Zahak Barzikani (Aspirant V1)
Character Info
Class: Thunderbird
Level: 8
Owner: Leif Bloodaxe
Need 3 more completed missions to reach level 9 (25 recorded).
Completed Missions: 27
Earned: 37
Spent: 31
Remaining: 6
Perks earned: 8
Perks spent: 7
Perks remaining: 1
Personality
Recent Missions
-
Mistfall
Sep 26, 2026 - success -
The Fallen City of the Desert pt. 1: Dessert Roadtrip
Aug 22, 2026 - success -
The Family Rocks
Aug 8, 2026 - success -
Sundae and the
Invalid date - success -
Rings Around Dharossi
Jul 19, 2026 - success
Stats
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+++ Might
Lift one end of a car.
++ Resilience
Endure full-body immolation for over a minute.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++ Sensory
Smell poison in a drink.
Baseline Reflex
Climb a rope.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
Baseline Luck
Happenstance: Find an inconsequential object.
Class Abilities
Transform into a bolt of lightning and Dash down to earth, rematerializing immediately after striking any target.
Unleash a non-damaging, conical Blast H of sound, proportionately Dazing affected targets.
Signature Gear
Well-trained, professional soldier who has sworn an oath of loyalty. Equipped with melee weapons and very heavy armor grounded in the source character's Backstory.
Tunic made of interwoven dragon scales. Significantly tougher and lighter than typical armor.
- Protects against magical attacks as though they were physical.
- Once per mission, Pitch the nature of the specific creature these scales were taken from to cause this armor to provide a Mid Ward against a related threat. (e.g. Scales from a hydra could protect against toxic fumes.)
Small, delicate fulgurites, infused with electrical power when thrown like a dart.
Small, delicate fulgurites, infused with electrical power when thrown like a dart.
Small, delicate fulgurites, infused with electrical power when thrown like a dart.
Small, delicate fulgurites, infused with electrical power when thrown like a dart.
Small, delicate fulgurites, infused with electrical power when thrown like a dart.
Small, delicate fulgurites, infused with electrical power when thrown like a dart.
Ceremonial warhammer, heavy for its size.
Radiant gem.
Provides a Mid Ward against weather (sun, wind, rain, etc.). The owner may outstretch their arms to effortlessly glide using this cloak, gaining altitude via wind currents.
Wicked-looking short sword.
- Wounds this inflicts cause disproportionately greater pain.
-
When used to kill beings of a different species to the user, this blade gains Boosted swiftness and deadliness against other beings of that species, scaling up to High on the combined threat level of those already killed.
- Boosts scale individually per species.
- Once per mission, portray an unhinged Turning Point to apply these Boosts to a single target outside of the original species.
Bulky protective eyewear.
- Defense Boost
- High
- Boosts the owner’s visual clarity in low-visibility environments (dark, fog, sandstorm, etc.).
- Tap the goggles to see through a nearby terrain feature for several seconds, Pitching a structural weakness that it has (Mid Cooldown).
Ability Perks
Out of the Blue
- Storm-Bound Leap Reverse Out of the Blue to hit a target that's either airborne, or higher up, bouncing off nearby conductive targets. Longer range.
- Wrath of the Storm Dragon Zahak channels energy from lightning bolts (min 6) to form draconic storm form (Size L-H) around himself Scaling with distance traveled (L-H). Dissipates following impact"
Storm Brewing
- Storm of Judgement channels arcane elemental energy from his Lightning Bolts (min 1) to increase the duration and intensity of weather effects of Storm Brewing.
- Storm Warden's Aegis Zahak charges up his Arcane energy with Thunderbolts (min 2) to shield himself and nearby allies from attacks with elemental energy from the storm.
- End of Storm Supercharges with Lightning Bolts (minimum 6), summoning a massive Storm that damages everything and everyone in the surrounding area. High cost/duration (minimum F5 Tornado)
Thunderclap
- Thunderous Rebuke Zahak channels arcane elemental energy into his Thunderhammer before combining it with one of his lightning bolts to unleash an upgraded Thunderclap.
- Storm Giant's Rage Charges up from Lightning Bolts (min 2) to unleash a much stronger Thunderclap, manifests Storm Giant Form's hands briefly (increased range and knockback power)
Appearance
True form looks to be at least part tiefling or some sort of fiendish equivalent. Some chaotic essence coming from him hints at partial Fey heritage mixed in with everything else. Ocean blue skin, shoulder length dark blonde hair that seems to glow when he's channeling electrical energy, set of horns growing out from his temples, extending upward. True height is 6'10" (7'5 with the horns), claws on the ends of his fingers, and two sets of wings that look raven in appearance coming out of his back (one up by his shoulder blades, the others lower on his back. Has a long tail that's proven capable of grabbing Lightning Bolts from his belt when flying through the air, might be useful in other forms of combat as well...... etc.
