Ank'Caine (Caine)
Aspirant v1
Character Info
Class: Freerunner
Level: 1
Owner: Moebean
V1: Need 2 more missions to reach level 2
Completed Missions: 0
Commissary Reward: 0
Personality
Recent Missions
No missions yet. Add one below or from the Missions page.
Stats
Class Abilities
Encourage allies or goad enemies into following you, helping or hindering them, respectively in the process.
Essence Cost: Mid
Max Duration: Mid
Cooldown: Mid
Paired Action: Touch any number of targets then immediately run away from them; ability ends if any catch up.
- Affected allies gain up to decently enhanced speed and agility scaling on how effectively you cheer them on; affected enemies are up to substantially compelled to keep following you, no matter how difficult, scaling on how effectively you taunt them.
- Ability ends instantly once all targets stop actively pursuing the user,whether because they choose to or physically cannot.
An enormously empowered jump, tens of times greater than a normal human’s, that draws the eyes of onlookers and protects the user from enemy attacks.
Essence Cost: Mid
Cooldown: Low
Paired Action: Take a large running start to your jump while broadcasting your intentions as conspicuously as possible.
- Protection takes the form of an invisible force pushing incoming attacks off-course. Lasts solely for the duration of the jump.
≫ The more death-defying and impressive the user’s jump is to onlookers, the more effective its protection and eye-catching capacities (Mid at max).
Pitch a conveniently-placed terrain feature, then use it to safely perform a boosted acrobatic movement.
Essence Cost: Low
Cooldown: Low
Paired Action: Purposefully approach the chosen piece of scenery and incorporate it into a fitting stunt.
- Acrobatics are boosted scaling on how well they make use of the chosen feature.
≫ Egs. Swing around a flag pole sticking out of the side of a building to sling yourself up an entire floor; land back-first on a shop awning to bounce safely off of it like a trampoline; kick off the hood of an oncoming car to launch yourself over it unscathed.
Signature Gear
Branded athletic apparel offering ok environmental protection. Greatly reduces Green & Yellow Stamina Exhaustion (pg23), though Red remains normal. Enhances user’s prestige in the eyes of athletes and sports fans (no matter their sport of choice).
Pair of short baton weapons with perpendicular handles, exceptionally good at parrying. Uppercut-style strikes carry substantial VERTICAL knockback; user may dash after the target at incredible speed after knocking them airborne this way (Low cooldown).
Laced sporting shoes providing excellent grip. Substantially improves user’s jump height, running acceleration and deceleration, and general foot dexterity. Absorbs far more impact force than normal when landing falls with good form.
Appearance
Caine has a punky short kind of sharp haircut (dyed red) She is the child of both the handsome Saint & beautiful Nemi.
She’s pretty and she knows it.
She usually dresses in more masculine clothing, and loves streetwear. Her clothes are often times a leather jacket, black crop top and pants with a lot of belts.
She wears different earrings on every mission and has a lot of piercings. She is 18, and loves chaos.
Background
The daughter of Saint & Nemi, and sister to Sin (Sin'alari) She is the union between a human and vampire, the Dhampir.
She grew up moreso alongside her father Saint. While Nemi trained Sin, Saint gave Caine the freedom that she very much needed. Leading her to become a free spirit, who enjoys parkour, taking pictures and life.
After doing a bit of modeling on the side, she joined the Enclave through her parents profession, seeking something more. (Caine is kinda mean) and likes danger/adrenaline
Ideas
Glen & Glenda (Chucky), Saint & Nemi’s child. Ghostface (dbd) The evil twin. Ciri (Witcher) Dhampir
Level Up — Ank'Caine (Caine)
Current level 1. Promoting to level 2 requires 2 more successful missions (0 / 2). Add them below, then save.
Missing missions
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Stats
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Abilities
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