D’Jacquaux
Advent v1
Character Info
Class: Oddball
Level: 2
Owner: detour
V1: Need 2 more missions to reach level 3
Completed Missions: 3
Commissary Reward: 2
Personality
Recent Missions
-
Bizarre Cultural Practices
Feb 16, 2026 - success -
I Want To See The Room With The Secret Artifact
Feb 16, 2026 - success -
Drilling for Freedom
Feb 16, 2026 - success
Stats
Class Abilities
Interrupt a conversation with a completely unrelated topic, distracting the speakers and briefly causing them to forget what they were originally talking about.
Essence Cost: Low
Duration: Low
Cooldown: Low
Paired Action: Interject a wildly off-topic statement into a conversation.
- Non Sequitur is much more effective if your interruption’s topic actually captures the attention and interest of your targets; may fail outright if ignorable.
- This Ability will ALSO affect its user, completely distracting them and causing them to forget what they were doing while it lasts.
Suggest a ridiculously simple solution to a problem to have that solution suddenly work.
Essence Cost: Mid-High
Cooldown: Mid
Paired Action: State your solution, then either try it yourself or prompt someone else to do so.
- Cost scales with the implausibility of the solution actually working (without the user bringing it up). May fail outright if the problem is too complex/vast or if no one actually tries the proposed solution.
- If any character—besides user or someone they prompt—tries the solution, it is highly liable to backfire on them.
- Any other player whose character is in earshot of the user may, with your permission, activate this Ability THEMSELVES, with their solution coming from your character’s mouth. This uses THEIR character’s Essence but puts Captain Obvious on its normal Cooldown.
Enter a heady ramble fueled by imagination and memories, culminating in you snapping back to reality with a powerful Insight into a problem you are currently facing.
Essence Cost: Mid-High
Max Duration Mid
Cooldown: Mid-High
Paired Action: Portray a Turning Point (pg27) showing your character lapsing into excitable nonsense, babbling about memories, intrusive thoughts, or similar that their present situation reminds them of.
- Rambling counts as an Altered State (pg31); user’s train of thought MUST follow some sort of internal logic, even if not one grounded in reality.
≫ Unlike most Altered States, user chooses when to end this Ability. Insight power, Cost, and Cooldown all increases the longer it is maintained for. - While rambling, your Conduit and fellow players may make Luck Pitches on your character’s behalf, more powerful than what your own Luck Stat could normally provide and further empowered if they thematically tie in with the current contents of your ramble.
- Significantly jarring or startling the user may cause Head in the Clouds to end (though still granting an Insight).
Ability Perks
None
Signature Gear
Sock puppet, particularly susceptible to its owner’s Luck Pitches. User’s voice may emit from it at will with a shifted pitch and timbre. Once per mission, Mr. Sock may speak with its own voice and sapience (narrated by source player).
Set of 5 small tokens scattered around the current mission’s setting and found via Luck Pitches (much more easily by the owner). Finding one grants a relevant Insight about the mission’s plot. Collecting them grants increasing mental protection to the owner.
Set of 3 slips of paper, embellished with nonsensical “credentials”. Expend one while doing something wildly eccentric (but clearly not malicious) to strongly compel onlookers to not interfere or even judge you for it for a Mid Duration.
Handheld gizmo, reminiscent of an everyday machine. Holds a different supernatural function each mission, relevant to the task at hand, with 1-3 uses depending on impact. This function is unknown to the owner, discovered through experimentation & Insights.
Goofy, handmade head covering. If the user believes that something unexpected or innocuous is harmful and goes out of their way to tell others about it, this hat will provide powerful protection from that specific thing. Allies they convince receive lesser protection.
Appearance
4ft tall white skin, pink fronds around his face, neon orange bioluminescent spots. Wears wide pants with suspenders.
Skins:
- Doohickey (Crystalized Dream Fragment - sea glass)
- Lost Marbles (Jar labeled 'Spare Timelines')
- Mr. Sock (Harry Hardhat)
- Weirdness Coupons
Background
D’Jacquaux (pronounced Jocko) is an anthropomorphic axolotl found by the Enclave in an abandoned underwater sanctuary he calls the Undreaming Grotto — "where ideas that are forgotten go". He claims to be the reincarnated personification of the greatest verse ever forgotten by the greatest poet that ever forgot to become a poet.
Level Up — D’Jacquaux
Current level 2. Promoting to level 3 requires 1 more successful missions (3 / 4). Add them below, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.