Izzyilia Parnassus
Aspirant v1
Character Info
Class: Vessel
Level: 4
Owner: Kadrien
V1: Need 6 more missions to reach level 5
Completed Missions: 8
Commissary Reward: 1
Personality
Recent Missions
No missions yet. Add one below or from the Missions page.
Stats
Class Abilities
Learn a personal secret about another person from an uncanny, disembodied voice; sharing this secret with others, however, will bring out the worst in them.
Essence Cost: Mid
Cooldown: Mid
Paired Action: Specify the target and topic you are interested in to your Conduit, then pause ominously as the voice enters your mind.
- This secret may ONLY be shared privately; doing so will “corrupt” the recipient, subtly exaggerating their worst personal flaws over time.
- The more brooding/introspective the target, the deeper the secrets that can be learned; if targeting another Player-Character, be sure to ask permission first.
- Any other Player whose character you are closely interacting with (or the Conduit, in the case of an NPC) may, with your permission, activate this ability on THEIR OWN character (though they cannot use it to learn secrets about you). This uses THEIR Essence pool and puts Insidious Whispers on a Low Cooldown.
≫ This will additionally “corrupt” the new user (as above) alongside any who they share the learned as normal (including you).
Spare a single person from the evil within you and protect them with a shadowy magical barrier while they remain close.
Essence Cost: Mid
Max Duration High
Cooldown: Mid
Paired Action: Portray a Turning Point demonstrating genuine gratitude, appreciation, or similar wholesome, positive feelings for chosen person.
- Renders target completely immune to ALL harm and negative effects sourced from you, including all your Gear, Abilities, Manifestations, etc. While they are directly interacting with you in a genuinely uplifting manner, your Defiance is substantially enhanced.
- Magical barrier will only appear when target is threatened; provides substantial protection against physical and magical threats alike.
≫ This, plus Fill the Void’s other effects, fades over a Low Duration if the target moves too far away to regularly interact with the user. - Cooldown begins on use, but only one target can be affected at a time.
Become possessed by the deadly presence within you, gaining huge magical power and healing yourself while causing magical harm.
Max Essence Cost: High
Max Duration: High
Cooldown: Mid
Paired Action: Portray aTurning Point showing your character overwhelmed by fear, hatred, or a similar negative emotion. Must act unpredictably malicious and destructive while this ability lasts.
- Up to dramatically boosts all damaging Manifestations the user produces and similarly reduces limitations on how often Manifesting can be done.
≫ These boosts scale on the poignancy of the Paired Action; Essence Cost and Duration ALSO scale up in this way.
≫ Healing receive disproportionate to the amount of harm caused by a given magic and is NOT limited to just Manifestation. - This is an incredibly potent Altered State – the user should be all but unrecognizable in their behavior, though they may still work towards the same loose goals.
Ability Perks
Level 2: "Switch" - once per ETD, pitch an alter to take the front.
Signature Gear
Modest, religious dress offering decent magical protection; makes others inclined to perceive the user as pure, blessed, or even sacred.
Ornamental blade, impractical for combat. Fittingly incorporate into a drawn-out Paired Action (ritualistically draw blood, slice up herbs, etc.) to somewhat improve that Ability’s power.
A single radiant gem (max 1 per mission); imbibe over a Low-Mid Duration (readily interrupted) to receive Mid power healing and restore one full Essence Threshold. Intensely coveted by any who see it, especially during imbibing.
Stylized images daubed on the body, offering some protection against magic. When facing serious threat, empowers Defiance (see pg 27) with up to Mid impact based on the courage being demonstrated by the user.
One-handed sword with a small cross guard and high hacking power for its size. If lost or destroyed, may be drawn, good as new, from the body of a recently-slain enemy.
Set of consecrated candles (max 3 per mission), magically lit at will. Each steadily works to dispel/suppress lingering non-ally magics nearby while lit – the longer it is kept in a single area, the more thoroughly it cleanses it. Mid Duration.
Additional Gear Deprecated
This field is deprecated. Use Common Items instead.
Common Item: Heater shield.
Appearance
Izzy is 19 years old. 5"3" tall with sickly pale skin, long unkempt blonde hair and thin frame. Izzy wears a thin, sheer, sleeveless black dress. Izzy has hundreds of crisscrossing scars that start at her collarbone and travel down her torso, arms (ending at her wrists) and legs (ending at her ankles). These scars seem to form runic like symbols that shift depending on which face of the triad is in her ear. (Sin, vine like, almost sensual. Rin, chaotic and seem to writhe when not looking directly at them. Isht, Ordered runic symbols in rows and columns.)
Background
Izzy is the younger sister to Nemi. She idolized Nemi growing up because Nemi was always so healthy and grew so quickly. Izzy spent a great deal of her childhood sick and weak due to being groomed to host the Eldritch horror that her parents were bargaining with. When she was 10 her parents decided it was time to start preparing her to be the Vessel for Sin-Rin-Isht. She saw Nemi at the door, but couldn't tell her to run. After Nemi ran away Izzy was not upset, she was happy the sister she loved would be safe. The next year was full of torturous rituals and pain for Izzy, though she never broke, despite being only 11 at the time. When Nemi stormed the castle and was about to be ripped apart by the monstrosities unleashed by Sin-Rin-Isht, Izzy knew that she had to take Sin-Rin-Isht into herself to save her beloved sister..... so she did. Some 9 years later and Izzy was finally free. She has no idea what to do with this freedom or how to actually relate to the people around her.
Flavor
Dark Entity: Sin-Rin-Isht. (Izzy has DID, she can talk with each alter and they can talk with her as well. Each one has certain triggers that could allow them to take the front.)
- Seductress (Sin)- low morals, no principals and manipulative. (Feminine, seductive voice)
- Nut Job (Rin)- Impulsive, aggressive and no remorse. (Feminine almost crazed voice, full of intrusive thoughts (The crazier the better))
- Literal Deity (Isht)- Superiority, Self importance and Entitlement. (Masculine, disdainful voice. tends to want to show off and be the center of attention/fear.)
Ideas
Spirit: Self-sacrificing Will: Rebellious Resilience: Grim.
Izzy tends to not care about life in general, though she does tend to value hers. The full on exeption to this is if someone shows her genuine compassion, care or affection. She longs for these things, but her past has made her give up hoping.
Level Up — Izzyilia Parnassus
Current level 4. Promoting to level 5 requires 2 more successful missions (8 / 10). Add them below, then save.
Missing missions
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Stats
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Abilities
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