Crow
Character Info
Class: Gunslinger
Level: 5
Owner: detour
Need 0 more completed missions to reach level 6 (26 recorded).
Completed Missions: 19
Commissary Reward: 8
Perks earned: 4
Perks spent: 0
Perks remaining: 4
Personality
Recent Missions
-
Passing the Torch
May 24, 2026 - success -
Gemma, until next season...
Apr 5, 2026 - success -
Devil in a Pink Phone
Jul 15, 2025 - success -
Visceral Reaction
Mar 24, 2025 - success -
Dragonfly Daughter Dearest
Mar 20, 2025 - success
Stats
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
Baseline Might
Lift your own bodyweight.
++ Resilience
Endure full-body immolation for over a minute.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
++ Sensory
Smell poison in a drink.
++++ Reflex
Comfortably land a 3-story drop unscathed.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
Ability Perks
Available: 1
Trickshot, Hexed Shot - when using Bad Penny to Trickshot, may Pitch a minor magical effect to occur after bouncing. Must utilize existing magic in the vicinity.
Shootout, Blasphemy - shots pierce magical defenses as effectively as physical defenses.
Stand-off, Mana Sense - When Stand-off ends prematurely, may dodge the next incoming magical attack more easily than normal.
Signature Gear
Tall hat with a wide rim, offering good mental protection. Nonenemies are more likely to conspire with the user if approached subtly and privately, and the user will instinctively know if their co-conspirator double-crosses them.
-
Predisposes any being approached subtly and privately towards conspiring with the owner.
- The owner will instinctively become aware if such a conspirator ever double-crosses them.
Small crossbow, able to be worn on the wrist; includes a pouch of 10 quarrels. Relatively low power and range but very easy to reload. Invisible (including quarrels) until aimed at a target; regains invisibility after a Mid Cooldown.
- Quarrels
- Low
- Power
- Low
- Effective Range
- Low
- This crossbow is harder to detect until the moment it is aimed at a target (Mid Cooldown).
Heavy pistol firing a retractable tether line at up to a Mid range. Deals no damage, but will quickly pull the user towards any terrain feature or large object the tether finds purchase on (much less effective on beings). Tether must fully retract before using again.
- Range
- Mid
-
Quickly pulls the owner towards any terrain feature or large object the tether finds purchase on, detaching once they reach it.
- Much less effective against beings and small objects, dealing minor damage and finding no purchase.
A flying pet, capable of carrying small items and following simple commands. Maybe recalled at will telepathically. By looking to the sky and focusing intently, user may see through its eyes; Mid cooldown.
- May be telepathically recalled to the owner’s side at all.
-
You may Pitch that a being knows of your character and recognizes this bird as their emissary (Mid Cooldown).
- Your character becomes aware when this happens and may send that being a Mid-length telepathic message.
Common Items
Bad Penny. a silver dollar coin. “Cursed” to always return to Crow (in its original state) after a short time.
Bowie Knife. 11-inch full tang steel blade. Brass guard, hardwood handle. Held in a leather sheath at his left hip.
Appearance
27 years old. 6”, 190 lbs, athletic build. Tan skin, stubbled beard at all times.
Background
Weird west setting
Real name: ROT13(Ryvnf Jenguobar)
Crow was the son of a young woman who was her village’s apothecary and healer. One day while he was out gathering herbs, a posse of fanatical witch hunters known as the Hexhunters descended on their hut and murdered his mother, denouncing her work as witchcraft. When he returned, they lied and told him his mother had been killed by bandits that they were chasing. They took him in and indoctrinated him into their beliefs. When he came of age, he discovered the truth of his mother’s death. He hunted down each of the members of Hexhunters in revenge. He has since sought redemption for the innocent lives he’d taken while under the control of the Hexhunters.
He is in denial about his own abilities, believing his skills to be the result of hard work and determination rather than supernatural gifts. When his powers developed he channeled them through his body (physical adept) to reach elite/peak human physicality.
He still harbors a strong distrust of magic from his time spent with the Hexhunters, though he holds on to the memories of his mother as a kind, nurturing magic user.
Ideas
1 perk points available
Level Up — Crow
Current level 5. Promoting to level 6 requires 0 more completed missions (26 / 20 recorded).
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.