfaced amidst the densest concentration of cubes on the water’s surface.
Quickly taking in the events unfolding around her, Cordelia employs an on-board loudspeaker and voice synthesiser to imitate some sort of eldritch god, declaring herself the owner of all the cubes before unleashing her mutant krill, which swiftly multiplies into a swarm that begins devouring the arcane devices. She expects this to attract the ire of the helicopter pilots, hoping to save the ship they’re assailing, but the deception proves so successful that the guards don’t even test her defences with their laser cannons, simply retreating back to the island instead. 
This leaves the agents free to focus on the penguins, though as they lay eyes upon them, it becomes clear that these birds look nothing like the penguins more common in many other parts of Manifold, with their silhouettes more closely resembling [giant squid](https://i.ibb.co/vxDXyrJQ/Penguinsquid.jpg); their heads and bodies fused into a single mass; huge, bulging eyes on their sides; and enormous, jagged beaks taking up at least half their volume. Despite this, the agents don’t hesitate to assist the horrifying creatures, with Morgan & Tony using their boat to corral the disoriented birds, while Penn conjures a bridge of ice in the water, with the intent that the penguins can slide across it rather than swim through cube-infested waters.
Cordelia’s mecha swims closer, intentionally making waves which buoy the penguins along, helping the ungainly beasts onto Penn’s bridge. Morgan then casts a powerful, physical illusion on the cubic crab, seemingly transforming it into some sort of crystalline squid-penguin god. Unfortunately, with her mind and body being steadily warped by the cubes infused into her submecha, Cordelia herself is just as fooled by his illusion as the penguins are. On the bright side, the birds are far more comfortable around her mecha in this form, so don’t panic when she rams into the bridge, shoving it forwards to get them closer to shore.
Tony spots another bird which has somehow managed to clamber up onto a small cliffside at the world’s edge and looks like it could topple into the void at any moment, so sails over there and quickly climbs up to join it, administering an antidote to the cubic contamination via nasal spray, then using ropes affixed to the ship to haul the penguin back into the water and lead it to shore, following in the floating bridge’s wake to avoid any drifting cubes. One final obstacle appears to block their path, though: a ship crewed by more masked guards, who presumably feel that with this sturdier vessel, they can safely face down the monster that has risen up from the depths to claim their treasure.
Turns out they’re wrong about that. Cordelia rams them, snapping her penguin-beak closed on their ship and dragging it down with her into the deep ocean. The others reach the shore moments later, and Morgan starts building a penguin sculpture from sand—having fallen into delirium himself due to the astronomical essence expenditure that was required of him to conjure an artificial god.
The agents’ badges ping, but seeing that Morgan is too far gone to notice this, Tony pings out his partner-in-crime before departing himself, while Penn runs around hugging the squid-penguins in celebration, before accidentally hitting his badge and vanishing. Lastly, Cordelia (who still thinks she’s a penguin) coughs up a mouthful of blood before mumbling a barely comprehensible speech about returning to seek vengeance if the humans harm her kin again, before she too pings out, trusting that the surviving guards aboard the magical ship will have some way to get back to shore and spread word of her threat.
Desperate Dancing Jul 2, 2026 Failure

The Agents, Morgan the Illusionist, Gertrude the Witchfinder, and Pyros the Pyroclast arrived in the town square to find a large gathering of townsfolk dancing. They all seemed contained within a large circle of powder. Townsfolk told agents that anyone who had entered the circle had been dancing for hours in a courtship dance, including those already in committed relationships. After some initial scouting, they found the circle to be centered around a pretty woman named Maera.

Morgan decided that he wanted to make a circle of his own! He created one with an illusion but it did not seem nearly as effective as the existing one, even with Pyros's assistance. Gertrude did some sleuthing and discovered that the circle generated by Maera had potent binding magic. Even more potent was the binding magic within the drinks that were being served.

Eventually Pyros went in after Maera but was caught up in the dancing spirit. Morgan eventually ended his circle and followed after Pyros, who was brawling with some of the possesed people in the inner circle. Gertrude let out a suspicious cloud that pissed everybody off, especially Morgan who got into such a deranged state that he turned into a firefly.

