Ionis
Advent v1
Character Info
Class: Brainiac
Level: 4
V1: Need 7 more missions to reach level 5
Completed Missions: 7
Commissary Reward: 4
Personality
Recent Missions
-
A Worm in the System
Sep 5, 2026 - success -
Penny's Penguin Problems
Jul 7, 2026 - success -
Penny's Penguin Problems
Jul 7, 2026 - success -
JCN and the Glowing Algorithm
Jun 6, 2026 - pending -
Birth of a New Evolution
May 22, 2026 - pending
Stats
Class Abilities
Reveal and activate a complex mechanical contraption that you somehow created and placed in advance.
Essence Cost: Mid
Cooldown: Low-High
Paired Action: Gleefully introduce the contraption, explaining at length how it works; activate it only after you finish doing so.
- The contraption’s capacities and location are both Pitched. Unlike normal, plausibility does NOT determine success— the contraption’s presence can be unlikely past the point of absurdity so long as it can be revealed from a hidden location and it fits your character’s established theming.
≫ Eg. Opening a closet door to reveal a dangerous robot is completely valid, even if there’s no possible way the robot could logically have gotten there beforehand. - The contraption’s theoretical potency scales on the size of the audience you introduce it to; it’s actual effectiveness scales on the length of your Paired Action, as does its Cooldown.
≫ Eg. A giant death laser could be revealed to a crowd of hundreds but not to a few dozen, and, unless monologued about at about for a few minutes, it would be likely to break, misfire, or similar almost immediately.
Order a subordinate to perform a mundane task for you.
Essence Cost: Low
Duration: Low
Cooldown: MidPaired Action: Issue your command in a smug or belittling fashion, reinforcing your position above your target.
- Imposes an Altered State (pg31) of untroubled compliance in the target, making them go along with the command even if normally they’d be opposed to it (or even an outright enemy of the user). The target of this ability is rendered notably less competent and intelligent than normally while this lasts.
≫ Scales in potency on how much lower the target’s status is than the user and on how seemingly inconsequential the order is.
≫ Ends the moment the task is performed or once the Duration elapses if still unaccomplished. - The user may Pitch away in which the target’s tasked action wildly backfires; the target themselves will always emerge completely unscathed from this.
Pitch a physical weakness or character flaw in an enemy.
Essence Cost: Mid
Cooldown: Mid
Paired Action: Announce the weakness and monologue at length upon how you learned of it and how you plan to exploit it.
- The targeted enemy cannot interrupt you during the Paired Action and their attention will be forcibly held. If you are interrupted or their attention is broken before you finish the Paired Action in full, this ability may have a much weaker result or fail outright.
- If the weakness you Pitch would logically apply to other enemies, you may target up to a small group of them with this ability, increasing its Cooldown to High.
Ability Perks
Do the Thing - You too! If a second target is within earshot, they will also follow the command. More than one second target, I choose which one is affected.
Signature Gear
Full-body suit of mechanized armor, offering High physical protection. Light weight to the user and boosts their strength, powered by a battery with Mid Duration (ejecting the user when depleted). Has an obvious weak spot that, if struck heavily, will break the suit.
Small implant in a finger that allows the user to interface with objects through prolonged contact, with potency scaling upon more complex targets. Mid max Duration. Especially vast, hostile, or protected objects may eject and/or mentally strain to the user.
Set of 5 single-use rockets, rapidly accelerating to dangerous speeds and flying for a Low duration. Prone to misfiring, altering course, or even exploding, particularly if damaged or handled carelessly.
A set of mechanical arms, stronger and much tougher but considerably less dextrous than regular limbs, ending in heavy grabbers. Once per mission, Pitch a tool to replace these grabbers (may swap back at will).
Set of 5 small, safe-to-handle animals, stashed in indeterminant locations on your person. Pitch the critter as you reveal it while commenting on a behavior commonly associated with it; the critter will then promptly demonstrate said behavior.
Level Up — Ionis
Current level 4. Promoting to level 5 requires 3 more successful missions (7 / 10). Add them below, then save.
Missing missions
Each filled text box becomes a new mission row attached to this character.
Stats
Adjust points if your level-up grants new allocation. Total: 0.
Abilities
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