Andre Reyes
Character Info
Class: Raubritter
Level: 6
Owner: Aleyanna (Tim)
Need 1 more completed missions to reach level 7 (17 recorded).
Completed Missions: 13
Earned: 29
Spent: 26
Remaining: 3
Perks earned: 6
Perks spent: 5
Perks remaining: 1
Personality
Recent Missions
-
WarHorf, What is it Good For?
Oct 17, 2026 - success -
The Headless Greensman
Oct 10, 2026 - success -
Let the Revolution Commence! Offscreen
Oct 10, 2026 · +1 MerxAndre has been freed from his prison. He goes back in to get some comrades that were left behind.
Sourced from Scorched Earth on Oct 10, 2026.
-
The Great Train Robbery Offscreen
Oct 10, 2026 · +1 MerxA train carrying precious cargo has broken down. Since it's a part of a corrupt government, it's only natural Andre wants to take it over for the rebellion.
Sourced from I Want to See the Secret Artifact on Oct 10, 2026.
-
Death at High Noon Offscreen
Oct 10, 2026 · +1 MerxSome poor rebels have been caught and face imminent execution. Andre says nope to that and leads a valiant charge to free them.
Sourced from Murder the Metal Snake on Oct 10, 2026.
Stats
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Might
Lift one end of a car.
++ Resilience
Endure full-body immolation for over a minute.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Reflex
Backflip on a tightrope.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
Cause criminal mayhem with Boosted strength, influencing nearby nonenemies to join in.
- Essence Cost
- Mid
- Duration
- Mid
- Cooldown
- Mid
Paired Action: Publicly behave in a flagrantly lawless, destructive manner.
-
Influence to join the mayhem has up to Mid Impact, with those who do so also becoming proportionately more willing to heed the user’s orders.
- Allies influenced to join receive a Low Boost to strength (the user receives a Mid Boost).
- Even after the Ability ends, all who joined (including the user) will be slightly more inclined towards unruliness for the remainder of the mission.
Conjure a writ granting you inordinate privileges in a target’s name.
- Essence Cost
- Low
- Duration
- Mid
- Cooldown
- Low
Paired Action: Bully a target into giving you permission to do something, even if they technically have no authority to do so.
- Flaunting the writ will automatically communicate its granted privileges to those nearby (without it needing to be read).
-
Supernaturally credible to non-allies of equal or lesser authority to the original target. (e.g. If you bullied a maid into giving you permission to ransack the silverware, other servants would be convinced but not the majordomo.)
- If the legitimacy of your writ is challenged, this Ability will end prematurely.
Spend wealth to heal an injury to the point where it isn’t getting worse and conjure a Pitched prosthetic to cover or replace it.
- Essence Cost
- Low
- Wealth Cost
- Low–High
- Cooldown
- Low
Paired Action: Make a show of shaking off the wound while tossing away the necessary wealth, causing it to vanish.
-
Wealth Cost scales on the severity of the wound and the utility of the prosthetic. (e.g. Covering a lost eye with an eyepatch would have a Low Wealth Cost; protecting a bad stomach wound with an armored plate would have a Mid Wealth Cost; replacing a lost hand with a vicelike iron claw would have a High Wealth Cost.)
- The prosthetic must be grounded in the user’s Backstory but may have fantastical elements.
Signature Gear
Single-action six-shooter.
Increases the ammunition of all the owner's firearms by one Power Rating (to Low if unlisted). 3x per mission, you may Pitch pulling a loosely-realistic, specialized round (incendiary, hollow point, smokescreen, etc.) from it.
Gaudy jacket made of fine animal pelts.
- Social climbers will tend to gravitate towards the owner.
-
The owner may conjure an armor piece appropriate to their locale, determined via Pitch, by expending Low–Mid wealth proportionate to its quality (causing that wealth to vanish).
- Indulgent food and drink may also be conjured in this manner, always of high quality, with Wealth Cost scaling on the quantity (supplying up to a Low-sized group).
Decorated miquelet lock musket, tipped with a bayonet, firing with a loud bang. Fairly slow to reload.
- Ammunition
- Mid
- Effective Range
- Mid
- Moving will not destabilize the owner’s aim.
- Incapacitating any enemy will automatically reload this gun.
- Expend a Mid amount of wealth (causing it to vanish) to grant this gun a Pitched Low Boost to any physical property (power, accuracy, range, etc.) for the rest of the mission.
Ornate, single-edged short sword with an inward-curving blade and no hand guard.
- Cleaving Boost
- Mid
- While sheathed, civilians will tend to trust the owner (Low Impact); while fighting with this sword, other soldiers will instead (Mid Impact).
- An act of genuine valor will reward the owner with a Low–High amount of wealth in the form of conjured local currency, scaling on the heroism they demonstrated, when they next resheathe this sword.
Single-edged hewing sword, heavy but one-handed.
- Containers this sword cuts may spill Pitched contents disproportionate to their observable capacity (Low Cooldown).