Permanent electrical burn marks around his eyes and on other parts of his body after his clash with a storm elemental in Belreath. He eventually allowed Enclave Medical to heal most of the wounds, so long as they left most of the wounds around his eyes.
Acquired a wound during his battle with the Eye of the Storm in the Bruxia Kingdom. Out of respect for his opponent's power, he refuses to let Enclave medical heal the wound completely, but to keep the scar and the electrical burn around it.
Underneath his Feathered Cloak, he wears a set of wrist gauntlets that seem to be some sort of power absorber or limiter. True use remains unknown for now.
During his fight with the Thunder God Momaqaldiroq, Zahak charged up with so many Lightning Bolts he released his Royal Storm Giant form for the first time. Due to the fact that he also combined himself with elemental energy from two of his siblings along with utilizing the chant they devised for it, Zahak's Storm Giant form was easily 1 1/2 miles tall, much larger than it should've been. (Zahak's Royal Storm Giant form normally stands at a massive 100 feet tall, with his 4 black raven wings reaching 50 feet when unfurled) With his massive near fatal injuries healing from his divine fight, Zahak now bears scars on his chest where Momaqaldiroq's claws pierced his chest and entered his heart. In addition to the heavy scarring from his legs being reattached by Enclave Medical....
In his latest mission atop the Stricken Lands, Zahak supercharged himself with 20 lightning bolts to unleash a massive amount of power to aid in amplifying the teleportation of the floating islands into the cosmos, along with raising the sunken super-continent of Ancient R'lyeh with the beings inhabiting it to combine with the Stricken Lands before teleportation. This process revealed a terrifying form of Zahak that there is currently no outside information about. He's not saying a word about it, so time will tell if it appears again...... All his fellow agent could say about it, was that it was so massive, it completely dwarfs his Storm Giant Form...............
On his most recent mission in Musville, Zahak's anger upon recognizing the power of Momaqaldiroq being present caused him to unleash a monstrous form unlike his usual Storm Giant Form. This daemon form had 8 raven wings and 8 arms, looking like a twisted version of the Khan of Gandhara.
Background
Zahak Barzikani is the 8th child of Khan Xasayar Barzikani of Rojava, in the Ganbaatar Khaganate. In addition, he is also the ruling Khan of Gandhara, the Khanate he conquered for his family to secure total rule of the Khazarian subcontinent for the Barzikani Clan. His unusual appearance is due to the number of hybrid bloodlines within the Barzikani Clan (partial blood ties to the Storm Giants, Fey, and a few other magical races).
During his mission in the Chamber of the Six Fold Lands, Zahak offered to recruit the Junior Archivist if the Enclave doesn't recruit her, and she seemed interested when he said he knows someone who's 'always looking for talented individuals', hinting that Zahak might have some powerful allies outside the Enclave, or may have additional loyalties....
During his mission to drive off the Hunger in Tideborn space, Zahak demonstrated the ability to transfer the energy from his Ice themed Lightning Bolts to his allies to act as thermal camouflage. It remains to be seen if he can do that with other elements, or if he can increase the duration of it. His mission in the Dawncrest Kingdom has shown he can do the same with his normal Lightning Bolts, when he transferred some of the electrical energy to his allies to protect them from angry spirits on their journey to King Aethelgard's citadel.
While most of the relics the party gathered are in Melissa's safe hands as she is protected in Zahak's capital and heavily guarded by his elite Keshig, Zahak wields the Blade of the Oathbreaker, which will deal extra damage to all who have broken their vows and oaths.
During a recent mission, Zahak temporarily managed to block the combined attacks of 5 near divine storm elementals with an aspect of his Eye of the Storm he's dubbed "Tornado Wall". While he was still overpowered and knocked back with his allies from the combined might, he wasn't damaged as much by the electrical attacks, hinting that he might be capable of absorbing some elemental energy when attacked, limit seems to be a lot lower than the combined strength of 5 near deities for the current moment.......
