Annabelle Cyrington
Character Info
Class: Brainiac
Level: 3
Owner: Aleyanna (Tim)
V1: Need 3 more
missions to reach level 4
V2: Need 1 more
missions to reach level 4
Completed Missions: 6
Commissary Reward: 3
Personality
Recent Missions
No missions yet. Add one below or from the Missions page.
Stats
Vitality: +
Might:
Resilience:
Spirit:
Arcane:
Will:
Sensory: +
Reflex:
Vigor:
Skill: + +
Intelligence: + + + +
Luck: + +
Class Abilities
Ability Perks
Behold! - Patented Product Production: If a teammate is in low distance, Behold, will produce a copy of the item for them.
Your Only Weakness! - Group 'Therapy': Ability can be extended to one other person besides the original target
Signature Gear
Appearance
19 years old, 5'2", 110 pounds, slim build. Black hair in a small ponytail, she wears a white lab coat, and under it is a brown blazer, brown slacks, and fancy boots. Her powersuit is a little on the bulkier side, and when it is active, one would note a glowing weak spot in the front, down around the midsection. Otherwise, what she has on her is stowed in her lab coat.
Background
Annabelle is a child prodigy. She is a genius in her own right. She graduated high school early, and got her Masters from Cinderbrook University when she was 18. They immediately gave her a teaching position in physics, and even that was not enough for her genius. No, that was when the Enclave came calling, and she gladly accepted, if only to enlighten more minds.
Flavor
Specialist in physics, nanotechnology, and other sorts of those fun science things.
Cinderbrook University has your West Coast Southern California vibes. So imagine people are surfing, biking/skating, etc. when they aren't cramming books.
She's a friendly rival to Sarah Albion (my inventor)
- Sparrow's Flight: Working with a fellow brainiac and a thane, Annabelle helps free a computer AI. The vibes help immensely between the pair.
- Peaches & Greens: Annabelle and company need to help get a formula working for a royal apothecary. And apparently, the machine has an AI inside. Thankfully, Annabelle knows what she is doing!
- Mad 9: Snowblind: Annabelle, Viktor, and No. 9 save Christmas. By causing so many avalanches!
- Train Breaks the Deep: Annabelle and team go to an oil rig to uncover some mysteries. And also stop a train trying to careen with it.
- Behold, a Mole!: Mole creatures are stealing robots. Annabelle helps in finding them.
- Do Dreamers Dream of Waking: Dreams, time loops, and more! Annabelle and team convince a dreamer to wake up, in space.