Gandy the Great
Advent v2
Character Info
Class: Oddball
Level: 2
Need 4 more completed missions to reach level 3 (0 recorded).
Completed Missions: 3
Commissary Reward: 0
Perks earned: 1
Perks spent: 0
Perks remaining: 1
Personality
Recent Missions
No missions yet. Add one below or from the Missions page.
Stats
Class Abilities
Suggest a ridiculously simple solution to a problem to have that solution suddenly work.
Essence Cost: Mid-High
Cooldown: Mid
Paired Action: State your solution, then either try it yourself or prompt someone else to do so.
- Cost scales with the implausibility of the solution actually working (without the user bringing it up). May fail outright if the problem is too complex/vast or if no one actually tries the proposed solution.
- If any character—besides user or someone they prompt—tries the solution, it is highly liable to backfire on them.
- Any other player whose character is in earshot of the user may, with your permission, activate this Ability THEMSELVES, with their solution coming from your character’s mouth. This uses THEIR character’s Essence but puts Captain Obvious on its normal Cooldown.
Enter a heady ramble fueled by imagination and memories, culminating in you snapping back to reality with a powerful Insight into a problem you are currently facing.
Essence Cost: Mid-High
Max Duration Mid
Cooldown: Mid-High
Paired Action: Portray a Turning Point (pg27) showing your character lapsing into excitable nonsense, babbling about memories, intrusive thoughts, or similar that their present situation reminds them of.
- Rambling counts as an Altered State (pg31); user’s train of thought MUST follow some sort of internal logic, even if not one grounded in reality.
≫ Unlike most Altered States, user chooses when to end this Ability. Insight power, Cost, and Cooldown all increases the longer it is maintained for. - While rambling, your Conduit and fellow players may make Luck Pitches on your character’s behalf, more powerful than what your own Luck Stat could normally provide and further empowered if they thematically tie in with the current contents of your ramble.
- Significantly jarring or startling the user may cause Head in the Clouds to end (though still granting an Insight).
Interrupt a conversation with a completely unrelated topic, distracting the speakers and briefly causing them to forget what they were originally talking about.
Essence Cost: Low
Duration: Low
Cooldown: Low
Paired Action: Interject a wildly off-topic statement into a conversation.
- Non Sequitur is much more effective if your interruption’s topic actually captures the attention and interest of your targets; may fail outright if ignorable.
- This Ability will ALSO affect its user, completely distracting them and causing them to forget what they were doing while it lasts.
Signature Gear
Set of 3 slips of paper, embellished with nonsensical “credentials”. Expend one while doing something wildly eccentric (but clearly not malicious) to strongly compel onlookers to not interfere or even judge you for it for a Mid Duration.
Set of 5 small tokens scattered around the current mission’s setting and found via Luck Pitches (much more easily by the owner). Finding one grants a relevant Insight about the mission’s plot. Collecting them grants increasing mental protection to the owner.
Sock puppet, particularly susceptible to its owner’s Luck Pitches. User’s voice may emit from it at will with a shifted pitch and timbre. Once per mission, Mr. Sock may speak with its own voice and sapience (narrated by source player).
Twice per mission, user may set this clock to a specific time and smack it to change the current time of day to match for up to a Mid Duration, scaling with the scope of the change. Locals are inclined to unquestioningly fall into behavior appropriate to the new time.
Appearance
Gandorin Malfustead, aka ‘Gandy the Great’, is an enterprising wizard from Ashwa who has a crab familiar. He stands about 6’3” with his hat on, has a thinning old man frame, and pale yellow eyes. He has a long purple star-covered wizard robe and matching hat, a tank-top, pajama pants combo underneath, and a large watch dangling from pocket in the robe.
Background
Gandy the Great is a wizard, or at least, he believes enough that he is one. He comes from one of the more magical laden areas of Ashwa, where high mountains and deep ravines make his morning walks very difficult. He has a familiar crab named Bartholomew that he talks to like his own son, which he doesn’t have.
Gandy was enjoying a nice day out with some students of his when he was partially eaten by a Grand White Zipperfish… which was dispatched by an Enclave crew. One of those agents, Avanya, gave Gandy a business card for the Enclave, and Gandy figured to not pass up an opportunity that came his way.
Level Up — Gandy the Great
Current level 2. Promoting to level 3 requires 4 more completed missions (0 / 4 recorded). Add named missions below or select credits, then save.
Missing missions
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Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
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