His most recent mission was the first one that brought him to his mysterious homeland, the Ganbaatar Khaganate since he joined the Enclave. His encounter with the Stricken Lands, or as they're referred to now as "The Morningstar's Legacy" revealed that Zahak is a descendant of the legendary and mythical founder of the Khaganate Lucifer Morningstar, the first true High Khagan, believed to have ascended to divinity. Confirmed by the Legacy that he has ascended "far beyond most mortal worlds" (The fact that the Morningstar's Legacy was formed from lightning cast from the Morningstar's bolts and is still active over 10,000 years later shows where Zahak's mastery of thunder and lightning comes from....)
After his most recent mission in the Desert City, Zahak has offered a portion of the Khanate of Gandhara's military forces along with the Barzikani Army to aid the Fighting Fifth in holding the areas for future Enclave missions. He has currently committed at least 8- 12 legions, so ~96,000 troops at the most to the defense.
After the events of "Khaganapped", Zahak is currently leading his Khanate of Gandhara alongside the rest of the Barzikani Clan and their Khanates in open warfare against his treacherous uncle Khan Ohkropir of Abkhazia and his allies to get his youngest sister back after they took her captive. The stress is starting to get to Zahak and affect him emotionally and mentally. With the events of Mistfall, where one of his fellow agents partially released Momaqaldiroq for a second time, Zahak isn't doing so well mentally, and is now starting to question if he can fully trust every agent he goes on missions with. Only time will tell........
After the events of "Mistfall", Zahak secretly returned to the area and had his forces secure what was left of Momaqaldiroq's remains. He somehow managed to find the lightning core that Momaqaldiroq was using to power his revival and took it for himself. What he's planning on doing with that kind of power is unknown, but it's most likely not a good thing for anyone he considers an enemy........
Flavor
Known only as Zahak, this mysterious warrior exudes an aura of mystery around him, as very little about his past is known, even to members of the Enclave. While his eyes are almost always covered by his sunglasses, it's clear that he's always sizing up his surroundings and his allies. While he can and will come up with comprehensive battle plans, he is also quick to improvise if necessary. Zahak seems to be very skilled at occupying an enemy's attention, and drawing it away from wounded allies.
However, during his mission in the Soulless Lands, he seemed to let a little bloodlust out while he blasted the invading army with his Thunderbolts and Thunderclap. Usually stoic, this could just be a one time thing, or maybe he let's loose when he's facing unlikely odds. On the same mission, he advised his ally Danarei to search for anyone among the army with different uniforms, on horseback, or towards the rear, suggesting they might be command personnel who should be targeted first to sow chaos amongst enemy forces. This hints at prior military experience or knowledge, including his remarks about an obscure last stand by a few against a large army.
During his mission in the flying city of Belreath, Zahak faced off against a humanoid storm elemental. He came away with some permanent burn scars on his body, but they ultimately parted as friendly adversaries upon the mission's success. The storm welcomed him to challenge it again any time, while Zahak seemed to sympathize with the elemental, one wanderer to another.
While on that same mission in Belreath, Zahak displayed the interesting ability to use his Thunderbolts to charge up his arcane energy to speed up Storm Brewing and Eye of the Storm. It is unknown if he is capable of doing this with other perks, or even what the long term effects will be......
Zahak holds opponents who can give him a challenge in high respect, and will forgo his usual bloodlust when charged up and speak to them politely with respect, which grows the longer the battle lasts.
During his battle with The Eye of the Storm, Simon Thornside in the Bruxia Kingdom, Zahak pitied the man for the tragedies that led him to crossing blades, opening saying he wished they could've been allies instead of enemies. At his enemy's last request, Zahak executed him. With the battle over, Zahak took his fallen opponent's body to give him a warrior's burial next to the grave of his deceased daughter. One last act of respect to honor his opponent.
Zahak views his word as his bond, so if he gives his word that he will do something, he will do it.
Zahak's Spatha short sword can also be infused with his Lightning bolts like his Thunderhammer can, shrouding the blade in elemental energy. It also has a curved appearance like a scimitar.
During his mission in the lands of Polaris, Zahak developed great respect for the battle capabilities of Sir Gemma and her companions. When she had to withdraw from her battle with the Solaris Knight due to injuries, Zahak shot the demon general a death glare before covering the withdrawal, hinting that things are not over between the two of them. When they returned to the Knights Stellar camp on the edge of the mistake, Zahak offered to return if Sir Gemma goes after him again to aid in removing the Solaris Knight's head from his shoulders.
