Maddox
Advent v1
Character Info
Class: Beastmaster
Level: 1
Owner: Lee
V1: Need 2 more missions to reach level 2
Completed Missions: 0
Commissary Reward: 0
Personality
Recent Missions
No missions yet. Add one below or from the Missions page.
Stats
Class Abilities
Conjure a magical ring around the neck of a beast to dominate its mind, making it understand and comply with your commands.
Essence Cost: Low
Duration: Low-High
Range: Low
Cooldown: Mid
Paired Action: Call an intimidated/impressed animal to heel alongside an assertive gesture.
- The ability’s Duration, the durability of the collar, and the power of its compulsion are all determined by how intimidated and/or impressed the animal is when the ability is activated.
≫ Powerful animals may also escape early via Defiance (pg27) if your authority over them falters. - Ability ends early if the collaris destroyed. Upon completion, the target will realize that you have been controlling it and may become hostile.
Mark a spot to draw a raging beast to that location.
Essence Cost: Mid
Delay: Low-High
Cooldown: Mid
Paired Action: Touch the surface of a terrain feature while visualizing an animal or monster.
- Pitch (pg24) a creature congruent with the local environment. Delay scales based on the plausibility of that creature being present in the location.
≫ Eg. Finding a story book about a dragon could justify one being pitched, but if a fairytale is the only source, your Conduit is likely to make the Delay High. - A glowing, stylized depiction of that beast appears where touched; once the Delay has passed, one such creature arrives at the sigil and becomes enraged.
Compel nearby animals to attack a chosen target, all of them dashing a short distance towards that target at incredible speed.
Essence Cost: Low-High
Duration: Low
Cooldown: Low
Paired Action: Clearly designate your target and, optionally, which beasts you would like to affect. If you do not specify, ALL witnessing beasts within a Mid Range are affected.
- Cost scales based on the total threat level of all affected animals. (E.g. A large flock of sparrows would have a Low Cost, a pack of wolves would have a Mid Cost, while a few rhinos or a single hydra would have a High Cost)
- This can affect ANY animal, regardless of its allegiance to you. However, if the target remains undefeated at the end of the Duration, all affected animals become substantially harder for you to control for the remainder of the mission (supernaturally or otherwise).
≫ This has dramatically compounding effects if multiple failures affect the same beasts.
Signature Gear
Heavy masked headdress offering Mid physical protection to the face. Makes the user appear physically larger the more intimidated the observer is. Additionally, animals are more inclined to perceive the wearer as dominant.
Extremely long, made of braided leather, highly dexterous and very painful. Each whip crack may issue a single-word command to an ally who hears it. (“Attack”, “Retreat”, “Halt”, etc.)
Slithering beast, docile & supernaturally lightweight to its owner. Supernaturally durable in proportion to its size but has venom potency inversely proportional to its size (as skinned).
Set of 4 biscuits fit for any animal; feed one to a beast while Rallying it to guarantee High effectiveness.
Appearance
A stout older man with a wide gruff beard. Pale blue eyes with distinct crows feet. Hair pulled into a dragon braid and tied off with a homespun tie.
Fearsome visage: a dense woven wreath fitted along a net like covering woven with wildflowers. When worn, the mask seemingly comes alive into the guise of an imposing forest spirit.
Whip: a dried whip of 3 strands of bittersweet woven in a helix.
Animal crackers: pressed tiny biscuits in the shape of rudimentary shapes. Very crumbly.
Coiling serpent: a large albino snake with little blotches along her body. Has scars along her belly from an old trap.
Level Up — Maddox
Current level 1. Promoting to level 2 requires 2 more successful missions (0 / 2). Add them below, then save.
Missing missions
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Stats
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Abilities
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