Gertrude tried her best, firing upon Maera, but she managed to escape into a tunnel below, and amidst all the chaos, Gertrude lost her eye.

Badges Pinged, Mission Failiure.

Desperate Dancing Jul 1, 2026 Failure -
I Met Myself Just Yesterday Jun 9, 2026 Success

I deleted old write up bcuz I’m an idiot. We got out but we probably deserved to fail bcuz we avoided using the scary app at all and thus sidesteppped most danger

10 Levels Under the Sea Jun 1, 2026 Success

The agents arrived on the submarine sphere which was slowly descending into a web of seemingly endless kelp. As the agents went further down, they encountered gigantic spider-crab esque creatures that formed air pockets and attempted to ensnare the submarine. Only with the cunning of the four illusionists were the creatures able to be kept at bay. After a spectacular illusory Titanic to distract a leviathan-sized creature at the bottom, the submarine managed to break through into the skies below. This mission was an especially notable achievement for Dr. Thadeus Kane, who upon its completion received his certification as a level 10 Enclave agent.

10 Levels Under The Sea Jun 1, 2026 Success -
Dragon of the Shadow Invalid date Success

Agents arrived at a castle gate where they were met by guards, refusing their entry. Tensions were immediately brought to a boil as the agents got into an aggressive altercation with the guards, leaving one dead. Amidst the chaos, they were able to forge documentation and were allowed entry.

In the courtyard, it was clear that some strange magic was afoot. Some people's shadows were behaving quite strangely, and gigantic shadowy rats were roaming about the courtyard, and were compelled to dance as Magpie and Morgan played a lively jig. A squire came to greet the agents, and they followed, leading the dancing rats in a procession towards the Earl's keep, but were forced to disband them for the sake of decorum. The rats disappeared into the shadows.

Meeting with Earl Guzman, in a room marked with a strange sigil, the agents were tasked with investigating the castle's library, where a suspicious wizard dwelled. The squire returned with beverages, which were poisoned, as the Earl and Ivor found out too late. Upon leaving, at least a dozen guards were strewn dead upon the stone floor.

The agents shared a toast of unpoisoned libations as they ventured towards the library. Upon arriving, they found a model replica of the castle, also emblazoned with the same sigil from earlier. Upon messing with this, the sigil broke and the room was filled with rats, who attacked agents' shadows. The agents fended off the rats, and in the confusion discovered that the wizard had been killed and the squire was behind the foul magic. Together, the agents enthralled the rats in song and killed the suspicious squire.

That was not the end of the trouble, however. The shadow magic seemed to persist and find new hosts when its current one was slain-- it was revealed to agents in a vision that the origin of this shadow may be related to a Lion-headed enclave associate. The shadow of a dragon came upon the castle, and Golden Cloak used an ability to render a physical dragon that could be slain in its stead. The agents with courage, steady aim, and a bit of help from the dancing rats, managed to slay the dragon.

The earl, haggard from the poison, thanked the agents for their help in solving the problem at hand, but lamented that there was still magic afoot that was not yet understood. A shadowy figure popped up and taunted the agents, and even as they shot him, the shadow dissipated to haunt another day.

Dragon of the Shadow Invalid date Pending -
Seeing Stars May 28, 2026 Success

Agents arrived at a temple at the monastery and met the shrine maiden who told them of a foul miasma that had recently surfaced. The agents cast some wards around the shrine then did some preliminary scouting with their avian companions. Upon seeing a disturbance in some buildings towards the Golden pavillion, they ventured in that direction.

Agents encountered six initiates at an encampment. They attempted to quell the fight by using a magic candle, which calmed them slightly, but ended up opting for retreat onwards towards the pavillion. Both avian companions were injured by laser beams shot by the initiates.