On his mission in the Dawncrest Kingdom, Zahak swore an oath in the name of his goddess and on his oath of fealty to his overlord to King Aethelgard, the Bone Crowned Monarch, that he would aid in investigating his claims and would help gain justice and vengeance for the King on the nations who poisoned him at a peace treaty centuries ago. When assassins sent by the Dawncrest Queen attacked the party, an enraged Zahak took it one step further, declaring war on the kingdom and the other nations. Before pinging out, he escorted Melissa the necromancer on horseback to a rendezvous point outside of hostile territory, where his people would give her safe passage to his distant stronghold where she will be protected while he marshals his forces for war.
Zahak has confirmed himself to not be human, stating to the Bone Crowned Monarch that he knows what it's like to be called "monster", "abomination, and "demon" so he instantly felt a bond with the fallen king.
Zahak's Heroic Cuirass seems to have a modified version with some runes and symbols glowing on it when he's struck by elemental energy attacks. It's true purpose will be revealed eventually (This armor has been destroyed on his last mission so it's being replaced with some spare armor).
Zahak almost went into a full chaotic state on his last mission after feeling the power radiating from the 5 near divine storm elementals fighting each other, perhaps as a result of his true species, his bloodline or both.....
Zahak's supercharged Storm Giant form was powerful enough to go head-to-head with a Thunder God, hinting that his true power has yet to be fully seen. When Enclave Medical was tending to his near fatal wounds, they eventually realized that the armor gauntlets on his wrists and ankles served as both Elemental Absorbers and Power Limiters, keeping his true power limited while absorbing elemental energy from enemy attacks.
Zahak's Heroic Cuirass, Spatha and Thunderhammer were either heavily damaged or destroyed during his battle with Momaqaldiroq, so he's replaced them with.......... improved versions.
Zahak's Lightning Bolts have changed overtime, with him carrying several sets that are ice, wind, or fire based to counter enemies that are immune to or can absorb electricity, while still maintaining 2 full sets of electricity-based Lightning Bolts. He mastered his use of them in combat training with both the storm elemental and two of his siblings: his eldest brother Zoroaster "The Cleansing Flame", and his sister Nomolun "The Winds of Chaos".
(Reskinned some of the Lightning Bolts to be those of other elements to counter any unexpected electric immunity he comes across)
During the first Enclave mission within the borders of the Ganbaatar Khaganate, Zahak's true power without his Power Limiters was seen to be equal to that of the fallen Thunder God Momaqaldiroq, so it is pretty obvious why he wears them on every mission he takes part in for the Enclave. And the terrifying part is, that's just in his base form.......
Zahak's second battle with Momaqaldiroq ended in the Thunder God's final defeat, at the cost of Zahak losing an arm that was reattached by Enclave Medical afterwards. He destroyed the bones of the dragon-phoenix, so it could never return again. His fury during that fight was so great that for the first time, Zahak wasn't in control during the fight. The Enclave probably does NOT want to know who was guiding him in combat...........
With the Khazarian Clan War still waging in his homeland, Zahak has recruited a Housecarl from his Clan to aid him in his missions going forward. Just like him, his Housecarl has power inhibitors limiting their full power on their wrists and ankles. However, the Housecarl has more limits on their power and arcane manifestation due to them looking to redeem themselves after temporarily falling under enemy control during the war....
Ideas
His Thunderhammer has been reskinned into a 2-handed version, original one was destroyed while the new version was forged from a mysterious metal that seems to constantly be crackling with electrical energy.
Spatha has been reskinned into a scimitar or katana style, also replaced and reforged after his battle with Momaqaldiroq, with the same mysterious material....
Zahak's Lightning Bolts have been reskinned with a few sets being non-electricity based to counter any enemies who are immune to his thunder. (2 sets are regular electrical based)
Zahak's raven themed Feather Cloak has been reskinned into his wings. The Feathered Cloak was their disguise when they originally disguised themselves in human form during their early tenure with the Enclave (He's still surprised no one successfully saw through it until he revealed his true form on a mission) His 4 raven wings can keep him airborne, and he can even maintain his flying speed and altitude through one of his storms, making him invaluable as air support.
After his recent mission in the Mint Imperium, Zahak managed to befriend the massive gummy hydra that was looking for a friend. He managed to have it successfully transported back to the Khaganate. Now he just has to help mediate over who gets the giant gummy creature......... (Both the Storm Giants AND the Fey want him....... This is gonna take a while)
With Momaqaldiroq's final demise during the events of "Mistfall", Zahak returned secretly after the events of the mission and had his forces salvage as many scales and claws from the twice dead Thunder God as they could. Considering Zahak's Heroic Cuirass and his weapons were reforged from Momaqaldiroq's remains the first time, he's clearly doing it again to equip his elite troops with armor and weapons forged from divine remains. As if his Stormblades weren't deadly enough already...............
