Professor Chronotis
Advent v1
Character Info
Class: Oddball
Level: 3
V1: Need 3 more missions to reach level 4
Completed Missions: 6
Commissary Reward: 3
Personality
Recent Missions
-
The Play's the Wing
Aug 9, 2026 - success -
Balls and Thrusters
Apr 18, 2026 - pending -
Hollow Gates 2
Apr 11, 2026 - pending -
Breaking the Bureau of Bureaucracy
Jan 11, 2026 - success
Stats
Class Abilities
Suggest a ridiculously simple solution to a problem to have that solution suddenly work.
Essence Cost: Mid-High
Cooldown: Mid
Paired Action: State your solution, then either try it yourself or prompt someone else to do so.
- Cost scales with the implausibility of the solution actually working (without the user bringing it up). May fail outright if the problem is too complex/vast or if no one actually tries the proposed solution.
- If any character—besides user or someone they prompt—tries the solution, it is highly liable to backfire on them.
- Any other player whose character is in earshot of the user may, with your permission, activate this Ability THEMSELVES, with their solution coming from your character’s mouth. This uses THEIR character’s Essence but puts Captain Obvious on its normal Cooldown.
Interrupt a conversation with a completely unrelated topic, distracting the speakers and briefly causing them to forget what they were originally talking about.
Essence Cost: Low
Duration: Low
Cooldown: Low
Paired Action: Interject a wildly off-topic statement into a conversation.
- Non Sequitur is much more effective if your interruption’s topic actually captures the attention and interest of your targets; may fail outright if ignorable.
- This Ability will ALSO affect its user, completely distracting them and causing them to forget what they were doing while it lasts.
Enter a heady ramble fueled by imagination and memories, culminating in you snapping back to reality with a powerful Insight into a problem you are currently facing.
Essence Cost: Mid-High
Max Duration Mid
Cooldown: Mid-High
Paired Action: Portray a Turning Point (pg27) showing your character lapsing into excitable nonsense, babbling about memories, intrusive thoughts, or similar that their present situation reminds them of.
- Rambling counts as an Altered State (pg31); user’s train of thought MUST follow some sort of internal logic, even if not one grounded in reality.
≫ Unlike most Altered States, user chooses when to end this Ability. Insight power, Cost, and Cooldown all increases the longer it is maintained for. - While rambling, your Conduit and fellow players may make Luck Pitches on your character’s behalf, more powerful than what your own Luck Stat could normally provide and further empowered if they thematically tie in with the current contents of your ramble.
- Significantly jarring or startling the user may cause Head in the Clouds to end (though still granting an Insight).
Ability Perks
Walk and Talk: During Non-Sequitur, the user can induce the targets to follow him elsewhere to continue the conversation.
Head in the Clouds: Chaos Theory: Players may make Deductions as well as Luck Pitches on users behalf.
Signature Gear
Twice per mission, user may set this clock to a specific time and smack it to change the current time of day to match for up to a Mid Duration, scaling with the scope of the change. Locals are inclined to unquestioningly fall into behavior appropriate to the new time.
Set of 3 slips of paper, embellished with nonsensical “credentials”. Expend one while doing something wildly eccentric (but clearly not malicious) to strongly compel onlookers to not interfere or even judge you for it for a Mid Duration.
Set of 5 small tokens scattered around the current mission’s setting and found via Luck Pitches (much more easily by the owner). Finding one grants a relevant Insight about the mission’s plot. Collecting them grants increasing mental protection to the owner.
Sock puppet, particularly susceptible to its owner’s Luck Pitches. User’s voice may emit from it at will with a shifted pitch and timbre. Once per mission, Mr. Sock may speak with its own voice and sapience (narrated by source player).
Old and battered, giving High environmental protection. Boosts walking speed in proportion to how deep in thought the user is. You may Pitch the existence of a simple nearby hideout and its supplies/furnishings by unhurriedly hanging this cloak next to it.
Background
Professor Chronotis has been a professor of physics and mathematics at St. Cedd's college for over 200 years. The college is so discreet and protective of its teachers that no one has been impolite enough to comment on that fact. His specialty is temporal mechanics and while his memory has been a little touchy of late, his skills were deemed useful enough to bring him into the Enclave.
Level Up — Professor Chronotis
Current level 3. Promoting to level 4 requires 1 more successful missions (6 / 7). Add them below, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.