Sol Deceased
Advent v1
Character Info
Class: Shonen
Level: 4
Owner: detour
V1: Need 7 more missions to reach level 5
Completed Missions: 7
Commissary Reward: 2
Personality
Recent Missions
-
Sol's Last Stand
Nov 22, 2025 - success -
Deft Delf
Nov 9, 2025 - success -
Moles, Motorcycles, and Military Munchkins
Sep 6, 2025 - success -
Teen Angst Anarchy
Sep 6, 2025 - success -
Callamaty
Sep 6, 2025 - success
Stats
Class Abilities
Greatly enhance your speed at the cost of additional Stamina expenditure, optionally teleporting right next to a nearby enemy.
Essence Cost: Low
Duration Low
Cooldown: Low
Paired Action: Comment on how someone has underestimated you, disrespected you, or similar.
- Teleport must put the user within melee striking distance of an enemy within a Low Range that the user is physically capable of reaching.
≫ This may only be used once per Ability activation and incurs an additional Mid Stamina Cost.
Swear a meaningful vow in order to heal minor injuries, stabilize severe ones, and bypass one of your current Cooldowns.
Essence Cost: Mid-High
Cooldown: Mid
Paired Action: Portray a Turning Point showing your character swearing the vow, emphasizing its personal importance to them.
- Cost scales on the length of theCooldown you are trying to bypass (Mid at maximum).
- The user must wholeheartedly attempt to fulfill their vow until they succeed or for the remainder of the mission.
≫ This is a significant Altered State, meaning that the Conduit may enforce it if not sufficiently portrayed.
≫ An incomplete vow may be reaffirmed with future uses of Never Say Die, though this must raise the personal stakes and deepen the Altered State.
A single, devastating magical attack that grows stronger the longer you have been fighting its target.
Essence Cost: Mid-High
Cooldown: Low
Paired Action: Put all your focus into elaborately “charging up” the attack, then dramatically announce its name while unleashing it.
- Should be functionally treated as a disproportionately powerful, purely offensive Manifestation (pg25).
- Prolonging the Paired Action will increase this Ability’s area of effect, letting it affect more than just its primary target, though this will also increase its Cost.
- Ultimate Strike may only be used ONCE per target per mission.
Ability Perks
Limit Break
- Fire Double: Activating the teleport leaves behind a fire clone
- Fire Clone: The fire clone attacks your enemies for the duration
- Kamikaze Clone: the fire clone will explode when the ability ends
Signature Gear
A single small berry. Instantly stabilize all injuries when consumed, no matter how severe, restores one full Stamina Threshold, and causes the consumer to enter an Altered State of extreme over confidence for a Mid Duration.
Cloth headband providing some mental protection. User may portray a Turning Point of suicidal bravery and great personal sacrifice to grant up to a Mid boost to the impact of their next immediate attack. Mid Cooldown.
Timeworn legendary weapon, old and damaged. Activate with a short prayer to revert the blade to its former glory, making it dramatically more deadly and durable and gaining a Pitched (pg24) magical effect for a Low Duration. Mid Cooldown.
Small cloud, only large enough for its user, that may be stood atop and flown at great speeds. Summoned under the feet of the user at will but may only fly a Low distance before vanishing. Mid Cooldown.
Martial arts uniform. Activate with a resolute shout to generate an energy aura around the user, heightening their expressiveness and granting Mid magic protection and bonus magical damage to unarmed strikes. Lasts until user stops fighting. Mid Cooldown.
Weighted bands that significantly encumber the arms and legs, increasing Stamina Costs. Remove to gain bonus speed and strength for a Mid Duration, scaling on how relevant the weights’ encumbrance has been since mission start or last removal.
Appearance
Average height, male, bald, tan skin. Yellow-golden colored eyes.
Skins:
- Gi: sleeveless kung fu style gi with frog fasteners. Red with gold trim and a stylized flaming fist insignia over the left breast. Aura: white fire
- Training weights: iron prayer bead bracelets and huge (softball-sized) iron prayer bead necklace (Akuma style). Each bead is engraved with a symbol representing an aspect of the goddess (justice, purity, fire, etc) painted in gold.
- Ancestral Sword: Jian-style black blade sword with runes carved on it that burn
- Divine Fruit: a berry-sized white peach
- Flying Cloud: fiery golden appearance like a cloud during sunset
Background
Sol is a member of the Order of Righteous Fire a monastery of warrior monks dedicated to Seraphelle, goddess of justice, purity, and fire. Those who believe they have a pure flame in their hearts can choose to undergo the Rite of Purification. most fail and are consumed. If one survives, they are blessed by Seraphelle and become a Firesworn. Firesworn dedicate their lives to bringing justice and light to the furthest reaches of Manifold in the name of Seraphelle. Sol is one of the only living Firesworn.
- Sol is a vegetarian
- Sol is an orphan, taken in to the monastary at a young age.
Flavor
- Agni and Sol. Discussed their mutual feelings of concern over doing good vs doing what the Enclave has instructed them. Ended with Sol taking Agni as an apprentice, teaching him kata to help him keep his fire magic under control. Sol's sees this as an opportunity to mold someone blessed by Seraphelle in the proper ways of justice.
Ideas
Sol is likely going to have a freedom fighter arc. he has been realizing that order is not necessarily justice.
Level Up — Sol
Current level 4. Promoting to level 5 requires 3 more successful missions (7 / 10). Add them below, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.