Zahak's Lorica Draconis was forged from the scales of the Fallen Thunder God Momaqaldiroq, so it provides him with an immunity to electrical attacks along with its magical protection. That and the matching helm he had forged were one last giant "F U" to the phoenix-dragon that nearly killed him and made him lose complete control.
Level Up — Zahak Barzikani (Aspirant V1)
Current level 8. Promoting to level 9 requires 3 more completed missions (25 / 28 recorded). Add named missions below or select credits, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Baseline Vitality
Get someone’s attention in a busy room.
Heartening: Clear up a bruise.
+ Vitality
Nonverbally hold someone’s interest.
Heartening: Restore a Mid Cost’s worth of Stamina or Essence.
++ Vitality
Draw focus of a crowd away from a scuffle.
Heartening: Close up a deep cut.
+++ Vitality
Keep someone talking even as they try to kill you.
Heartening: Knit a broken bone.
++++ Vitality
Tempt a bloodthirsty monster away from helpless prey.
Heartening: Restore a full Threshold of Stamina or Essence.
+++++ Vitality
Distract a regiment of trained soldiers from a battle at hand.
Heartening: Reattach a severed limb (with imperfect recovery of function).
Baseline Might
Lift your own bodyweight.
+ Might
Crush an apple one-handed.
++ Might
Rip a college textbook in half.
+++ Might
Lift one end of a car.
++++ Might
Overhead press an entire car.
+++++ Might
Throw a car a dozen yards.
Baseline Resilience
Survive several minutes of severe bleeding.
+ Resilience
Pop a dislocated shoulder back in without flinching.
++ Resilience
Endure full-body immolation for over a minute.
+++ Resilience
Take a baseball bat straight to the chest with barely a bruise.
++++ Resilience
Survive a pistol shot to the skull without losing consciousness.
+++++ Resilience
Grab a swinging sword without it even breaking skin.
Baseline Spirit
See through a clumsy lie.
Intuition: Confirm that someone is being sarcastic.
+ Spirit
See fear in someone’s eyes.
Intuition: Confirm that a mysterious stranger is a friend.
++ Spirit
Pick out unspoken tension between two people in a group.
Intuition: Confirm that great danger is imminent.
+++ Spirit
See past a carefully crafted facade.
Intuition: Confirm the nature of an unknown magic.
++++ Spirit
Determine the sentimental value of an object.
Intuition: Confirm a condemned man’s innocence despite all evidence to the contrary.
+++++ Spirit
Get a sense of what recently happened in a room you enter.
Intuition: Confirm a secret that not a single other soul knows.
Baseline Arcane (Without Sacrifice)
Manifestation: Light a cigarette with a snap of the fingers.
+ Arcane (Without Sacrifice)
Manifestation: Glow brightly.
++ Arcane (Without Sacrifice)
Manifestation: Dictate to a pen while it autonomously transcribes your words.
+++ Arcane (Without Sacrifice)
Manifestation: Hurl a head-sized fireball.
++++ Arcane (Without Sacrifice)
Manifestation: Animate a suit of armor to briefly fight at your side.
+++++ Arcane (Without Sacrifice)
Manifestation: Drain a target’s life through prolonged touch.
Baseline Will
Essence: Drop a Threshold after two Mid Costs.
Defiance: Skydive despite being scared to do so.
+ Will
Essence: Drop a Threshold after seven Low Costs.
Defiance: Become fully lucid for a few moments during Red Essence Exhaustion.
++ Will
Essence: Drop a Threshold after three Mid Costs.
Defiance: Briefly ignore the pain of a broken limb.
+++ Will
Essence: Drop a Threshold after two High Costs.
Defiance: Remain conscious even after several minutes without air.
++++ Will
Essence: Drop a Threshold after five Mid Costs.
Defiance: Lock eyes with a gorgon without turning to stone.
+++++ Will
Essence: Drop a Threshold after three High Costs.
Defiance: Safely handle a cursed artifact known to kill anyone who touches it.
Baseline Sensory
20/20 vision.
+ Sensory
Detect a subtle change in wind speed/direction.
++ Sensory
Smell poison in a drink.
+++ Sensory
Hear someone’s breathing through a solid wall.
++++ Sensory
Count the number of people in a small crowd at a glance.
+++++ Sensory
Pick out the heartbeat of someone buried alive.
