Sigurd
Aspirant v1
Character Info
Class: Berserker
Level: 1
Owner: Thorbjörn
Need 2 more completed missions to reach level 2 (0 recorded).
Completed Missions: 0
Commissary Reward: 0
Perks earned: 0
Perks spent: 0
Perks remaining: 0
Personality
Recent Missions
No missions yet. Add one below or from the Missions page.
Stats
Class Abilities
Enchant the blood you spill to be painful to your enemies and protective to yourself, later absorbing it to heal yourself.
Essence Cost: Mid
Max Duration: Mid
Cooldown: Mid
Paired Action: A performative display of hostility (screaming, brandishing trophies, etc).
- Can affect other substances beyond blood where fitting, if yielded by damageyou caused. (egs. Dust from a demolished building; oil from a smashed robot)
- Only painful to enemies if touched, burning like acid, and only protective to the user when coating them (almost like a thin layer of armor).
≫ User is healed as Bloodlust ENDS. Mid maximum potency scaling on the amount of blood coating them,which partially vanishes from in the process. - May choose to end the ability early by making a show of revelling in the carnage you have caused; doing so proportionately reduces the Cooldown.
Enter an uncontrollable rage, offering near-inexhaustible Stamina and general physical enhancement.
Essence Cost: Mid
Max Duration: Mid
Cooldown: Mid
Paired Action: Portray a Turning Point showing your character succumbing to frenzied anger. Must act violent and feral while this ability lasts, indiscriminately attacking whatever seems to be the closest threat.
- Improves strength, toughness,and speed,with impact ranging from Low to Mid scaling on how intensely and effectively the user portrays the Paired Action.
≫ Stamina boost scales similarly but ranges from Mid to High. - Duration at base is Low, but sustaining injuries or pain will increase this while also redirecting your aggression towards the source (if any are obvious).
≫Contrastingly, anything that soothes your pain or heals your injuries will reduce the ability’s Duration and redirect you away from the source. - Remember, as a deep Altered State, your Conduit may temporarily take partial control of your actions if Furor is not sufficiently portrayed.
Mightily empower a single strenuous action, briefly but painfully
Essence Cost: Low
Max Stamina Cost: High
Cooldown: Low
Paired Action: Fiercely strain while portraying intense pain and exertion.
- Unlike most abilities, has an explicit Stamina cost on top of any that would logically be incurred by the action normally.
≫ The more dramatic the desired empowerment, the higher the Stamina cost. Greater empowerments will also incur more pain (near-unbearable at max). - Not immediate– takes a few seconds for the distortion to appear. Vanishes similarly as soon as the empowered action is taken.
Signature Gear
Heavy, long-hafted blade intended for two-handed use, with high swing momentum and disproportionate impact force.
A collection of animal parts worn across the body, providing good environmental protection and a little physical; the user may detail the specifics of individual pieces. Renders the user somewhat unnerving to beasts (especially those related to what they are wearing).
One-handed sword with a small cross guard and high hacking power for its size. If lost or destroyed, may be drawn, good as new, from the body of a recently-slain enemy.
Set of durable, broad-headed javelins (max 2 per mission), able to be effectively used in melee combat as short spears as well as being thrown. Substantially boosts user agility when used to facilitate acrobatics (vaulting, balancing, swinging, etc).
Appearance
Standing at six feet tall, Sigurd cuts a bold figure in his tanned leather pants and sturdy black boots. His upper body is covered by warpaint, and his head and shoulders are sheltered by a bearskin mantle down to his waist. He carries a massive two-handed axe and has a sharp, if unadorned longsword at his hip. His left eye is a vivid green and his right eye is a milky white, a scar from a blade having marred his flesh from his forehead down to his chin. He stands with a rigid posture, body intensely muscled and is constantly looking around for his next challenge.
Background
In the heart of Manifold, a village once thrived, nestled between mountains and forests. It was here that Sigurd grew up, a boy with dreams as vast as the sky. His father, a skilled warrior, forged a legacy with the fires of glory while his mother sang songs of his bravery and honor. But everything changed one fateful night. Dark sorcerers descended upon the village like shadows in the night. They unleashed chaos, turning homes to ashes and laughter to screams. Sigurd fought alongside his father wielding a crude axe but the magic was overwhelming. Seeing his father struck down shattered him. The flames consumed everything he loved, and that night left scars deeper than any blade could inflict. Years passed as Sigurd, now a hulking figure fit for the legends, roamed the lands fueled by rage and sorrow. He became a Berserker, channeling his pain into a primal strength and rage filled fury. Each battle felt like a step closer to vengeance but even as he became stronger, he was haunted by the faces of those he lost as their ghosts followed him like shadows. When his battle rage wore off one fateful day, he was met by a lone figure standing among the wreckage. An Enclave agent named Snorri Jorgenson witnessed his destructive power and recruited him to serve as a member of Enclave and to maybe, one day, serve his enemies with the revenge he sought.
Level Up — Sigurd
Current level 1. Promoting to level 2 requires 2 more completed missions (0 / 2 recorded). Add named missions below or select credits, then save.
Missing missions
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Stats
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Abilities
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