Tryp
Advent v1
Character Info
Class: Bogatyr
Level: 2
Owner: detour
V1: Need 3 more missions to reach level 3
Completed Missions: 2
Commissary Reward: 0
Personality
Recent Missions
No missions yet. Add one below or from the Missions page.
Stats
Class Abilities
Conjure a mundane item after doing a favor for someone, later transforming it into a powerful magical weapon or tool.
Essence Cost: Mid
Active Duration: Mid
Cooldown: Mid
Paired Action: Acknowledge your target’s gratitude to receive the original item, later invoking their name alongside a request for the favor to be returned (even if they can’t hear you) to transform it.
- Initial item is acquired immediately after doing the originating favor and must be superficially useless; both it and its transformation are Pitched by the user and must be thematically linked both to this favor and to each other (even if their functions are completely different).
≫ Eg. Saving a king’s life might yield a gold coin with his face on it, later transforming into a mighty golden shield emblazoned with his heraldry. - The transformation can have up to High power, notably stronger than Class Gear, including fitting magical properties also Pitched by the user.
≫This power scales on the magnitude of the original favor and the poignancy of the target’s expressed gratitude to the user.
Briefly animate a weapon or tool to perform a task by itself.
Essence Cost: Low
Duration: Low
Cooldown: Mid
Paired Action: Fiercely strain while portraying intense pain and exertion.
- Animated objects will hover around while moving to and performing their task and – the harder your initiating throw, the faster they will go.
- The simpler and more congruent a task is with the intended use of the object, the more efficiently they will perform it.
≫ Eg. A sword will fight better than a kitchen knife but would have more trouble prepping food. - Ends early if the task is completed, but can end early if the object is thwarted (defeated by an enemy, pinned by falling debris, etc.) or the task is too substantial.
Lock an enemy into a harmless duel with you, during which neither party can sustain a serious wound.
Essence Cost: Mid
Max Duration: Mid
Cooldown: Mid
Paired Action: Confidently mock and goad the target; the ability will only activate if THEY initiate the fight.
- Bodily damage dealt by both parties is dramatically reduced, rarely exceeding scratches and bruises. Instead, successful blows will proportionately make target more frustrated, flustered, and/or resentful while also sapping their dignity (even affecting their physical appearance, making them look more disheveled).
≫ After either party has sustained several blows, a particularly spectacular hit may end the ability early, causing further damage to be sustained as normal. - All beings besides the user and their target will be strongly compelled to not interfere in any way.
≫ Major moments during the duel (substantial blows, interpersonal moments, etc.) draw bystanders attention (Mid power).
Ability Perks
Friend in Need, Samosek, Trading Blows
Signature Gear
Heavy wooden club, wielded hand-and-a-half, with good power but little finesse. Low bonus knockback, which improves up to High as your target feels more humiliated and/or frustrated.
Conical helmet with nose guard and cheek plates, notably durable. While wearing the helmet, allies & neutrals will see the user as more heroic; while NOT wearing the helmet, enemies will see the user as posing less of a threat (both assuming congruent behavior).
Plain linen shirt, rendering the user more approachable and trustworthy to common folk. Magically embroidered with tales of great deeds performed on-mission, Pitched as they occur, conveyed subconsciously to observers with far greater perceived impressiveness.
Full of potent alcohol that steadily refills itself while the user is in combat. Drunkenness inflicted by this item both comes and goes MUCH quicker than normal and boosts the user’s Resilience by up to a High degree (scaling on believable portrayal of inebriation).
Full of simple tools for manual labor and handicraft (appropriate to the character’s background) accessed via Pitches, all of which the user is guaranteed to be proficient with.
Appearance
6"2 broad shouldered and heavily muscled. Bald with a grizzled stubble beard. He has a large scar crossing his left eye, which has been replaced with a cybernetic implant featuring a 3-pupiled iris.
Background
cyberpunk
Tryp was the leader of a local biker gang known as the Chip Choppers. The gang was known to specialize in stealing valuable hardware and grafting it onto themselves, their bike, their gear, or anywhere else they could think of. He was especially proficient at mechanical and electrical engineering work and became notorious for both the boldness of their heists and the sophistication of their customized tech. However he was also known well in his community for protecting the neighborhood from rival gangs, making repairs, and even sourcing desperately needed implants and medications. Despite a life full of danger and crime, Tryp grew bored of the routine of it and sought new, bigger adventures with the Enclave.
Level Up — Tryp
Current level 2. Promoting to level 3 requires 2 more successful missions (2 / 4). Add them below, then save.
Missing missions
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Stats
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Abilities
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