Striker the Strongman
Advent v1
Character Info
Class: Bogatyr
Level: 3
Owner: Moebean
V1: Need 4 more missions to reach level 4
Completed Missions: 5
Commissary Reward: 1
Personality
Recent Missions
-
Tunnel of Thrills
Mar 29, 2025 - success -
Exploding Potatoes
Mar 27, 2025 - success -
The Dying Disease
Mar 13, 2025 - success -
A Touch of Solar Flair
Invalid date - success -
Get Tilted
Sep 14, 2024 - success
Stats
Class Abilities
Conjure a mundane item after doing a favor for someone, later transforming it into a powerful magical weapon or tool.
Essence Cost: Mid
Active Duration: Mid
Cooldown: Mid
Paired Action: Acknowledge your target’s gratitude to receive the original item, later invoking their name alongside a request for the favor to be returned (even if they can’t hear you) to transform it.
- Initial item is acquired immediately after doing the originating favor and must be superficially useless; both it and its transformation are Pitched by the user and must be thematically linked both to this favor and to each other (even if their functions are completely different).
≫ Eg. Saving a king’s life might yield a gold coin with his face on it, later transforming into a mighty golden shield emblazoned with his heraldry. - The transformation can have up to High power, notably stronger than Class Gear, including fitting magical properties also Pitched by the user.
≫This power scales on the magnitude of the original favor and the poignancy of the target’s expressed gratitude to the user.
Briefly animate a weapon or tool to perform a task by itself.
Essence Cost: Low
Duration: Low
Cooldown: Mid
Paired Action: Fiercely strain while portraying intense pain and exertion.
- Animated objects will hover around while moving to and performing their task and – the harder your initiating throw, the faster they will go.
- The simpler and more congruent a task is with the intended use of the object, the more efficiently they will perform it.
≫ Eg. A sword will fight better than a kitchen knife but would have more trouble prepping food. - Ends early if the task is completed, but can end early if the object is thwarted (defeated by an enemy, pinned by falling debris, etc.) or the task is too substantial.
Lock an enemy into a harmless duel with you, during which neither party can sustain a serious wound.
Essence Cost: Mid
Max Duration: Mid
Cooldown: Mid
Paired Action: Confidently mock and goad the target; the ability will only activate if THEY initiate the fight.
- Bodily damage dealt by both parties is dramatically reduced, rarely exceeding scratches and bruises. Instead, successful blows will proportionately make target more frustrated, flustered, and/or resentful while also sapping their dignity (even affecting their physical appearance, making them look more disheveled).
≫ After either party has sustained several blows, a particularly spectacular hit may end the ability early, causing further damage to be sustained as normal. - All beings besides the user and their target will be strongly compelled to not interfere in any way.
≫ Major moments during the duel (substantial blows, interpersonal moments, etc.) draw bystanders attention (Mid power).
Ability Perks
Entry of the Gladiators (Perk) During the duel initiated by Trading Blows, both parties must perform their own Circus Act.
Delusions of Grandeur (Perk) Even if the target of Friend in Need is not particularly thankful for your help, you can pitch a Reasonable explanation for why you think they are, to receive the mundane item.
Signature Gear
Heavy wooden club, wielded hand-and-a-half, with good power but little finesse. Low bonus knockback, which improves up to High as your target feels more humiliated and/or frustrated.
Plain linen shirt, rendering the user more approachable and trustworthy to common folk. Magically embroidered with tales of great deeds performed on-mission, Pitched as they occur, conveyed subconsciously to observers with far greater perceived impressiveness.
Conical helmet with nose guard and cheek plates, notably durable. While wearing the helmet, allies & neutrals will see the user as more heroic; while NOT wearing the helmet, enemies will see the user as posing less of a threat (both assuming congruent behavior).
Stylized images daubed on the body, offering some protection against magic. When facing serious threat, empowers Defiance (see pg 27) with up to Mid impact based on the courage being demonstrated by the user.
Full of simple tools for manual labor and handicraft (appropriate to the character’s background) accessed via Pitches, all of which the user is guaranteed to be proficient with.
Additional Gear Deprecated
This field is deprecated. Use Common Items instead.
Common Item - Dragon Figurehead. A wooden head turned into a hobby horse. May be used to dash Low Distance quickly while spewing paint once per mission
Appearance
Striker the Strongman is 31 years old! He has been preforming in the circus since the age of 11 and as such has the highly muscled form of a strongman! (6”5)
He is bald and has a bright pink bushy mustache which he takes great pride in! He often wears a white tank top, which is stretched due to his muscle mass, and wears a red belt with a golden front-piece and a star in the middle.
His pants are stretchy to account for all the strenuous activities he preforms in the circus and are striped red & white. He wears knee-high black boots with golden clasps.
Striker also wears two black arm braces & a dunce cap with a giant red D painted on top of it.
(He believes it was a gift from his childhood from the only teacher who ever appeared to be nice to him and as such always wears it, not understanding the negative connotations)
(Skin) Bludgeon - A giant dumbbell
(Skin) Vyshyvanka - White linen tank top
(Skin) Spangenhelm - Dunce hat (With a giant red D on it)
(Skin) Toolbox - A small cannon that’s bigger on the inside, full of items that Striker might need during missions. This cannon is non functional only holding as storage. It looks like a typical circus cannon, with a bright red star on it and red & white stripes.
Background
Come one, come all to watch the performance of the strongest man alive! Striker the strongman! Once an orphan he ran away to join the circus for a better life and there he found a marvel of colorful characters who sought acceptance! No matter who you are, or what walks of life you travel, the Circus of Freaks welcomes you, because here, no one is strange.
Striker lived his life with all of his friends traveling the world and performing, however, behind the scenes his wondrous life had a dark secret and the Circus was torn apart because of it leaving Striker alone. Just when things grew bleak, Striker was contacted by a senior Agent of Enclave who was impressed by his might and fame!
As he received his badge he left the Circus for the first time in 20 years he made a vow to bring joy and wonder to all the worlds he traveled, everyone shall know the name Striker the Strongman!
Flavor
Established characters from Strikers backstory:
- Tony & Tobias, a pair of clowns (whom no one knows the true relations of) who use stilts in their routine.
- Jessabelle the acrobat who taught Striker how to dance
- Mrs. Dunningham who gave Striker his dunce cap
- Leonardo the fire breather who taught Striker how to breathe fire properly.
- Caron the Juggernaut Juggler, who taught Striker how to juggle.
- The ringmaster (deceased) Strikers father figure and leader of the circus.
Striker is now traumatized by potatoes due to the mission (Exploding potatoes)
Ideas
Inspired by Braum from League of Legends, Circus Strongman, Circus antics. Pure of heart, Dumb of ass. Cirque du freak, Marionetta (Webtoon)
Level Up — Striker the Strongman
Current level 3. Promoting to level 4 requires 2 more successful missions (5 / 7). Add them below, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.