Jaq Mettlesohn
Advent v2
Character Info
Class: Bogatyr
Level: 4
Need 9 more completed missions to reach level 5 (1 recorded).
Completed Missions: 9
Commissary Reward: 0
Perks earned: 3
Perks spent: 0
Perks remaining: 3
Personality
Recent Missions
No missions yet. Add one below or from the Missions page.
Stats
Class Abilities
Conjure a mundane item after doing a favor for someone, later transforming it into a powerful magical weapon or tool.
Essence Cost: Mid
Active Duration: Mid
Cooldown: Mid
Paired Action: Acknowledge your target’s gratitude to receive the original item, later invoking their name alongside a request for the favor to be returned (even if they can’t hear you) to transform it.
- Initial item is acquired immediately after doing the originating favor and must be superficially useless; both it and its transformation are Pitched by the user and must be thematically linked both to this favor and to each other (even if their functions are completely different).
≫ Eg. Saving a king’s life might yield a gold coin with his face on it, later transforming into a mighty golden shield emblazoned with his heraldry. - The transformation can have up to High power, notably stronger than Class Gear, including fitting magical properties also Pitched by the user.
≫This power scales on the magnitude of the original favor and the poignancy of the target’s expressed gratitude to the user.
Briefly animate a weapon or tool to perform a task by itself.
Essence Cost: Low
Duration: Low
Cooldown: Mid
Paired Action: Fiercely strain while portraying intense pain and exertion.
- Animated objects will hover around while moving to and performing their task and – the harder your initiating throw, the faster they will go.
- The simpler and more congruent a task is with the intended use of the object, the more efficiently they will perform it.
≫ Eg. A sword will fight better than a kitchen knife but would have more trouble prepping food. - Ends early if the task is completed, but can end early if the object is thwarted (defeated by an enemy, pinned by falling debris, etc.) or the task is too substantial.
Lock an enemy into a harmless duel with you, during which neither party can sustain a serious wound.
Essence Cost: Mid
Max Duration: Mid
Cooldown: Mid
Paired Action: Confidently mock and goad the target; the ability will only activate if THEY initiate the fight.
- Bodily damage dealt by both parties is dramatically reduced, rarely exceeding scratches and bruises. Instead, successful blows will proportionately make target more frustrated, flustered, and/or resentful while also sapping their dignity (even affecting their physical appearance, making them look more disheveled).
≫ After either party has sustained several blows, a particularly spectacular hit may end the ability early, causing further damage to be sustained as normal. - All beings besides the user and their target will be strongly compelled to not interfere in any way.
≫ Major moments during the duel (substantial blows, interpersonal moments, etc.) draw bystanders attention (Mid power).
Signature Gear
Set of durable, broad-headed javelins (max 2 per mission), able to be effectively used in melee combat as short spears as well as being thrown. Substantially boosts user agility when used to facilitate acrobatics (vaulting, balancing, swinging, etc).
Heavy wooden club, wielded hand-and-a-half, with good power but little finesse. Low bonus knockback, which improves up to High as your target feels more humiliated and/or frustrated.
Plain linen shirt, rendering the user more approachable and trustworthy to common folk. Magically embroidered with tales of great deeds performed on-mission, Pitched as they occur, conveyed subconsciously to observers with far greater perceived impressiveness.
Conical helmet with nose guard and cheek plates, notably durable. While wearing the helmet, allies & neutrals will see the user as more heroic; while NOT wearing the helmet, enemies will see the user as posing less of a threat (both assuming congruent behavior).
Full of simple tools for manual labor and handicraft (appropriate to the character’s background) accessed via Pitches, all of which the user is guaranteed to be proficient with.
Common Items
Flare Gun (1x flare)
Appearance
Jaq Mettlesohn is a lifelong railway man who loves to laugh and drive steel. He has an unkempt head of blond hair on a stocky 6’2" frame with a barrel chest and long powerful arms. He has glowing orange eyes and a hearty smile. His built legs are often covered in dark black denim coveralls, and he wears a yellow, red and black check flannel with black suspenders.
Background
Jaq “Lachen” Mettlesohn got his nickname from the hearty laugh he would share with his fellow railway men working on the mountainous rails high in the Francish Pikes. His work became the stuff of legends when he single-handedly laid 10 miles of track in one day’s work. Many questioned his power, including a certain organization who thought his loud boisterous personality would be perfect for some of its missions.
Flavor
Quotes
“Come on, where’s your showmanship?!” - to a hitman on a turntable
“I just hope you can understand the gravity of what we were able to do together… We gave them a great show, and you were fantastic… - … you still have a reputation, and that’s the most important part, isn’t it?” - to that same hitman, in a boxcar headed east.
"I'm fantastic, I impaled a man on a branch 😃." - to Caro after rather quickly dispatching a squad of 8 human combatants.
"Now, we give them the greatest show of our lives!" - to Vadim and Blungo after activating a massive Trading Blows.
"When a man can literally move mountains, it is better for him to be productive." - to Vadim, speaking about Blungo dragging a river with his bare hands.
"No matter how long it takes us to hit the ground, you better enjoy it while we’re still up here." - to Mark Acari, on the nature of falling infinitely.
"You can run from your past, and you can linger in your present, but your future is only in YOUR control. It is the memories of your past that guide you, your friends in your present that help you, but it is the fate of your future that is yours to decide." - to Stronger
Level Up — Jaq Mettlesohn
Current level 4. Promoting to level 5 requires 9 more completed missions (1 / 10 recorded). Add named missions below or select credits, then save.
Missing missions
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Stats
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Abilities
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