Swindler beta
Description
+Spirit, +Skill, +Luck*
*Choose from among all three when determining your two Class-based Personality Traits (the final may come from any Stat).
“Cheater’s just a fancy word for Winner.”
— Twisted Fate, League of Legends
You’re a swindler, a crook, a gambler who nudges the odds into your favor, regardless of how fair the methods are! You get people together and swindle them out of their life savings (or just a favor or two, if you’re feeling a bit nice), then book it away before they get back at you after uncovering your cheats! You excel at getting groups of people together and getting things from them, but are nigh useless in actual fights.. and suck at getting away from them.
Conduits designing a mission for you should give you plenty different kinds of NPCs to swindle interact with. You can get a lot of mileage out of a won game against an influential lord or merchant, but even when there’s just peasants around, getting a favor or two owed can be quite helpful. You do best when there’s neutral or helpful NPCs around, so if the conduit wants to challenge you, they can give you mainly hostile beings to interact with (especially non-human ones).
Grounded in con-men and cheats who trick people for benefit and scurry away before people catch on and confront them with the consequences of their actions.
Examples from history and pop-culture include:
- Phil Ivey, George C. Parker, Charles Ponzi and other swindlers
- Mat (Wheel of Time)
- Nikaido Hiroshi (Poker King)
- Howard Ratner (Uncut Gems)
- Oogie Boogie (The Nightmare Before Christmas)
- Gambling King (Ranma ½)
- D’Arby Brothers (JoJo’s Bizarre Adventure)
- Celestia Ludenberg (Danganronpa: Trigger Happy Havoc)
- Twisted Fate (League of Legends)
- Setzer Gabbiani (Final Fantasy VI)
- Gambler/Gamer/PI, Grimsley (Pokemon Franchise)
- Swindler (Akudama Drive)
Edition: Advent v1
Public: Yes
Signature Gear
Base Gear
Gambler's Hat
BaseA short hat with a wide, sweeping brim, decorated with small ornaments.
- Partially obscures owner’s face, making their expressions more difficult (M) to decipher.
- Can take the hat off to Galvanize (M) others towards believing you’re playing fairly.
- Galvanization lasts until user puts the hat back on (Mid Cooldown).
Two-Headed Coin
BaseA coin with heads on both of its sides.
- Looks like a regular coin until a coin toss with stakes is performed with it.
Remains visibly two-headed for a Low Duration. - Expend and toss into a body of liquid to make a Wish (L), which comes true after a Mid Delay.
- May find a copy of this Signature a Mid Duration after the wish came true (found in a Pitched location).
Pouch of Jetons
BaseA pouch with some jetons inside, appearance and worth of which are Pitched upon retrieval (e.g. poker chips). | Buying Power: Mid
- Characters instinctively understand the supposed worth of the jetons (even if it differs from their actual worth).
- Allows owner to convert any payment they’ve earned into one jeton (and back).
- Once the owner has a High amount of wealth, having the pouch visible will attract non-allies to try and win it.
- Owner will always have at least one lowest-worth jeton in the pouch, even after losing them all.
- Bets involving this jeton are more likely (M) to go in the owner’s favor (1/mission).
Elective Gear
Loaded Dice
ElectiveA set of dice appropriate to the local area or the character’s background, with extra weight on the inside. | Quantity: Low
- Always land on the side that the owner wishes.
- Extra weight is Inconspicuous (M).
- Hitting a throw at someone’s head with a die Dazes (M) the target.
Thimblerig
ElectiveThree small containers and a ball that fits under them.
- Summons a flat surface (at around torso level) to play atop if needed (Mid Duration, Mid Cooldown).
- Boosts (M) user’s hand speed and dexterity while shuffling the containers.
Cheater's Deck
ElectiveA plain-looking deck of playing cards, marked with magical ink.
- Owner can identify cards via the magical markings on their back (only visible to them).
- Can swap out any cards currently held by the owner with any cards still remaining within the deck (Low Cooldown).
This is treated as a double Teleport (L). - Appearance can be altered to fit any kind of card (Mid Duration, Low Cooldown).
Does not impart any of the functions of the new appearance.
Abilities
Wanna Bet?
Offer someone to bet on something.
Essence Cost: Mid
Range: Low
Cooldown: Low
Paired Action: Ask your target(s) to bet something on a game’s outcome in a friendly manner.
- May target up to a small (L) group if they all belong together (e.g. a mob boss and some of their underlings).
- Galvanizes (L-H) the target(s) towards betting on the offered game, scaling inversely on both how malicious the user’s intent sounded and how easy the game would be to be deceived at.
- Loser of the game is Compelled (L) to keep up their end of the bet.
- May make a Boosted (M) Happenstance on the subject of the game (e.g. betting that a solstice is about to happen, betting how quickly a bird of a nearby rooftop takes off…).
Bridge to Sell
Convince someone to invest into a profitable scheme run by you, with promised and totally real returns.
Essence Cost: Low
Max Duration: High
Cooldown: Mid
Paired Action: Tell your target about the scheme, especially all the profit they could make from it, then ask for an investment from them.
- Galvanizes (0-H) target towards trust in the scheme, scaling on the amount of profit you promise them.
- This Galvanization will diminish by a Low amount every Low Duration if they have not received any of their promised profit.
- While in Mid-High Galvanization, target may spread word of this project to other people, getting them to invest as well.
- These investments get Conjured next to the user.
- After this ability ends, investors that have not received their profit are Galvanized (M) towards anger at the user. Those that have are instead Galvanized (M) towards trust.
See Right Through You
Spot someone’s “tell” to make a Query (M) about their emotional state or intentions.
Essence Cost: Low
Cooldown: Low
Paired Action: Focus your attention on one target for several seconds, then Pitch a specific behavioral pattern you have picked up on as a quiet mumble to yourself.
- Alternatively, if the target was already acting suspiciously, you may instead Pitch why they are acting that way.
- May make another follow-up Query (L) for an additional Low Cost.