(King) Simon the Small
Advent v2
Character Info
Class: Thane
Level: 2
V2: Need 1 more missions to reach level 3
Completed Missions: 3
Commissary Reward: 0
Personality
Recent Missions
No missions yet. Add one below or from the Missions page.
Stats
Class Abilities
Signature Gear
Ability Perks
To Arms
- The Power Within: targets gain Expertise with equipped armaments for the duration of the ability if you invoke the power of destiny in your speech
Appearance
- shorter, scrawny thirteen-year-old boy with curly red hair and a face full of freckles
- most often wears a polished suit of armor, without much flair or ornamentation, which fits about a half size too big; otherwise, he's dressed in simple, low-fantasy style clothing
- probably is the type of kid to have a visible bruise or two at any given time
Background
- unwittingly stepped into the path of destiny by pulling a magical sword out of the large stone in which it had been sealed for ages — and therefore, technically, became king of his world
- very quickly had his new magic sword confiscated by the leaders of that world, who promised to keep it safe for him until they deem him to be ready for the throne
- does not know that his elders, mentors, and teachers — including former court viziers, advisors, and one sage old wizard — are planning to democratize their society and keep him out of the picture for as long as possible by handing him over to the Enclave for indefinite "training"
Flavor
- became the new owner of a merlin — a small, swift, and fierce species of falcon — named Menw (MEN-oo) sent over from his world after his first few successful Enclave missions & more than a few homesick letters mailed to his teachers
Level Up — (King) Simon the Small
Current level 2. Promoting to level 3 requires 1 more successful missions (3 / 4). Add them below, then save.
Missing missions
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Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.
- The Power Within: targets gain Expertise with equipped armaments for the duration of the ability if you invoke the power of destiny in your speech