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Gandy the Great

Advent v2

Character Info

Class: Oddball

Level: 2

Need 4 more completed missions to reach level 3 (0 recorded).

Completed Missions: 3

Commissary Reward: 0

Perks earned: 1

Perks spent: 0

Perks remaining: 1

Personality

Ambitious Articulate Whimsical

Recent Missions

No missions yet. Add one below or from the Missions page.

Stats

Vitality
Might
Resilience
Spirit
Arcane
Will
Sensory
Reflex
Vigor
Skill
Intelligence
Luck

Edit the point values for each stat. Total: 0.

Vitality
Might
Resilience
Spirit
Arcane
Will
Sensory
Reflex
Vigor
Skill
Intelligence
Luck

Class Abilities

Captain Obvious
Head in the Clouds
Non Sequitur

Signature Gear

Weirdness Coupons
Lost Marbles
Mr. Sock
Broken Clock
Tome

Appearance

Gandorin Malfustead, aka ‘Gandy the Great’, is an enterprising wizard from Ashwa who has a crab familiar. He stands about 6’3” with his hat on, has a thinning old man frame, and pale yellow eyes. He has a long purple star-covered wizard robe and matching hat, a tank-top, pajama pants combo underneath, and a large watch dangling from pocket in the robe.


Background

Gandy the Great is a wizard, or at least, he believes enough that he is one. He comes from one of the more magical laden areas of Ashwa, where high mountains and deep ravines make his morning walks very difficult. He has a familiar crab named Bartholomew that he talks to like his own son, which he doesn’t have.
Gandy was enjoying a nice day out with some students of his when he was partially eaten by a Grand White Zipperfish… which was dispatched by an Enclave crew. One of those agents, Avanya, gave Gandy a business card for the Enclave, and Gandy figured to not pass up an opportunity that came his way.