Clara Hetzingberger

Clara Hetzingberger

Character Info

Class: Freerunner

Level: 6

Owner: Aleyanna (Tim)

V1: Need 10 more missions to reach level 7
V2: Need 1 more missions to reach level 7

Completed Missions: 17

Commissary Reward: 3

Personality

Enthusiastic Ingratiating Showoffish

Recent Missions

No missions yet

Stats

Vitality: +

Might: + +

Resilience: +

Spirit:

Arcane:

Will: +

Sensory: +

Reflex: + + +

Vigor: + + + + +

Skill: + +

Intelligence:

Luck:

Class Abilities

Tag, You're It
Hangtime
Derive

Ability Perks

Hangtime: Impact Site - Create a knockback effect on landing, power scales proportionate to how high jump was.
Mind the Gap: Impact Site compound - Friends and allies aren't affected by knockback.
Get Some Air!: Impact site compound - Can direct knockback power in cone to single target.
Chirping: Tag Your It is activated by shouting at allies or enemies in earshot.
Locker Room Banter: Chirping compound - Repeated taunts/encouragement can prolong Tag.

Class Gear

Sneakers
Tonfa
Energy Drink
Grapple Gun
Feathered Cloak
Coiling Serpent
Earpiece
Sportwear
Spangenhelm

Additional Gear

Appearance

Clara is a 5'6" 175 pound former Pummelball (a weird hybrid of pugel stick brawling, gaelic football, and american football) champion. She has brown shoulder length hair, fair skin, and a muscular athletic build. Her athletic gear is her Pummelball uniform, composed of a red and black jersey, white three quarter length pants, and grey stockings. Her sneakers are black. The tonfas are made to look like small pugel sticks, but with a specialized grip to allow for better striking. And her energy drinks are 'Zoom Aroyo City Grape' branded, with her on the can. The coiled serpent is a small 4 foot long gaboon viper, in red and black stripes (name is Clarence). The feathered cape is a team flag tied on her back. Her Spangenhelm is her pummelball helmet, which resembles an American Football helmet; it is black, has silver number 48s on the sides, and a red viper on the back.

Background

At the young age of 29, she had managed to lead her Pummelball team, the Aroyo City Vipers, to ten straight World Pummelball championships. On the team, she served as a forward striker, either running circles and brawling the lightly built defenders, or dashing the ball to the goal. In her last championship final, she faced off against a team of Enclave agents who were hired to try and stop her team. And she simply smoked the competition. Impressed with her footwork, and her skills, she was given the opportunity to join the Enclave. She readily accepted, having beat every record she could in Pummelball.

Flavor

Pummelball: The defending team kicks a circular ball to the lead off striker on the attacking team, and they must run it back to their goal. Along the way, they must ensure the ball is passed to others frequently. Pugel sticks can be used to keep defenders at bay, but only two strikes allowed while carrying the ball.

Clara is good at shouting to get attention. After all, she has had to shout to get her teammates to toss the ball to her so she could score.

Mission List:

  1. Ground Madness: Trial by fire of running. Lots of running from crazed individuals to find some idols to get a magister into a secure chamber. Also toss in some acrobatic flair and jumps for good measure, and energy drinks too!
  2. Disc Run: Ex Enclave agent steals a magic disc, and it has to be recovered. Clara does her thing and just makes him chase her. Also, toss in some tonfa knockbacks to really ruin his day.
  3. Super Renaissance Kart: Zany madness as Clara helps a chariot rider goes for gold. Not even a knife to the shoulder and almost dying will stop her. Oh, and energy drinks for all.
  4. Goo F*** Yourself: Goo monsters on a space station! Not only does she has to solder a hole, but she has to stop the goo monsters.
  5. Silence, Sir Stomach: A kid stomach is crying! An unlikely trio comes together to silence him.
  6. Super Myth Bowl III: A big sporting event and Clara and Skjaldmaer have to score to win. Scoring by which means killing three competitors.
  7. Let Sleeping Frogs Lie: A frog monster has been swallowing partygoers in a swamp. Clara saves a lot of partygoers, then joins her team in striking at it, then calming it down.
  8. 'King' of the Hill: A monkey king has taken over a mountain and sent spirits to stop a new guardian from arriving. Clara has plans otherwise.
  9. Rumble in the Ruins: Clara and team have to ensure a tourney goes off successfully. What better way than to go into the ruins and stop the enemy attack.
  10. Moats in the Darkness: An arena has souls stolen from it. Clara, Siri, and Elspeth go and recover some badges as well from former Enclave agents.

Conduit Missions.

  1. My Alchemical Circus: A midnight goth carnival is in town. And the agents have to recover the keys to unlock the treasure. It's not what it seems though in the end, especially with what they find. Hosted Mission: Take Me Out of the Ball Game - There's an opposing ball team that needs to lose. And the only way there's a chance for them to lose is to deal with their star player. Cue the freerunner moving in to 'deal' with him.
  2. Skeleton Magical Girl
  3. Gold for Nothing, Rebels for Free
  4. My Little Wolf: Friendship's Magic
  5. Arrrgh-ony
  6. Newly-Dread
  7. Murder Bowl XXXVI: Victory At What Cost

Ideas