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Gandy the Great

Advent v1

Character Info

Class: Oddball

Level: 2

V1: Need 2 more missions to reach level 3

Completed Missions: 3

Commissary Reward: 0

Personality

Whimsical Articulate Ambitious

Recent Missions

No missions yet. Add one below or from the Missions page.

Stats

Vitality
Might
Resilience
Spirit
Arcane
Will
Sensory
Reflex
Vigor
Skill
Intelligence
Luck

Edit the point values for each stat. Total: 0.

Vitality
Might
Resilience
Spirit
Arcane
Will
Sensory
Reflex
Vigor
Skill
Intelligence
Luck

Class Abilities

Captain Obvious
Non Sequitur
Head in the Clouds

Ability Perks

NON SEQUITUR - WAIT!
Loudly interjecting before a Non-Sequitur gets significantly more people to pay attention to it.


Signature Gear

Weirdness Coupons
Lost Marbles
Mr. Sock
Broken Clock
Tome

Appearance

Gandorin Malfustead, aka ‘Gandy the Great’, is an enterprising wizard from Ashwa who has a crab familiar. He stands about 6’3” with his hat on, has a thinning old man frame, and pale yellow eyes. He has a long purple star-covered wizard robe and matching hat, a tank-top, pajama pants combo underneath, and a large watch dangling from pocket in the robe.


Background

Gandy the Great is a wizard, or at least, he believes enough that he is one. He comes from one of the more magical laden areas of Ashwa, where high mountains and deep ravines make his morning walks very difficult. He has a familiar crab named Bartholomew that he talks to like his own son, which he doesn’t have.
Gandy was enjoying a nice day out with some students of his when he was partially eaten by a Grand White Zipperfish… which was dispatched by an Enclave crew. One of those agents, Avanya, gave Gandy a business card for the Enclave, and Gandy figured to not pass up an opportunity that came his way.