Scarlet Ravenmore
Character Info
Class: Wanderer
Level: 3
Owner: Aleyanna (Tim)
Need 1 more completed missions to reach level 4 (6 recorded).
Completed Missions: 5
Earned: 18
Spent: 16
Remaining: 2
Perks earned: 3
Perks spent: 3
Perks remaining: 0
Personality
Recent Missions
-
Bringing Evelyn Out of Darkness
Oct 11, 2026 - success -
Bats, Viruses and Shows - Oh My!
Aug 1, 2026 - success
Stats
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
Baseline Might
Lift your own bodyweight.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Sensory
Detect a subtle change in wind speed/direction.
+ Reflex
Slowly cross a tightrope.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
++ Luck
Happenstance: Find a useful object convenient to hand.
Class Abilities
Pitch a fitting, single-use magical power to infuse a newly- found object with.
Pitch a preexisting relationship between yourself and a chosen NPC, no matter how unlikely it might be.
Create a lifelike but intangible three-dimensional image, which you may remotely puppet at will.
Travel along an unconventional route far faster and smoother than might be expected, largely protected from innate dangers it would normally pose.
Signature Gear
Intelligent pet bird, capable of following sophisticated commands.
- May be telepathically recalled to the owner’s side at all.
-
You may Pitch that a being knows of your character and recognizes this bird as their emissary (Mid Cooldown).
- Your character becomes aware when this happens and may send that being a Mid-length telepathic message.
Exceptionally well-trained bird of prey.
- Gains Boosted striking force and toughness while diving to attack, inversely scaling up to High with its size (Mid if not Reskinned, no Boost if larger than a condor).
- May screech to mark a target within earshot, rendering them visible to the owner and their Companions; the falcon’s next dive at that target has Mid Boosted speed (Low Duration, Mid Cooldown).
Collection of mismatched jewelry from distant lands.
Travel pack full of cheap, everyday objects and souvenirs acquired during previous travels. Accessed via Pitches, specifying where and how the objects were obtained.
While the owner is acting peaceable and unthreatening, those who perceive this item to be their only means of defense will consider them much less of a threat (High Impact).
Appearance
Mid 20s, 5'6", 125 pounds, has black hair with small silver streaks. Pale skin with makeup, wears all black. Usually opts for flowy gothic suits or dresses, depending on her mood. Walking stick is a fancy dance cane. Satchel is a little messenger bag, adorned in goth and emo stickers and pins. Her eye in the sky is a raven/cat hybrid (Named Harry). Her diving falcon is a small raven named Marie.
She also has an acoustic guitar with her for all the dark brooding tunes!
Background
Scarlet comes from a family of traveling goth historians. They travel the land, searching for history on the macabre, the dark, the brooding, etc. It was by chance that of her family, Scarlet is very sociably apt. And as a result, she can get into places and meet people most normally wouldn't be able to. It is that skill set that got her into the Enclave. She is also somewhat of a good dancer!
Flavor
- Blackout Friday Deals: Black market fun and Scarlet and her group need to find artifacts and talk to a spirit. Scarlet hallucinates as well!
- Goths n' Golems: Golems are blocking students from leaving a school! Scarlet and her group work on stopping golems. Scarlet also makes friends along witches.
- Ultimate Fluff Simulator: Sheep are disappearing, and a nightclub is playing loud bass. Scarlet manages to uncover some shenanigans.
- My Little Laser Games: A guy needs to survive a corridor! Scarlet and team guide him through via overcoming obstacles, charming one person, and tossing electricity at a metallic t-rex.
- Bats, Viruses, and Shows, Oh My!: Bats, viruses, and a show in a technological archive. Scarlet and team manage to outwit the virus.
Scarlet spent time with witches post Goths n' Golems. They taught her some various witchy magic and wicca stuff as well.
Level Up — Scarlet Ravenmore
Current level 3. Promoting to level 4 requires 1 more completed missions (6 / 7 recorded). Add named missions below or select credits, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.