Heavy spiked mace, with a short chain attaching its head to its haft.
- Hit Power Boost
- Mid
-
Visibly telegraphing an attack allows the owner to extend the mace’s chain for the duration of that strike.
- Such strikes are minorly redirected towards delicates.
Portable lockbox.
-
Contains a Low amount of wealth in the form of local currency and luxury items, determined via Pitch.
- Magically fills with more wealth as the user commits crimes and causes destruction, scaling beyond High with the extent of the user’s lawlessness.
- Once a Mid amount of wealth has accumulated, bragging about it to enemies will influence them to try to take it by force.
Ability Perks
Aufruhr
- Rebel Cry Shouting out during criminal acts provides a stronger influence to join.
- Rebel Defiance (Compound)Criminal acts during Aufruhr weaken nearby authority figures' resolve.
- Rebel Might (Compound)Strength increases the more acts are done. compounding
Opprobrium
- Commandante's Grant Pitch details regarding setting to increase writ's credibility.
- Commandante's Right Pitching further details increases credibility further. compounding
Appearance
Andre stands at 6'3" and 220 pounds. His furs came from a fallen commandante of Las Mesas that he had dealt with. He has a buzz cut, and a lot of muscle. Mid 30's, tannish skin. He wears a simple white uniform with black leather boots. He has a barded war horse, named Diablo Rojo!
Background
Andre grew up as a wandering laborer, never really aspiring to much. That was until he ran into Luigi Cavallo, who introduced him to pit fighting. And for a while, he was good at that, touring throughout Manifold, until his career was cut short when he was in the Republic of Las Mesas when a revolution broke out. He sided with the rebels, and joined a breakaway faction, only to run into Luigi again, who got him out of that mess. Given assurances that his skills could be used elsewhere, the Enclave originally tasked him to take out a certain commander, but he was caught, and nearly left for dead. But guess who saved him? Luigi. Now, recovered, and ready to bash many skulls, Andre is ready to kick some butt.
Flavor
Played Missions:
- Fluffy & Bartholomew vs the Governor: A revolution is ongoing. Andre helps the underground district of Umbra overthrow the governor.
- The Headless Greensman: A mythological creature is holding onto heads on a well manicured green. Andre and Kaeranis team up to recover 9 heads.
- Rage Against the Obscura: Revolution in the air! Andre and team must get a contract renegotiated in a town where things are calm. Too calm.
Hosted Missions:
- Scorched Earth: Farmers have been captured by bandits. And a couple of gunslingers return the favor tenfold through acts of infernos.
- I Want to See the Secret Artifact: A spooky curse has fallen over Shiny Palms. And how does the oddball manage to find a certain way in, even though the paranormal investigator and charlatan take the more traditional way? Either way, a certain spirit is appeased for now.
- Murder the Metal Snake: The Las Mesas Revolution begins! Three unexpected allies sneak into a town and cause chaos to ensure the first strike is a successful one.
- Viva La Revolucion: More revolutionary zeal. This time, some rebels have broken away as they think they know what's best. But alas, their overconfidence was their weakness.
- The Giant and the Rat: Andre has been captured! A rat will do anything to save a friend, even if that means acting sneaky towards the government. It also helps there's additional allies along the way.
- Inferno Wrangler: The circus is in town, but when you enter, you don't leave. Because you're the star for the animals here. That is, until animal lovers come about and ensure that this circus gets shut down for good.
- Amon Tah-k Down: Remember the spirit from a while back? The Rockello family is trying to get the curse back in on it. Alas for them, there are more destructive forces at play that say no.
- Woebegone Western: The hit western comedy film Bandolero is missing its star actor, and star horse. Maybe the pressure got to them, but they need to return! The show must go on!
- Under the Weather - Mole creatures have taken over a weather center and need to be dealt with. But when the truth is learned, the moles are aided in getting the humans out of the weather center.
- Magic Trumps Science - Many magic users have tried to sneak into a science center to upload a thing, and all have failed. But one illusionist will get in and do what needs to be done.
- Rest in Peace, Kyle - Alvanz has been captured by mean cave city folk. And in the course of bringing him back, a kind guard named Kyle has a very untimely passing.
- The Last Wish of Dalus - A temple guardian guards a chamber where a sole wish can be granted. One lone dragonslayer plans to help get the wish, even sacrificing his own means to get it.
- Silverhead - A small family feud has resulted in a locket being stolen. And it must be taken back in a dinner party.
Level Up — Andre Reyes
Current level 6. Promoting to level 7 requires 1 more completed missions (17 / 18 recorded). Add named missions below or select credits, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.
- Rebel Cry Shouting out during criminal acts provides a stronger influence to join.
- Rebel Defiance (Compound)Criminal acts during Aufruhr weaken nearby authority figures' resolve.
- Rebel Might (Compound)Strength increases the more acts are done. compounding
- Commandante's Grant Pitch details regarding setting to increase writ's credibility.
- Commandante's Right Pitching further details increases credibility further. compounding