Shady
Advent v1
Character Info
Class: Gunslinger
Level: 1
V1: Need 1 more missions to reach level 2
Completed Missions: 1
Commissary Reward: 1
Personality
Recent Missions
-
"A Flat" Cultist
Apr 18, 2026 - success
Stats
Class Abilities
Signature Gear
Appearance
Grey rumpled 3 peice suit, shined shoes, matching fedora (rekinned cowboy hat). Always has his eyes covered in darkness no matter lightning conditions or how he tilts his head. Hides it with fedora and sunglasses
Background
From a world invaded by some Lovecraftian nonsense. Said Things-That-Should-Not-BE liked Art Deco and 1930's style things so much that when they establish their global government, they made all that stay the same even as technology advanced (up to Today's tech level, phones and "FlipFlap" (TikTok reskin) and all!
His parent were loyal cultists who offered him up for sacrifice as a baby, but he ended up at a boarding school for reasons. It was a military/super-solider training program type thing and just before he graduated, he got out. Which means he is AWOL and some weird horror MPs are after him.
He scraped by until he struck paydirt with PI work. Enclave picked him up after he solved a particularly difficult murder. Had his first mission in some 1920 looking NOLA rip off where evil cultists that hated music (what whack-a-mole job would come up with that for a dogma) were trying to stop a party. It was good work (this would be the "A Flat" Cultist mission 4/18/2026).
Little does he know that his cultists parents actually made sure their son made it into the that program to keep him safe, and they are part of a growing anti-occupation force that seeks to rid the world of its cosmological horror autocracy. Which might spell more trouble for him in the future!
Level Up — Shady
Current level 1. Promoting to level 2 requires 1 more successful missions (1 / 2). Add them below, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.