Lorraine Hawthorne
Character Info
Class: Shōnen
Level: 3
Owner: Aleyanna (Tim)
Need 6 more completed missions to reach level 4 (1 recorded).
Completed Missions: 4
Commissary Reward: 1
Perks earned: 2
Perks spent: 0
Perks remaining: 2
Illegal Build: 4 Abilities, and the cap is 3.
Not available in this edition: 1 Cross-Class Ability; Cross-Classing is an Aspirant rule (pg. 3).
Personality
Recent Missions
-
An Elephant Not Forgotten
Sep 13, 2026 - failure
Stats
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+++ Might
Lift one end of a car.
+ Resilience
Pop a dislocated shoulder back in without flinching.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
Baseline Sensory
20/20 vision.
+ Reflex
Slowly cross a tightrope.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
A devastating magical attack that may only target a given enemy once per mission.
- Essence Cost
- Mid
- Cooldown
- Low
Paired Action: After fighting your target for at least a Low Duration, elaborately “charge up” the attack for several seconds, then dramatically announce a fitting name for it.
- Functionally enhances a purely offensive Manifestation, with the Boost Impact scaling Mid–High on how long the user has been fighting their target for (up to a Mid Duration).
- Prolonging the Paired Action for up to a Low Duration will increase this Ability’s area of effect by up to Mid, though doing so will also increase its Cost to High.
Greatly enhance your speed but spend more Stamina for all actions. Once per use, you may teleport into melee striking distance of a nearby enemy.
- Essence Cost
- Low
- Duration
- Low
- Cooldown
- Low
Paired Action: Comment on how your enemies have underestimated you, disrespected you, or similar.
- Teleport has a Low Range, may only target an enemy the user is physically capable of reaching, and incurs an additional Mid Stamina Cost.
Swear a vow of tenacity to bypass one of your current Cooldowns and patch up your wounds, no matter how severe, to the point where they aren’t getting worse.
- Essence Cost
- Mid–High
- Cooldown
- Mid
Paired Action: Portray a Turning Point swearing the vow to yourself or another, emphasizing its personal importance.
- Cost scales on the current length of the Cooldown you are trying to bypass (Low–Mid).
- If the user breaks, neglects, or otherwise goes back on their sworn vow, this Ability may not be used again for the remainder of the mission.
Enter an uncontrollable battle fury in which the user’s strength, toughness, and speed are Boosted and their Stamina Costs are greatly reduced.
- Essence Cost
- Mid
- Duration
- Mid
- Cooldown
- Mid
Paired Action: Portray a Turning Point of succumbing to frenzied rage, proceeding then to indiscriminately attack whatever seems to be the closest threat (ally or enemy) as a potent Altered State.
- Benefits scale Low–High on how intensely and compellingly you portray the Paired Action and Altered State.
- If the user is substantially healed, their pain soothed, or their anger calmed, this Ability will end prematurely.
Signature Gear
Legendary weapon, pristine despite its age.
- Durability Boost
- Mid
- Speak a one-sentence prayer into this blade to grant it a Pitched Mid Boost to any property thematically linked to that prayer (Low Cost, Low Duration).
Set of large, clawlike blades hidden in the knuckles of both hands.
- Sharpness
- Mid
- Durability
- Mid
- May be deployed or retracted at will with an intense flexing of the hand, though this takes a few seconds and causes notable pain.
Small berry.
- Uses
- 1x
-
Any being may eat this fruit to be instantly healed (Mid Impact) and restore a full Stamina Threshold.
- The consumer enters an Altered State of extreme overconfidence (Mid Duration).
Martial arts uniform.
-
The owner may give a resolute shout during combat to glow with mystical energy, granting a Ward against hostile magics and infusing their unarmed strikes with magical power until they stop fighting (Mid Cooldown).
- Impact scales Low–Mid on the owner’s emotional expressiveness.
Weighted bands worn on the arms and/or legs.
- Significantly encumber the user’s movements and increase their Stamina Costs.
- Remove the weights to gain Boosted speed and strength and reduce Stamina Costs for a Low Duration, with Impact scaling Low–High on how compellingly you have portrayed the weights’ encumbrance since the mission started or they were last removed.
Laced sporting shoes.
- Traction Boost
- Mid
- Boosts the owner’s jump height, running acceleration and deceleration, and general foot dexterity.
- Reduces falling impact when landing feet-first with good form.
Appearance
Mid 20's, greenish-brown hair, golden eyes, 5'8" at 140 lbs with a lean athletic build and a slight bit of muscle on her. Her gi consists of a black three quarter length shirt, black capris, and silver hand wraps. Ancestral blade is a bo staff. Sneakers are martial foot wraps.
Background
Lorraine is a bojustu, specializing in staff martial arts! But that doesn't mean she isn't bad in fist fighting either. She may not always win, but she will never give up, and never quit until she succeeds one way or another. She seeks to honor just her sensei who trained her, but her family as well.
Flavor
- I Smell Robots: In a fighting city, new visitors have arrived and taken some top ranks. Lorraine and company work to figure out what is going on.
- Super Happy Mecha Punch Time: A new brainiac needs to be rescued. There's a martial arts tournament, and a mechanical spider to fight as well.
- The Boy Who Should Not Be King: A prophecy must be maintained! Or actually, broken! Escort the kid, break the prophecy, and all sorts of cosmic stuff.
- An Elephant Not Forgotten: Failure, a servitor was killed, and there was no way it was going to succeed from there.
Level Up — Lorraine Hawthorne
Current level 3. Promoting to level 4 requires 6 more completed missions (1 / 7 recorded). Add named missions below or select credits, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.