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Sean Linus McKeleroy v2

Advent v1

Character Info

Class: Wanderer

Level: 2

V1: Need 3 more missions to reach level 3

Completed Missions: 2

Commissary Reward: 2

Personality

Optimistic Compassionate Cheeky

Recent Missions

No missions yet. Add one below or from the Missions page.

Stats

Vitality
Might
Resilience
Spirit
Arcane
Will
Sensory
Reflex
Vigor
Skill
Intelligence
Luck

Edit the point values for each stat. Total: 0.

Vitality
Might
Resilience
Spirit
Arcane
Will
Sensory
Reflex
Vigor
Skill
Intelligence
Luck

Class Abilities

By the Wayside
Familiar Face
Fork in the Road

Ability Perks

  1. Path Less Traveled - Paired action: Spontaneously commit to an unconventional route with a fitting destination in mind.
  • Travel the chosen route far faster and smoother than might be expected, while largely protected from innate dangers along the way.
  • You are much less likely to be noticed by non-allies for the duration.
  • Cleverness and eccentricity increase effect; convenience and illogical routing cause the ability to fail.
  • You may bring one ally with you at the cost of the ability's efficacy by making your enthusiastic pitch to them as part of the paired action.
  • Mid Cost, Mid Cooldown.
  1. By the Wayside - By examining a newfound object with interest and care, you infuse it with a one-time use power.
  • Added Perk: Imbue the found object with positive energy and a whimsical glow. When picked up, the energy encourages the whimsy within the holder. (Is activated by being picked up; upon which the energy is expended)
  • Low Cost, Low Cooldown.
  1. Familiar Face - Establish a relationship with either an already known NPC, or an NPC without much background establishment. Regardless of absurdity, pros/cons must be proportionate to NPC's importance.
  • Mid Cost, Mid Cooldown.

Signature Gear

Satchel
Walking Stick
Waypoints

Additional Gear Deprecated

This field is deprecated. Use Common Items instead.

  1. Satchel - Filled with a small collection of river rocks and various baubles made of cured and dried flowers (like rings and crowns) made to fit him. When the opportunity presents itself, dried foods will be secreted away into the satchel for snacks or treats to share with animals or the homeless.
  2. Walking Stick - A carefully chosen and gnarled branch containing a small hollow at the top for a piece of jewelry to be slotted into whenever he feels like being fancy. Has a minor effect to present him as less hostile than an onlooker may have previously believed.
  3. Waypoints - Six small objects with some small essence stored in it. The object holds a small 5-word message only retrievable by an ally.
  4. Exotic Parure - A collection of mismatched Jewelry, gathered over many travels that provides some Magic Protection and - when talking about a specific piece - a focus point for intrigue and xenophilia.

Appearance

Fair-skinned and orange-haired, Sean is a bright-eyed man with the energy of someone several decades younger than he is. Despite being in his early-thirties, he is easily distracted by the beauty of the natural world and is often found skipping rocks over water, or plucking flowers to weave into temporary jewelry.
To match this love of nature, his clothes tend toward more earthy tones but have the design of something more wealthy and sophisticated, almost like a soft mockery of worldly wealth. His voice sounds like a laugh when happy, but like a thunderous growl when angered, leaving little imagination to his emotional state at any given time.