Baseline Reflex
Climb a rope.
+ Reflex
Slowly cross a tightrope.
++ Reflex
Backflip on a tightrope.
+++ Reflex
Quickly cram yourself into a square box a third your height.
++++ Reflex
Comfortably land a 3-story drop unscathed.
+++++ Reflex
Walk in someone’s shadow, matching every movement, without being noticed.
Baseline Vigor
Run up a three story staircase in under 20 seconds.
Stamina: Drop a Threshold after a pilates session.
+ Vigor
Keep pace with a casual cyclist.
Stamina: Drop a Threshold after sprinting a mile.
++ Vigor
Throw 60 full-power punches in a minute.
Stamina: Drop a Threshold after jogging a marathon.
+++ Vigor
Keep pace with a horse.
Stamina: Drop a Threshold after 10 minutes of max-intensity combat.
++++ Vigor
With a running start, leap clean across a four-lane street.
Stamina: Drop a Threshold after sprinting a marathon.
+++++ Vigor
Keep pace with a car on the highway.
Stamina: Drop a Threshold after summiting a mountain at top speed.
Baseline Skill
Catch a thrown object one-handed.
Expertise — Piano: Play a simple, two-handed piece.
+ Skill
Safely toss a knife to yourself without looking.
Expertise — Wrestling: Armbar an untrained person who’s larger than you.
++ Skill
Balance a pyramid of filled wine glasses at a brisk walk.
Expertise — Driving: Powerslide into a perfect parallel park.
+++ Skill
Effortlessly hit a bullseye.
Expertise — Painting: Produce a photorealistic portrait in minutes.
++++ Skill
Catch a fly between two fingers without killing it.
Expertise — Surgery: Perform an open-heart operation solo.
+++++ Skill
Cut a bullet mid-flight.
Expertise — Lockpicking: Open a tumbler lock in seconds without any tools.
Baseline Intelligence
Deduction: Confirm that a clean knife was recently used.
Expertise — A Local Language: Know the name of that language and a basic greeting.
+ Intelligence
Deduction: Confirm that a fleeing suspect has doubled back when the trail goes cold.
Expertise — Cartography: Decipher a strange map.
++ Intelligence
Deduction: Confirm a secret passage’s presence based on an untraceable breeze.
Expertise — Computers: Hack a mainframe first try.
+++ Intelligence
Deduction: Confirm that someone is a dentist by the way they hold a pen.
Expertise — Entomology: Recite any fact about any local species of ant.
++++ Intelligence
Deduction: Confirm a villain’s master plan based on the password to his computer.
Expertise — Chemistry: Create a potent explosive out of pantry ingredients.
+++++ Intelligence
Deduction: Confirm the precise time and cause of a death from a single drop of blood.
Expertise — Stock Trading: Quadruple an investment in minutes.
Baseline Luck
Happenstance: Find an inconsequential object.
+ Luck
Happenstance: A harmful strike becomes a glancing blow.
++ Luck
Happenstance: Find a useful object convenient to hand.
+++ Luck
Happenstance: An enemy improbably misses an easy killing blow.
++++ Luck
Happenstance: A critical item happens to be left unattended in your presence.
+++++ Luck
Happenstance: Clean out a poker table without once needing to bluff.
Abilities
Add a perk to any ability you have. A new perk can compound with an existing perk or another perk you add here.
- Storm-Bound Leap Reverse Out of the Blue to hit a target that's either airborne, or higher up, bouncing off nearby conductive targets. Longer range.
- Wrath of the Storm Dragon Zahak channels energy from lightning bolts (min 6) to form draconic storm form (Size L-H) around himself Scaling with distance traveled (L-H). Dissipates following impact"
- Storm of Judgement channels arcane elemental energy from his Lightning Bolts (min 1) to increase the duration and intensity of weather effects of Storm Brewing.
- Storm Warden's Aegis Zahak charges up his Arcane energy with Thunderbolts (min 2) to shield himself and nearby allies from attacks with elemental energy from the storm.
- End of Storm Supercharges with Lightning Bolts (minimum 6), summoning a massive Storm that damages everything and everyone in the surrounding area. High cost/duration (minimum F5 Tornado)
- Thunderous Rebuke Zahak channels arcane elemental energy into his Thunderhammer before combining it with one of his lightning bolts to unleash an upgraded Thunderclap.
- Storm Giant's Rage Charges up from Lightning Bolts (min 2) to unleash a much stronger Thunderclap, manifests Storm Giant Form's hands briefly (increased range and knockback power)