Charliana "Charlie" Parnassus
Advent v1
Character Info
Class: Witchhunter
Level: 3
V1: Need 3 more missions to reach level 4
Completed Missions: 6
Commissary Reward: 1
Personality
Recent Missions
-
Too Many Hands
Jun 15, 2025 - success -
Operation Human Flamethrower
Jun 15, 2025 - success -
Manmade Moon Monsters
May 25, 2025 - success -
Scientific Curiosity
May 17, 2025 - success -
Saint and the Sinners
Apr 24, 2025 - success
Stats
Class Abilities
Conjure a dark mist that gradually fills the local area, making all within increasingly unnerved and mistrustful.
Essence Cost: Mid
Duration: Mid-High
Cooldown: Mid
Paired Action: Make an ominous statement or speech to a group of listeners.
- Mist does NOT appear to be sourced from the user, arriving instead like an unusually-sudden weather phenomenon. Disappears gradually when ability ends.
≫ Duration scales on the length of the user’s Paired Action.
≫ The mist itself will tend to be overlooked as an explicit threat unless the user intentionally directs others' attention to it. - Obstructs vision for all, but nonallies will find ALL of their senses increasingly dulled as they succumb to the mist’s mental effects.
Sense traces of a specific type of magic or negative emotion.
Essence Cost: Low
Cooldown: Low
Paired Action: Deeply inhale and describe what you are sensing for to your Conduit.
- Conduit confirms whether any trace of the chosen magic/emotion is within a Low Range and, if so, how powerful its total presence seems to be.
≫ User should then be given the general direction of the strongest source of the chosen type within a Mid Range (if any). - Chosen typeofmagic should be succinct and clearly defined (“Fire Magic”, “Religious Magic”, “Rune Magic”), as should chosen emotions.
≫ User’s or Allies known magic/emotions will not be picked up by Omoriori unless they explicitly want it to. - If the user closely examines clear evidence of magic as part of their Paired Action, they may use Omoriori to identify its main type instead of its normal effects.
Redirect a hostile magic towards yourself while delivering an empowered strike against its source.
Essence Cost: Mid
Cooldown: Low
Paired Action: Shout a zealous proclamation while brandishing a weapon.
- Most effective on recently - cast magic – longstanding or deeply-entrenched magics will not budge.
- Empowered strike deals bonus magical damage and temporarily weakens target’s magical capabilities, both scaling on the power of the magic being redirected.
≫ This empowerment may also be used to strike and damage the magic itself as though it were physical, dispelling it entirely if the blow is substantial enough. This can only be done while the magic is being redirected–once it takes hold of the user, it cannot be struck in this way.
Ability Perks
LvL 2 Cloud of Suspicion: After Fog speech, become invisible for a short duration
LvL 3 :
Signature Gear
Very heavy coat with shoulder-to-ankle coverage. Provides good environmental and magical protection. Standing relatively still will gradually cause the user to blend into shadowy surroundings.
Tall hat with a wide rim, offering good mental protection. Nonenemies are more likely to conspire with the user if approached subtly and privately, and the user will instinctively know if their co-conspirator double-crosses them.
Covering worn over a single eye. When removed, that eye gains greater acuity and can see through some solid objects (depending on breadth and density) but incurs gradually-intensifying harm. Benefits scale on how long the eye was completely covered on mission.
Small crossbow, able to be worn on the wrist; includes a pouch of 10 quarrels. Relatively low power and range but very easy to reload. Invisible (including quarrels) until aimed at a target; regains invisibility after a Mid Cooldown.
Additional Gear Deprecated
This field is deprecated. Use Common Items instead.
5 Throwing Knives
Reskinned Capotain - Hood & Cowl
Appearance
Height: 5'3" — short but compact, built for speed and agility rather than brute strength.
Face: Striking and unforgettable.
One ice-blue eye on the left, Cold and piercing.
One bright amber eye on the right, glowing with an unnatural, fierce intensity surrounded by deep scars that cut across her cheek and brow, covered with eye patch.
Scars cover her body from collarbone to legs - reminders of decades of beatings and lashings.
Rugged scarring on the left side of her face, especially over the damaged and repaired Amber eye — a permanent reminder of a brutal past.
Hair: Long, curly black hair, thick and slightly wild held back in a braid, enhancing the stark contrast with her pale skin. Her darkness a deep contrast and constant reminder she is separate from to her two golden half-sisters.
Skin Tone: Very pale, almost ghost-like
Background
Born the illegitimate daughter of a king, she was never recognized as royalty — only tolerated as a necessary secret. To protect the reputation of the crown, she was made the whipping girl for her older half-sister, the princess. Every mistake her sister made, every disobedience, every shame — she paid for it in blood.
By the time she was nine, a brutal beating cost her the sight in her left eye, leaving her face permanently scarred. The rest of her body bears the marks of years of cruelty — a map of pain and survival carved into pale flesh. Through it all, her pain tolerance grew into something unnatural, her spirit tempered like steel in fire.
In silence, she watched, learned, and waited.
At eighteen, pushed past the limits of endurance, she awakens a hidden power deep within herself — a force born from her suffering.
With her newfound strength, she escapes the life of chains and cruelty, leaving behind the broken court that tried to destroy her.
Now haunted by the kingdom that once hid her existence, she walks the world not as a princess or a servant — but as a survivor forged in pain, a ghost with scars for armor and fury for a crown.
Level Up — Charliana "Charlie" Parnassus
Current level 3. Promoting to level 4 requires 1 more successful missions (6 / 7). Add them below, then save.
Missing missions
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Stats
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Abilities
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