Caroline is optimistic and cheerful and always tries to see the best in things. She won't let a temporary setback bring her down. Having been on numerous missions, she now exalts an air of confidence and a can do spirit, that would inspire others to give it their all. She won't hesitate to fight if need be, but will usually try to talk a foe down first/rely on social play.
In a mission, Caroline always try to do something good for any civilians. If she can't do it immediately in the mission, she will work on getting back there as soon as possible.
Previously, prior to the Enclave, she has left a couple of friends to die, when they told her to go despite her being able to save them. She is aiming to break that cycle.
Missions:
- Epsilon Gambit: First mission, and despite taking a licking from a helicopter minigun, she helped in getting a bank robber to calm down.
- The Wizard, The Fire, and the Basement: Collateral damage in stopping a wizard? Just another day for an Enclave agent.
- Metal Demon Magic: Bringing happiness back one dead metallic abomination at a time.
- Royal Rumble: Nemi and Caro team up again. And the opposing emperor king learns a deadly lesson of a deadly duo.
- Burn the House, Jack: The gunslinger gets into her groove, as she helps three other agents bring a bandit back in alive. And once again, fire is involved.
- The Thirsty Waterboy: Failed trial by combat. But then again, Waldrick didn't help his cause either. But, successful hug with her new friend Nemi!
- Blood for the Blood God: Stopping a blood god with ritual items from a friendly family. Best friend saves her via testudo shield wall.
- Magic Jello Time Crisis: Sorcerer could have been an issue. A helpful wanderer teammate ensured he was going to not be such.
- What a Horrible Night to Have a Werewolf Curse: Took a few nicks, but silver coach gun pellets are excellent werewolf repellent. Just ask the dead werewolf she used it on.
- Frosty Welcome: We Want Them Gone: Saved the manor from the darkness. Darkness learned that he could not mentally mess with Caroline.
- Wedding Crushers: Helped with a wedding. Took down two champions. Do not make her upset.
- Lies and Waters: Teams up with a librarian to recover a book. They also end up recovering a key as well, starting peace between elves and naiads.
- Guns, gore and g-g-glitches: Emergency ping in to help new agents with a game. Lots of zombies, some headshots.
- P For...: Storm the castle to save Izzy. And along the way, introduce a castle to P4, with very much unexpected results.
- Jocker's Wild: Big brother type game show, where Caroline has to help a teammate win. She also gets one of the competitors to help out with it, everyone wins.
- Shields Up! Thunder Shots!: Superhero action on a ski resort. Caroline works with a thane and thunderbird to help take down a monster. She also kind of brings the pep to the event.
- The Fast & The Zaniness: Get badgers in a trenchcoat to safety. They are princes after all that can take over the kingdom. A lot of shooting transpires, as Caroline takes on robots and candycane men.
- Chinchillin': Save the tiny chinchilla hivemind. And while you're at it, show off your marksmanship up close and from afar.
- Soulless Lands, Chapter 1: Caroline and friends help get gloves from monks. Nemi does most of the work though, but Caro does keep the other monk busy.
- Seekers of the Sun Chapter 4: Save the seekers from a predicament. It features Caro's long range quiet sniping, devil sticks a plenty, and finishing off the mean Dame Meliffany.
- Captain Hooky: Two sloops have played hooky, and it's up to Caroline, Wisp, and new member Hector to get them to rejoin the armada.
- Into the Woods: Into the woods to find out what's making children not talk. A success, and Caroline doesn't even need to fire her weapons.
- Demon Hunters: Rapid deployment onto an island to stop a demon with a ritual. Thankfully, Caroline is able to respond in spades, and also has strong teammates.
Conduit Mission Credit:
- Mission hosted; Pounce on de Nance: Evil lord had to be stopped who was harming peasants. Wheelchair bound Thane and fast freerunner kicked ass. Off screen mission: The Showdown. Caroline is tasked to be in a dueling competition with her revolvers. She was quick, and precise.
- Mission hosted; End to the Blood Pit: A massive arena brawl broadcast live on television. The ending was not what anyone expected with the announcer being eliminated, and the show ending. Off screen mission: Big Engine That Could. Caroline helps escort a train carrying supplies through enemy territory. No baddies are getting the relief food for those in need.
- Mission hosted; Ballroom Blitz: Three people go into a mansion to steal intelligence. The end result is it getting snagged, as well as causing all sorts of chaos. Off screen mission: Airship Antics. Caroline helps retake a captured airship. She shoots, and schmoozes her way, through the airship, reclaiming it for the contracted party.
- Mission hosted; Blood in the Bayou: Medical supplies were lost in a swamp camp ran by brigands. Oh, there were also evil swamp witches. Off screen mission: Sunrise Showdown. Caroline is tasked to be the fastest gun against a renowned sharpshooter. He was quick, but she was quicker.
- Mission hosted; Torture Tyrant: Evil baron loves torture, and causing suffering to his citizens. He ends up getting a nice taste of his own medicine. Off screen mission: Darts of Pleasure. In a rare twist, Caroline is tasked to partake in a darts competition. She uses her flourishes to take the top score.
