Tybalt Praisling
Character Info
Class: Thunderbird
Level: 7
Owner: Captain
Need 31 more completed missions to reach level 8 (4 recorded).
Completed Missions: 20
Commissary Reward: 1
Perks earned: 6
Perks spent: 0
Perks remaining: 6
Personality
Recent Missions
-
Sands of Slaughter
Apr 6, 2025 - success
Stats
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
++ Might
Rip a college textbook in half.
Baseline Resilience
Survive several minutes of severe bleeding.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
Baseline Sensory
20/20 vision.
++ Reflex
Backflip on a tightrope.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
Ability Perks
-To the Wind: Stormbrewing has bias to wind, wind that you create is more influenceable by luck pitches.
-Drumroll of the Sky: With an appropriate Paired Action involving a drum, you can make alterations to any weather effects produced by this Ability.
-Goofballoon: May use Stormbrewing on your farer to cause it to inflate and rise up, lifting you into the sky.
-Merrishore Maneuver: OOTB can target user's Thunder Hammer, regardless of direction, with explosion scaling with distance travelled rather than altitude.
-Path of Least Resistance: While activating OOTB, extend Paired Action by including a period of intense focus on target to reduce chance of redirection.
-Blowback
Infuse a weapon with the knockback properties of a thunderclap, low duration
Signature Gear
A single radiant gem (max 1 per mission); imbibe over a Low-Mid Duration (readily interrupted) to receive Mid power healing and restore one full Essence Threshold. Intensely coveted by any who see it, especially during imbibing.
- Quantity
- 1x
-
Any being may calmly hold out this crystal uninterrupted for a Low Duration to imbibe it, healing them and restoring a full Essence Threshold. The crystal is expended in the process.
- The crystal will glow brilliantly as it is being imbibed. Anyone who sees this (besides the source character) is instantly inclined towards deeply coveting the crystal.
Conical helmet with nose guard and cheek plates, notably durable. While wearing the helmet, allies & neutrals will see the user as more heroic; while NOT wearing the helmet, enemies will see the user as posing less of a threat (both assuming congruent behavior).
- Defense Boost
- Mid
- Pointedly doff this helmet while speaking with a non-enemy to make them feel comfortable around the owner (1x Use).
- Pointedly don this helmet while speaking with an enemy to make them feel intimidated by the owner (1x Use).
Flying beast, exceptionally well-trained. Can be skinned as MUCH larger than normal (though never enough to carry an adult human) But has enhanced impact force and durability whilst diving that are inversely proportional to its size (as skinned).
- Gains Boosted striking force and toughness while diving to attack, inversely scaling up to High with its size (Mid if not Reskinned, no Boost if larger than a condor).
- May screech to mark a target within earshot, rendering them visible to the owner and their Companions; the falcon’s next dive at that target has Mid Boosted speed (Low Duration, Mid Cooldown).
Common Items
Harpoon w/Nautical Rope
Two torches & Flint Striker: When small flint blades touch, makes igniting spark that sets flammable object alight
Baseball glove: projectile magic caught by this glove condenses into a temporarily stable solid ball of magic, 1 use
Buckler Shield
Metal Articulated Gauntlets
Appearance
Age 19. Thick curled black hair kept short, broad shoulders and powerful thick legs on too skinny of a torso yet to be filled in (soccer player build). Tanned skin, pointy nose/chin and big brown eyes always looking for excitement. Wears light yellow tunic and a playful smile.
Farer: Fallwater Gooseling named Goof Stareater.
Baby gooseling, it's down is poofy and charged with sparks. Can't fully fly yet, just wing assisted jumps. Fearless and curious, gets into all sorts of trouble.
Background
From the Questing Realms, a land of wonder and great beasts, where medieval knights bond to a beastial mount.
Knight Probant. Mother is Dame Meadow Priesling, an agile Prestan knight with a Hare mount. Father is uknown to him.
Taught sorcery by Sir Delys, the Lightning Minstrel. Blessed by Ancereu of the Chialas
Boisterous sweet teenager, wants to become a legendary Knight, strong and respected.
Flavor
Skins
Lightning bolts: Feathers of blue wren
Spangenhelm: Scale helm
Diving Falcon (Goof Stareater): Fallwater goose
Ideas
Manifestations:
Taze Hammer, Whisper in the Wind, Blowback, Hammer light, Cloud Shield
Buy Vyshyvanka, Endless Tankard
Level Up — Tybalt Praisling
Current level 7. Promoting to level 8 requires 31 more completed missions (4 / 35 recorded). Add named missions below or select credits, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.