Brim
Advent v1
Character Info
Class: Shonen
Level: 3
V1: Need 3 more missions to reach level 4
Completed Missions: 6
Commissary Reward: 3
Personality
Recent Missions
-
Atmosfear
Apr 4, 2026 - success -
Ink bound
Feb 14, 2026 - success -
Old king Cole was a sad sad soul
Feb 12, 2026 - success -
Sibling rsvp
Feb 7, 2026 - success -
Hydra beat down
Jan 25, 2026 - success
Stats
Class Abilities
Greatly enhance your speed at the cost of additional Stamina expenditure, optionally teleporting right next to a nearby enemy.
Essence Cost: Low
Duration Low
Cooldown: Low
Paired Action: Comment on how someone has underestimated you, disrespected you, or similar.
- Teleport must put the user within melee striking distance of an enemy within a Low Range that the user is physically capable of reaching.
≫ This may only be used once per Ability activation and incurs an additional Mid Stamina Cost.
Swear a meaningful vow in order to heal minor injuries, stabilize severe ones, and bypass one of your current Cooldowns.
Essence Cost: Mid-High
Cooldown: Mid
Paired Action: Portray a Turning Point showing your character swearing the vow, emphasizing its personal importance to them.
- Cost scales on the length of theCooldown you are trying to bypass (Mid at maximum).
- The user must wholeheartedly attempt to fulfill their vow until they succeed or for the remainder of the mission.
≫ This is a significant Altered State, meaning that the Conduit may enforce it if not sufficiently portrayed.
≫ An incomplete vow may be reaffirmed with future uses of Never Say Die, though this must raise the personal stakes and deepen the Altered State.
A single, devastating magical attack that grows stronger the longer you have been fighting its target.
Essence Cost: Mid-High
Cooldown: Low
Paired Action: Put all your focus into elaborately “charging up” the attack, then dramatically announce its name while unleashing it.
- Should be functionally treated as a disproportionately powerful, purely offensive Manifestation (pg25).
- Prolonging the Paired Action will increase this Ability’s area of effect, letting it affect more than just its primary target, though this will also increase its Cost.
- Ultimate Strike may only be used ONCE per target per mission.
Signature Gear
Martial arts uniform. Activate with a resolute shout to generate an energy aura around the user, heightening their expressiveness and granting Mid magic protection and bonus magical damage to unarmed strikes. Lasts until user stops fighting. Mid Cooldown.
A single small berry. Instantly stabilize all injuries when consumed, no matter how severe, restores one full Stamina Threshold, and causes the consumer to enter an Altered State of extreme over confidence for a Mid Duration.
Timeworn legendary weapon, old and damaged. Activate with a short prayer to revert the blade to its former glory, making it dramatically more deadly and durable and gaining a Pitched (pg24) magical effect for a Low Duration. Mid Cooldown.
Weighted bands that significantly encumber the arms and legs, increasing Stamina Costs. Remove to gain bonus speed and strength for a Mid Duration, scaling on how relevant the weights’ encumbrance has been since mission start or last removal.
Appearance
A tiny guy (4') with ashened hair hanging over his eye, a blue glowing bulb of ooze with tiny butterfly wings which appears to come out from the left side of his skull it seems to also come from his eye, a gray turn cloak stolen from one of his siblings bodies littering the battlefields, with a broken blunt sword attached to his back. He looks sad.
Background
They are a child of a god king. Billions born every so often only to fight and win the war against another god their father has be fighting for centuries. All they know is battle and survival as the beasts the enemy god has created kills their siblings by the dozen and are giant like creatures mashed with an animal or two. One day they will win, Brim is not one of the lucky few who survived an attack from a spider lion. He did die in that but his godling body allowed for something to crawl into his dying corpse. The crack in his skull allowed for a parasite like ooze to bring him back right before his last breath. Once woken up again Brim felt a small bulb of the parasite trying to yank it out which resulted in a dizzy spill. Leaving it be and hiding away in a small hole dug at some point in the war. He reflected about himself, the war, his father, and most importantly his siblings. Under the glow of the bulb he realized that it was helping him have less of a one track mind, after accepting this as part of him the bulb grew butterfly wings as a symbol of their symbiosis. Brim began to fight for a different reason, for his siblings to end their suffering and the deaths of so many.
Flavor
The ooze in his head gets incorporated to some of his energy work. Still a tiny titan beast killer but focused on saving his siblings.
He bought an apartment in the enclave and uses it as a small hub for him to rest and allows his siblings to wonder in and sleep on a hammock or on a mat.
Ideas
think hollow knight if the vessels could speak and have their own thoughts.
Level Up — Brim
Current level 3. Promoting to level 4 requires 1 more successful missions (6 / 7). Add them below, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.