Tristam the 15th
Character Info
Class: Greybeard
Level: 3
Need 0 more completed missions to reach level 4 (7 recorded).
Completed Missions: 6
Commissary Reward: 3
Perks earned: 2
Perks spent: 2
Perks remaining: 0
Personality
Recent Missions
-
Children of the Corn
Jun 7, 2026 - success -
Two Times, Four Coins
Apr 11, 2026 - success -
Operation Desert Hawk
Invalid date - success -
Fall of the False Dawn
Mar 22, 2026 - success -
Fall of the False Dawn
Mar 22, 2026 - success
Stats
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
Baseline Might
Lift your own bodyweight.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
Baseline Sensory
20/20 vision.
Baseline Reflex
Climb a rope.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
Wax wrathful to grow in size and surround yourself with a Pitched turbulent natural force (fire, wind, cold, etc.), which provides a Ward against hostile magic.
- Essence Cost
- Mid
- Duration
- Mid
- Cooldown
- Mid
Paired Action: Portray a Turning Point showing your character exploding with well-founded exasperation, their severe mood lingering as an Altered State.
-
Benefits scale Low–Mid on how intensely and compellingly you portray the Paired Action and Altered State.
- Growth caps out at double the user’s normal size and also applies to any of their Equipment on their person.
- Destructive forces must remain very close to the user, like an expansive cape. These cannot be directly controlled and will steadily harm anyone nearby (including, to a lesser degree, the user themselves).
- If the user calms down in a believable manner, this Ability will end prematurely.
Willingly endure great suffering to receive an internal answer from your Conduit to any chosen question.
- Essence Cost
- Low
- Cooldown
- Mid
Paired Action: Ask a question to your Conduit while your character intentionally makes a bodily sacrifice (whether self-inflicted or by deliberately putting themselves in avoidable harm’s way).
-
Answer Impact scales up to High on how much harm the user incurs through the Paired Action.
- If self-inflicted, injuries sustained in this way are patched up to the point where they aren’t getting worse.
Pitch a temporary unseasonable change to immediately impose upon your surroundings, instilling either hope or dread in onlookers as fitting.
- Essence Cost
- Low–High
- Range
- Mid
- Duration
- Mid
- Cooldown
- Mid
Paired Action: Deliver a short, serious speech that aims to either embolden or dishearten its listeners.
-
Cost scales on how implausible the Pitched change is. (Pulling a ray of pure sunlight through heavy smog would have a Low Cost; bringing heavy frost to a springtime meadow would have a Mid Cost; turning midday to midnight would have a High Cost.)
- Only affects the user’s surroundings, rather than the entire locale.
- The more plausible the Pitched change, the longer it takes to revert once the Ability ends (Mid at max).
Signature Gear
Intelligent pet bird, capable of following sophisticated commands.
- May be telepathically recalled to the owner’s side at all.
-
You may Pitch that a being knows of your character and recognizes this bird as their emissary (Mid Cooldown).
- Your character becomes aware when this happens and may send that being a Mid-length telepathic message.
Decorated outdoorsman’s cap.
- Local wildlife will tend to trust the owner (Low Impact).
- The owner’s voice may emit from any location at will (Mid Range).
- The owner may uncannily imitate natural sounds, scaling on their familiarity therewith.
-
Boosts the volume of the owner’s voice while they are behaving in a dramatic, vehement fashion.
- If this staff is fittingly brandished, these amplified words will push away anyone they are directed towards (Low Cost, Low Range).
- Provides a High Ward against natural environmental hazards.
- Boosts the owner’s walking speed, scaling on how demonstrably deep in thought they are.
- Hang up this cloak on a terrain feature to Pitch the existence of a simple nearby hideout and its modest supplies/furnishings (1x Use).
Belt of baseball-size stones, which may be set to magically orbit the user at will.
- Quantity
- Low
- Lightness Boost
- Low
- Orbiting stones may be magically launched as projectiles or intercept incoming attacks, expending any stone(s) used.
Ability Perks
Great & Terrible
- Wings of Fury User sprouts wings and is able to fly while ability is active
Winds of Change
- Avian Sanctuary Birds appropriate to the changed environment appear.
Level Up — Tristam the 15th
Current level 3. Promoting to level 4 requires 0 more completed missions (7 / 7 recorded).
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.
- Wings of Fury User sprouts wings and is able to fly while ability is active
- Avian Sanctuary Birds appropriate to the changed environment appear.