Nemilia Parnassus
Character Info
Class: Thane
Level: 10
Owner: Kadrien
Completed Missions: 36
Commissary Reward: 2
Perks earned: 9
Perks spent: 0
Perks remaining: 9
Personality
Recent Missions
-
Devil in a Pink Phone
Jul 15, 2025 - success -
Red Dragon Herring
May 24, 2025 - failure -
Finding byebby
Apr 29, 2025 - success -
Saint and the Sinners
Apr 24, 2025 - success -
The Awakening of The Whipping Girl
Apr 21, 2025 - success
Stats
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
+++++ Might
Throw a car a dozen yards.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
Baseline Sensory
20/20 vision.
++ Reflex
Backflip on a tightrope.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
Signature Gear
A single radiant gem (max 1 per mission); imbibe over a Low-Mid Duration (readily interrupted) to receive Mid power healing and restore one full Essence Threshold. Intensely coveted by any who see it, especially during imbibing.
- Quantity
- 1x
-
Any being may calmly hold out this crystal uninterrupted for a Low Duration to imbibe it, healing them and restoring a full Essence Threshold. The crystal is expended in the process.
- The crystal will glow brilliantly as it is being imbibed. Anyone who sees this (besides the source character) is instantly inclined towards deeply coveting the crystal.
Modest, religious dress offering decent magical protection; makes others inclined to perceive the user as pure, blessed, or even sacred.
- Religious or spiritual individuals will tend to trust the owner, with Impact scaling up to High on how much the owner thematically reflects that individual’s faith (through their Appearance, actions, and similar).
- Predisposes individual bystanders to come to the owner’s aid or defense if the owner appears to be beleaguered or imperiled, scaling Low–Mid on how sympathetic and/or appealing the owner is to that individual.
Heavy pistol firing a retractable tether line at up to a Mid range. Deals no damage, but will quickly pull the user towards any terrain feature or large object the tether finds purchase on (much less effective on beings). Tether must fully retract before using again.
- Range
- Mid
-
Quickly pulls the owner towards any terrain feature or large object the tether finds purchase on, detaching once they reach it.
- Much less effective against beings and small objects, dealing minor damage and finding no purchase.
Set of durable, broad-headed javelins (max 2 per mission), able to be effectively used in melee combat as short spears as well as being thrown. Substantially boosts user agility when used to facilitate acrobatics (vaulting, balancing, swinging, etc).
- Quantity
- 2x
- Piercing Boost
- Mid
- Dramatically less susceptible to breaking by the owner’s own hands, bending wildly without snapping.
- Boosts owner’s agility when used to facilitate acrobatics such as vaulting, balancing, or swinging.
Unassuming carven stick. Boosts the volume of the user’s voice up to a Mid amount while they are behaving in a dramatic, vehement fashion; if the staff is fittingly brandished, user’s amplified voice will also gain physical impact force at Low Cost.
-
Boosts the volume of the owner’s voice while they are behaving in a dramatic, vehement fashion.
- If this staff is fittingly brandished, these amplified words will push away anyone they are directed towards (Low Cost, Low Range).
Reluctant apprentice-at-arms, begrudgingly obeying direct orders and bearing Mid armor and armaments. Their capacity forgiven task is supernaturally enhanced if persuaded rather than ordered, scaling with the effort put into cajoling them.
- Weapon Quality
- Mid
- Armor Quality
- Low
- Notably insubordinate, only begrudgingly obeying most orders, but still controlled primarily by the player.
-
Indulge this apprentice with a Mid amount of money, fine food, or other luxuries to give them a Mid Boost to any Pitched attribute (Low Duration).
- If the Knecht makes the source character look bad, this Boost will last for the rest of the mission.
Appearance
Early 20's (24 years old) with short platinum blonde hair. She is 6'3" and very athletically built. She is rather beautiful, which she finds annoying, and wishes others would ignore. Her plate mail is made from form fitted black steel and her banner is simple black cloth with a VERY faded family coat of arms which has a red "X" stitched through it. Her helm has long white hair that almost looks like it comes through her helm from her head and a full faceplate which she usually leaves in place. Her Bastard Swords, revolver and kite shield and javelins are all of the same Black steel as her armor.
She now starts missions without her armor summoned.
Background
Nemi, as she prefers to be called, is the outcast daughter of King Reginald and Queen Mortium Parnassus. She ran at age 15 after realizing her mother and father were doing something horrible to her younger sister (It involved some sort of ritual with an Eldritch horror) and a year later, stirred a rebellion against her corrupt family which ended very poorly with her sister willingly becoming a Vessel for that aforementioned Horror to spare Nemi's life. Cast from her homeland she Hired herself out as muscle to whatever lost cause she could find. She finally bite off more than she could chew when she was hired to guard a lesser noble who was causing issues for a rather oppressive king, and that noble was unfortunatly targeted by an Enclave team. The fight was worthy of an epic tale, but in the end Nemi was defeated. Seeing her potential, one of the Enclave team (A wanderer) patched her up and she became an agent shortly after. She sees this an an opportunity to someday go back and overthrow her corrupt noble family and somehow save her dear younger sister Izzyilia. Izzy is now safe AND an Enclave agent. Nemi is the ruling monarch of Hollow Vale.
Flavor
OLD Nemi. [Nemi is, in all reality, a princess. Though her rebellion essentially ended that part of her life. She would like nothing more than to return to her people and bring down the horrid rule of her family. She is usually cold and silent, that is until a fight breaks out. When that happens she fully commits to winning, no matter the personal cost of doing so. While not suicidal, she can be very reckless. This stems from her intense, almost obsessive, desire to prove herself as a warrior and combatant. Above her goal to end her corrupt mother and fathers rule, she would do ALMOST anything to free her younger sister, Izzyilia, from their grasp.] New Nemi is trying to come to terms with the fact that she is in a poly relationship, pregnant, AND a queen.....
Ideas
Nemi was a Princess for 15 years almost, so she knows the proper etiquette as well as how to navigate a royal court.... but she has trouble keeping her mouth shut in the face of "noble BS" behavior. She would much rather be punching or slashing things. Nemi does not do well with bullies. Nemi is now a Queen and trying to figure out her life, using missions to distract herself while she can.
Level Up — Nemilia Parnassus
Current level 10. Maximum level reached.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.