Upon arriving at the pavillion, the initiate guards were distracted and the agents slipped in. They discovered that the magic seemed stronger here, and was making all the occupants act out of a single-minded desire to achieve their goals, to an alarming extent. Climbing the tower, the agents warded off an enchanted origami, forging their way to the top of the pavillion.

Atop, they faced with walls imbued with 50 golden throwing stars, which seemed to have magical properties. One in particular stood out, taking aggressive action against the agents. With effort, they shattered the star and released the monastery from its curse! Leadership of the monastery was transferred to a certain initiate with a head trained for high-impact tasks.

Julius Sieze-ers the Ferris Wheel May 11, 2026 Success

The game functioned like a point-control video game map with four objectives: The Library, the school, the stadium, and the ferris wheel, the last two being worth double the points. As the game began, all players on Cexl's team boarded the Kei van and made for the stadium, driven by Rene's trusty Handycat, a mini-chimera. Upon arriving, they encountered the enemy team and combat ensued. Morgan cast a veneer upon the bus, making it appear as the "Catmobile," a giant fearsome facsimile of the Handycat. In the Catmobile.

Rene and Morgan drove off with a couple teammates towards the ferris wheel while Mr. X fought and held control of the stadium, notably facing a fearsome cyborg foe who moved with astonishing speed. Upon reaching the Ferris wheel, the catmobile crashed into two enemies and Rene set to work doing construction things that eventually resulted in the ferris wheel rolling down the hill and crashing into the stadium, even as it was hit by opposing artillery fire.

The team now had a "double objective" to defend that, if held, would secure more than enough points for a victory. The ferris wheel was filled in with concrete, creating a solid fortification, which also provided a cushion that dampened incoming artillery fire. Rene commandeered an artillery cannon and rained fire with reckless abandon upon the enemy team, causing much chaos.

As the cyborg arrived, Morgan made a final stand, casting a delayed spell before being cut down. Upon death, he disconnected from the game and made for the control room. Mr. X and the cyborg engaged in an intense battle as Morgan made it to the sound console and blasted an artillery sound into everyone's headphones. As this happened, Mr. X triggered the spell, causing the sun to turn into a Giant version of the catmobile and begin raining down artillery fire (all illusions). Amongst this, Mr. X was able to gain a decisive advantage over the cyborg and cut him down. At that point, our team had amassed enough points that a win was guaranteed, as glitter rained from the heavens.

It's a Hard Sell After All Apr 19, 2026 Success

Agents arrived and were informed of a mysterious signal that was clearly causing great distress and incapacitation to local adults and animals. They traced it to below a condemned building. Venturing deep below, they encountered a large cryptid, a mysterious generator and an army of posessed children. Posing as "The Mushroom Man," Morgan led the children out into the sunlight, Violet and Crane wrangled and slew the fearsome cryptid, and Christina disabled the generator that was producing the pesky signal.

It's Pizza Time! Apr 18, 2026 Success

Agents arrived and investigated the pizzeria. They found some mysterious coins with temporal properties, and upon interviewing the patrons discovered that they had prolonged their lives with some shady time magic. Eventually, the Chronites showed up, and after a variety of antics and schemes, the contract was eventually resolved, and the curse upon the pizzeria was lifted.

Two Times, Four Coins Apr 11, 2026 Success

We traveled to the tavern and met a drunk captain and stole his coin. Then we went to a lighthouse and found another coin, those together had us travel backwards in time. We met the captain again and learned of his scheme to sink his own ship for his own profit. We successfully got his coin from him and found the fourth under a floorboard. Placing them back in the lighthouse, the anomalies were addressed.

4 Offscreen Jan 5, 2025 Success

CC4

5 Offscreen Jan 5, 2025 Success

CC5

6 Offscreen Jan 5, 2025 Success

CC6

7 Offscreen Jan 5, 2025 Success

CC7

8 Offscreen Jan 5, 2025 Success

CC8

3 Offscreen Jul 5, 2024 Success

CC3

2 Offscreen May 5, 2024 Success

Conduit Credit 2

1 Offscreen Jan 5, 2024 Success

Conduit Credit 1