Pierce
Character Info
Class: Fiendslayer
Level: 1
Owner: detour
Need 2 more completed missions to reach level 2 (0 recorded).
Completed Missions: 0
Earned: 12
Spent: 12
Remaining: 0
Perks earned: 1
Perks spent: 0
Perks remaining: 1
Personality
Recent Missions
No missions yet. Add one below or from the Missions page.
Stats
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Might
Crush an apple one-handed.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Sensory
Smell poison in a drink.
Baseline Reflex
Climb a rope.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
Fervently pursue a target, greatly Boosting the keenness of your senses when perceiving them and receiving an answer to a Mid Impact question about them from your Conduit.
- Essence Cost
- Low
- Duration
- Mid
- Cooldown
- Mid
Paired Action: Portray a Turning Point of hatred towards a known enemy and proceed to hunt them down, obsessing over destroying them as an Altered State.
- If the target is interacted with in this state, the user gains Boosted accuracy when striking them but will deteriorate mentally for the remainder of the Ability.
- Interacting with significant evidence of your target’s crimes will afford another answer (as above).
- If this Ability elapses without encountering the target, the user will instinctively learn the direction and proximity of that target (in comparison to themselves).
Lock yourself and a target into a desperate struggle, compelling both of you from retreating even a single step until the other dies.
- Essence Cost
- Mid
- Cooldown
- Mid
Paired Action: Sustain a wound from a foe, then verbally curse them with each strike you land against them.
-
Whenever you are harmed by your target (including through the initiating Paired Action), your further strikes against them gain Boosted deadliness, scaling Low–High on the severity of the harm incurred.
- The same applies to your target (with Boost Impact capping at Mid).
- The user is minorly healed for each wound they inflict on their target, with each instance scaling up to Low on the inflicted wound’s severity.
Inscribe a sacred symbol that magically binds the first supernatural enemy to come within melee range of it for a Low Duration.
- Essence Cost
- Mid
- Node Duration
- High
Paired Action: Trace a magical glyph onto a terrain feature.
- The symbol glows when first placed but becomes concealed over a Low Duration (until activated).
-
Bindings will restrain the target’s body as though physically shackling them to the chosen terrain feature, with Impact scaling up to High on how evil the user compellingly believes them to be.
- This will also stop the target from using magic while bound, scaling as above.
- May be manually activated through a shouted condemnation to bind a non-supernatural target within melee range of it, though this limits max Impact to Low.
- Multiple instances can be active at once.
Signature Gear
Small cloud, which the owner may stand atop and pilot at will. Only large enough for the owner alone, cannot accommodate passengers.
- Speed
- High
- Nimbleness
- Mid
-
Not brought onto the mission normally, instead summoned under the owner’s feet at will, vanishing after they fly a Mid total distance with it (Mid Cooldown).
- If flown into combat, Cooldown is reduced to Low.
Cloth headband.
- Provides a Low Ward against enemy-sourced mental effects.
- Portray a Turning Point of bravery or personal sacrifice to grant a Mid Boost to the effectiveness of the owner’s next attack.
Wicked-looking short sword.
- Wounds this inflicts cause disproportionately greater pain.
-
When used to kill beings of a different species to the user, this blade gains Boosted swiftness and deadliness against other beings of that species, scaling up to High on the combined threat level of those already killed.
- Boosts scale individually per species.
- Once per mission, portray an unhinged Turning Point to apply these Boosts to a single target outside of the original species.
Small sachets of shimmering dust, bursting when thrown to fill a Low area for a Low Duration.
- Uses
- 3x
- This powder weakens all others’ magics it touches, with Impact scaling Low–High on how dark and baleful that magic is in theme.
- Any supernatural being immersed in this powder incurs a Pitched curse, thematically-appropriate to their nature.
Form-fitted armored shirt concealed under other attire.
- Lightness Boost
- High
- While this armor is concealed, it provides a Mid Ward against sneak attacks.
- Once per mission, you may Pitch a miraculous escape from any single attack, no matter how deadly.
Level Up — Pierce
Current level 1. Promoting to level 2 requires 2 more completed missions (0 / 2 recorded). Add named missions below or select credits, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.