- I Didn't Say She'd Be Alive: Success, royalty rescued. Thane takes a diplomatic approach rather than a kill all approach. Off screen mission: Trench Terror. Caro has to lead some gunslingers to take a trench for a kingdom. She stares down the evil baron and convinces him to stand down, establishing a ceasefire.
- The Show Must Go On: Oceanboat theatrical zaniness goes on. While two actors humor an audience, the Enclave must ensure their basic acts go off without a hitch. Off screen mission: Miss Me Deadly. A fearsome sniper is hunting down people in a town. Send one gunslinger in to deal with the problem, explosively.
- I Am The Tree: Some silly acrobat has wandered into a crazy nature cult. And guess what? He has to get out, courtesy of a earthy badger, an elven vessel, and a fancy infiltrator. Hosted mission: Treetop Terror. Another sporting adventure. This time, Caroline has to use her wit, vigor, and skill to partake in sharpshooting atop trees, vines, the works.
- A Lonely Cyclops: Vessel and Thunderbird go to remove a cyclops. Everyone is thinking they will fight the Cyclops. However, the thunderbird instead opts to seduce the cyclops. Hosted mission: Anchors Ahoy. Naval boarding action as Caroline protects a steamship and its valuable cargo. Eventually, she has to go board the hostile ship and deals with a hostile navy.
- Horsenado: Another noble rescue mission, but a thunderbird's stormbrewing sends horses up into a tornado. This time around, instead of talking the bandits down, they have to shoot them out. Hosted mission: Something Wicked This Gun Comes. A demonic gun is up for grabs by so many gunmen. Caroline has to stop them, and then destroy the gun.
- Kriegsminister Benzinkanister’d: Rebels take over a fort with guns aimed on a port district. Two noncombatant specialists go in and stop them, with zaniness abound. Hosted mission: Are You Not Entertrained? Caroline is brought in to teach gunslingers on how to survive an arena. And then, their skills are put to the test in the arena, as they come out on top.
- The Bloodless Bloodlet: Stop enough blood from flowing in an arena by any means. It involves evacuating the arena of all the fans, and then turning the duke's guards against him. Off screen mission: Would You Like Cries With That? - Caroline is serving up some orders. And some of those orders include schmoozing her way into backroom deals, and sabotaging them.
- It's Getting Hot in Here: An ice forge has been taken offline by a fire cult. The cult was dealt with, the book found to start the forge, and everyone joins in the chant to get it active. Off screen: Night of the Living Bread. What's this, bread monsters have come alive! And it's all up to a cute gunslinger to take care of them, and then convince their creator to not make them anymore.
- Manmade Moon Monsters: Agents go into a bioengineer base to recover the data from bio creatures. And along the way, learn that the base is very dark, very unethical, and an annoying PA system to boot as well. Off screen mission: Lunar Lunacy. Weird and zany critters from beyond the stars are coming to make others zany. And it's up to Caroline to stop the head honcho. There's panache, and a few quick shots to boot as well.
- The Royal Visit: First chapter of the Exford Kingdom Under Fire saga. Princess Elizabeth Cosworth needs an escort to various places in Northern Dells. And the Enclave is going to make sure she is safe no matter what. Off screen mission: The Duel. A renown marksman has challenged Caroline to a sniping duel of sorts, winner take all. And she isn't going to let some upstart beat her. Even after he tries to cheat his way out of accepting defeat.
- Scorched Earth Policy: Fiery melee soldiers and their brutal baron have been harassing folks for far too long. And it's up to the enclave to stop him. Big bloodlust follows. Hosted mission: The Trench Runner. Caroline has to navigate all the trenches to deliver an important message. And with all sorts of enemies around, it's going to take her wit and skills to survive.
- Bizarre Cultural Practices: A mysterious bongo that brings stability has been stolen. A ragtag team goes forth to recover said bongo. And all the while, they make the Dude run into so many problems.
- (Un)Stable Fable: The orb of Stabilitus has run into a problem. It's up to one brave librarian to go forth into the temple and restore its link to the world. All while avoiding all sorts of problems from the future!
- Pulled Pork Panic: What happens when a famous chef's pulled pork nacho recipe goes missing? Well, send in an oddball to figure out who took it.
- Unburnt Bridges: Someone has stolen Caroline's fancy new prototype! And who else to recover it but her friend Ardis. Freerunning frolics in the jungle!
- Off the Rails: Some fierce canine-like folks have taken over a factory, and are causing production to go south! The only way they can be stopped is through quick action, and quick sleight of hand also.
Key flavor notes:
- Grew up in a port city, has some familiarity with fishing as a result
- She comes from nobility, her branch of the family are smiths (started as blacksmiths, transitioned into gunsmiths)
- Did a couple of city watches and militia patrols. Some at night, wants to be prepared for it.
- Gone on a few magic themed missions, world she comes from is magically inclined.
- Has a gun shop, would carry around extra supplies (i.e. bullet casings and gunpowder)
Satchel Items:
Medical supplies based on gunsmithing work: Burn cream, bandages, bandage clips, stitches
Gunpowder, bullet casings.
Knecht: A new employee to Denton Firearms, who clearly didn't read the contract saying anyone can be sent on field missions. He carries the hand cannon.